[center][url=http://th09.deviantart.net/fs70/PRE/f/2013/036/4/f/scp_076_02_by_ggggum-d5tx7fb.jpg]Just a bit under the weather.[/url][/center] [b]Name:[/b] Roan Basaris [b]Race:[/b] Raulite [hider=Fluff. Bad, but fluff nonetheless.]The race looks very similar to humans, but as a whole has a darker tone of skin color. Their bodies also tend to be lightly built, with heavy, muscular individuals being incredibly rare amongst them. Their most noticeable trait would be the natural “tattoos” that form as Raulites age though. A magically inclined race, Raulites boast a sheer depth of power that few others can match. This pool of energy nourishes their body as well, bolstering them physically. As a result, Raulites can live for vastly longer than humans, easily reaching up to centuries in age if careful. The “tattoos” are actually pathways where energy flows through their bodies made visible. An easy way to gauge a Raulite’s magical strength is to simply examine their “tattoos”; those with deep pools or fine mastery often have the most pronounced markings. The race is nomadic now, and with their low numbers their lifestyle doesn’t seem to be changing anytime soon. There may only be a few thousand Raulites left at most, possibly even hundreds. They move in groups, too small to be called tribes, of numerous families that number a few dozen at most. Members are free to come and go, as each family within the group tends to be self-sustaining for the most part. Scattered as the race is, there is very rarely contact between the remaining groups. However the fact that most Raulites are agnostic hints that there was once a society for this race. They see higher beings as responsible for the creation of this world, shaping it with great feats of power. Magic is a lesser form compared to what these higher beings used, and would be seen as no more than parlor tricks. For the most part, Raulites do not care much for the world’s politics and kingdoms. Within each and every individual lies a wanderer’s spirit that refuses to be shackled and tied down. Many dislike the race for their “parasitic” nature, i.e., they move through lands not owned by them and take resources. However little action is generally taken against Raulites for they move through rapidly, staying in a kingdom’s lands for no more than a few weeks. That and the effort to drive them out with force is generally not worth it. They move quickly which means hounding them is an effort in itself, and Raulites generally boast some magical ability as a standard making confronting them difficult. In regards to the Labyrinth, the general belief seems to be that it is a domain closer to the higher beings than their world. As a result Raulites hold a healthy respect for the mysterious realm and do not actively encourage their young, rare as they are, to challenge it. Nonetheless, they respect those who strive to conquer it, seeing it as a chance to become more than mortal.[/hider] [b]Age:[/b] 19 [b]Description:[/b] Fixated on the Labyrinth from a young age after seeing its entrance, the mysterious dungeon was just a focal point for Roan’s natural curiosity. The group his family travelled alongside was made of those whose wanderlust was exceptionally strong. Traversing the lands faster than other Raulites, their path was unpredictable and thus never boring. Roan tapped into his pool of magical energy at an age that was considered to be early, and though the depth of his was not amazing, the effects were. Accessing it at a young age allowed the magic to infuse his still growing body and mold it in ways an already developing body would have rejected or resisted. Though his internal stores were forever diminished, he grew up quick and strong, even amongst his kind. With boundless energy as a result, Roan dived head first into the many “mysteries” he noticed during their travels. Sometimes his experiences ended badly, and he sports more than a few scars to tell the tales for him, but like a child he never let the bad crush his personality. Eventually he also began to learn from the experiences which tempered his enthusiasm… somewhat. Yet with one thing tempered, another was revealed. While he might not have been an adult mentally, thanks to the circumstances of his youth, Roan was full grown by the time he was about 16. It was around this time that his own sense of wanderlust awoke, unsatisfied to simply follow the explorations of his parents and companions. It wasn’t just wanderlust that drove him to set off alone, but he himself didn’t know how to explain it at the time. It would be revealed when he set foot onto a barren wasteland, what remained of a clash between an army raised to stop a mindless engine of destruction spat out by the Labyrinth. It was here that Roan discovered his first contract, absorbing what traces remained of the lingering spirit so as to call on it later. Returning to the Labyrinth's gates a few years later, Roan feels he can sate it is the place that can truly sate his wanderlust. For the past year, the drive rarely dulled and did so for only brief moments at most. The sensation was most unusual for him. Normally it pushed him in a direction, towards lingering traces of those he could form 'contracts' with, but not this time. The urge would pull him this way and that, seemingly without reason or direction. So instead he decided to return to the place he had seen in his youth and finally satisfy the fixation that had stayed with him from then.