Until only twenty years ago, Runeterra was on a collision course with disaster. As quickly as Runeterra's denizens would band together in ancient times as tribes, opposing tribes would war to settle their disputes. No matter the era, the preferred choice of warfare has always been magical. Armies would be enhanced or decimated by spell and rune alike. Champions made the most of magical items forged for them as they led or supported armies. Summoners – often the de facto leaders of Valoran's political forces – would unleash mighty magical powers directly against foes and their holdings with little regard for consequence. With such an abundance of raw magical power at their disposal, there was little motivation for summoners to explore more environmentally-friendly forms of warfare.
Within the last two hundred years, however, the dangers of unchecked magical warfare began to expose the fragility of Runeterra to everyone residing in Valoran. The last two Rune Wars drastically altered the geophysical landscape of Valoran, even after magical energy was focused on restoring it. Violent earthquakes and horrific magically-fueled storms made life on Valoran challenging, even before factoring in the horror of warfare on the populace. It was theorized that another unchecked Rune War would tear the world asunder.
The Institute of War
As a direct response to the world's growing physical and political instability, Valoran's key magicians – including many powerful summoners – came to the conclusion that conflicts needed to be resolved in a controllable and systemic way. They formed an organization called the League of Legends, whose purpose was to oversee the orderly resolution of political conflict in Valoran. Housed in the Institute of War, the League would be given the authority by Valoran's political entities to govern the outcomes of the organized conflict they would administer.
Despite being around for years, the feuds still surcharge the realms, and as time goes on, many things have happened in the league of legends. There are newer summoners and champions alike, both fighter for there cause. You are one of the select few who managed to get accepted by the Reginald Ashram and allowed to fight.
RULES
please be nice
you can play and old champion or a veteran summoner if you want
if it's an oc then don't use a picture from lol
character sheet
name
age
gender
appearance
homeland
armor
weapon(s)
magic
bio
other
Within the last two hundred years, however, the dangers of unchecked magical warfare began to expose the fragility of Runeterra to everyone residing in Valoran. The last two Rune Wars drastically altered the geophysical landscape of Valoran, even after magical energy was focused on restoring it. Violent earthquakes and horrific magically-fueled storms made life on Valoran challenging, even before factoring in the horror of warfare on the populace. It was theorized that another unchecked Rune War would tear the world asunder.
The Institute of War
As a direct response to the world's growing physical and political instability, Valoran's key magicians – including many powerful summoners – came to the conclusion that conflicts needed to be resolved in a controllable and systemic way. They formed an organization called the League of Legends, whose purpose was to oversee the orderly resolution of political conflict in Valoran. Housed in the Institute of War, the League would be given the authority by Valoran's political entities to govern the outcomes of the organized conflict they would administer.
Despite being around for years, the feuds still surcharge the realms, and as time goes on, many things have happened in the league of legends. There are newer summoners and champions alike, both fighter for there cause. You are one of the select few who managed to get accepted by the Reginald Ashram and allowed to fight.
RULES
please be nice
you can play and old champion or a veteran summoner if you want
if it's an oc then don't use a picture from lol
character sheet
name
age
gender
appearance
homeland
armor
weapon(s)
magic
bio
other