Hidden 10 yrs ago Post by LancerDancer
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LancerDancer

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Howdy,

Anyone interested in a cooperative based nation RP set in the middle era of the Roman Republic?

Details are sketchy, but I am thinking that things will go as follows:

Each player takes command of a legion. This legion will be their "nation", as such, and they will be able to name it and detail their preferred troop types etc.

The general of their legion will be considered as their character, with lesser/secondary characters (if wanted) to represent the lower ranks of the legion.

The Senate (controlled by me, to begin with), will dish out orders to the players. Orders will mostly be military-based, requiring players to take their legions to an area and conquer it - or to drive off an invasion.

As the legions build prestige through achieving their given missions, their commanders will gain political recognition and favour with the "mob" (the people of Rome).

After a while, successful generals may be appointed position of Consul - a kind of short term king - and will then take on control of the Senate and dish out the orders themselves.

As the generals continue to impress and achieve, they'll be allocated more legions by the Senate.

I would stress that this RP will be light on the history, to allow for maximum fiction. You do not need to be a professor in Ancient Rome to take part, but I do ask that you familiarise yourself with the army of the time, at least on a basic level.

I will be able to provide a map, to show Rome's progress, and will also pitch the players against historical enemies (Carthage, Gaul, Pathia etc).

So what do you guys think?

Hidden 10 yrs ago Post by DELETED324324
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Hmmm interested.
Hidden 10 yrs ago Post by Rhymer
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Interested, but I would rather play as a senator to be honest..plotting and scheming my way to the top.
Hidden 10 yrs ago Post by LancerDancer
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Enalais said
Hmmm interested.


Great! I will begin the drafting process shortly.

Rhymer said
Interested, but I would rather play as a senator to be honest..plotting and scheming my way to the top.


Interesting in itself. How would you hope to implement your role within the RP? I'm just thinking that if everyone else is off conquering land for Rome, or defending her from foreign aggressors, how would you like to see your character affect things?
Hidden 10 yrs ago Post by Rhymer
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LancerDancer said
Great! I will begin the drafting process shortly.Interesting in itself. How would you hope to implement your role within the RP? I'm just thinking that if everyone else is off conquering land for Rome, or defending her from foreign aggressors, how would you like to see your character affect things?


Scheming for power, buying off senators and legion commanders, fortifying my villa, expanding my enterprises (wine, olive oils, textiles,foreign trade), planning and attending public games, engaging in general Roman debauchery- I understand if it's not for this game though.
Hidden 10 yrs ago Post by Heyitsjiwon
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Well, it's not unheard of for great commanders and generals who became senators. Maybe that can be a major milestone in this RP?
Hidden 10 yrs ago Post by LancerDancer
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Rhymer said
Scheming for power, buying off senators and legion commanders, fortifying my villa, expanding my enterprises (wine, olive oils, textiles,foreign trade), planning and attending public games, engaging in general Roman debauchery- I understand if it's not for this game though.


I understand where you are coming from, however I wanted to keep the RP simple by focusing it more towards military conquest, with political intrigue coming later as the various generals at play garnered more and more power.

I fear that trying to focus the RP more on the chaotic nature of the Senate would bore people to tears, or force the RP into being more of a soap box drama than a nation building adventure.

Ideally, the players who find this interesting should want to command armies, for the greater good of Rome. Once their general has amassed himself enough legions and plebian favour, then perhaps they could grow weary of the Senate - or the Senate weary of them - and launch a civil war. In this case, it would be down to the players to decide the fate of the republic. Would they side with the rebel general, and help him forge an Empire? Or would they align themselves with the Senate, and march against him?
I'm thinking of starting the RP shortly before the Second Punic War. Rome was fighting on several fronts at the time, I think, and so this would allow for the various players to go off in their own directions, or unite to conquer the larger threats.
Hidden 10 yrs ago Post by AmongHeroes
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I'd also like to throw out my interest. This sounds fresh and unique.
Hidden 10 yrs ago Post by viktor
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yeah. I dig this hardcore.
I also know a thing or two about SPQR.
let me know when you get this off the ground?
Hidden 10 yrs ago Post by Goldeagle1221
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Possibly
Hidden 10 yrs ago Post by RomanAria
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Oh my... I'm interested, but I've never done one of these "nation" RPs before. It might be too much for my puny brain to handle.
Hidden 10 yrs ago Post by LordZell
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This is an interest.
Hidden 10 yrs ago Post by Goldeagle1221
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Zell! Lets do it together!
Hidden 10 yrs ago Post by TheMusketMan
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I am interested.
Hidden 10 yrs ago Post by Feigling
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Most definately interested. Kinda reminds me of an RP I would have joined, but was too NRPy without being a NRP
Hidden 10 yrs ago Post by LancerDancer
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I'm heartened to see that there has been more interest in the idea.

I will get started on the draft at once.

RomanAria said
Oh my... I'm interested, but I've never done one of these "nation" RPs before. It might be too much for my puny brain to handle.


It wont be. Nation RPs themselves are simple affairs, often made complex by the more... elaborate players involved. This will not be the case.

AmongHeroes said
I'd also like to throw out my interest. This sounds fresh and unique.


Thanks for saying so, hopefully it'll work well.
Hidden 10 yrs ago Post by LancerDancer
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I've been busy, and here's what we have so far.







NRP Summary


Hello, and welcome.

Legions: Rise of Rome is a light historical fiction NRP based on the Middle Roman Republic, set just before the Second Punic War.

Players take on the roles of โ€˜Legatesโ€™, who were independent Roman Generals appointed by either the Senate of Rome or the two Consuls (elected short term kings, effectively).

Each Legate starts with their very own legion, with an optional troop strength of between 2,000 and 5,000 men.

The Senate and the Consuls, initially commanded by the GM, will give orders to the Legates. The players must then carry out their missions, in any way they see fit. Most of these missions will be military based, requiring the various legions at play to take land, put down rebellions or defend Rome herself from a foreign invasion.

As the players complete, or fail as the case may be, their objectives, then theyโ€™ll earn the Senateโ€™s watchful eye. Depending on the GMโ€™s (or other controller of the Senate) interpretation of events, the players will be rewarded with Senatorial titles, wealth, additional legions and everything else a powerful Roman general desires.

Though the players will initially be working together for the greatness of Rome, as the NRP progresses, they may feel that they could run things better. Or, the Senate might start to perceive their rising power and popularity with the mob (Roman people) as a threat to the establishment, and outlaw them.

Should the above happen, then all players will have to decide whether to join the outlawed Legate in launching a civil war, or, they can side with the Senate and defend the Republic. Though, when this does take place, the RP should ideally be reaching its โ€œmiddle lifeโ€.

Orders and Game Turns


When issued with an order from the Senate, the player is to perceive their given task as a six-month campaign. (1 game turn)

When two thirds of the active players have completed (or failed) their tasks, the RP will conclude six months of game time, and new tasks will be issued.

Players who have not yet finished their tasks face two possible outcomes:

1) In the event that the players have left the NRP, then their Legate will be stripped of his titles and legions, and cast out as a failure. This is undoable, and returning players who have been absent will be unable to reclaim their progress.

Unless, the players decline the order given. In which case, theyโ€™ll be missed in the issuing of orders, but will be issued with a new one upon the start of the next game turn.

2) The players are being creative with their given mission, and therefore it is expanding into a long-term conflict. In this case, the Senate will review their actions and decide whether or not their given mission is worth pursuing. If they feel it is, then additional legions (headed by other players) will be sent to assist them.

The mission will then be reviewed once every game turn, or in the case when all players are taking part in the given mission, then itโ€™ll be reviewed as and when the GM (or Senate owner) decides.

Battles!


This is a narrative NRP, with no reliance on dice related mechanics.

Battles go the way the players wish, but a reasonable approach should be taken.

Whilst the legions of Rome were formidable military components, they were not invincible.

The Senate will not judge a general purely on their success rate on the battlefield, but also their conduct. High losses will not be tolerated, even if victory is secured; a general who decides to retreat from a superior enemy, therefore saving the bulk of his men, will be looked on favourably. This is, unless the Senate feel the enemy should have been beatable.

War is chaos, and nothing ever goes to plan. Be willing to accept that sneaky Gallic cavalry charge from your right flank.

The bottom line however, is that the battle happens as you wish it to. Just be warned that the GM, and most likely other players, may become irritated by a flawless general who fells entire nations every six months. Itโ€™s okay to do it here and there, because the Romans did just that in some cases, but do not make a habit of it, please.

โ€ฆ and, what if there isnโ€™t a battle? What if your enemy, cunning as he or she is, keeps running from you? Skirmishes in tight forest clearings; ambushes in narrow valleys. Sometimes, then as now, wars are not concluded by pitching two large bodies of men against each other on an open field.

Troops lost in battle, because this RP needs to remain simple, will be considered replaced upon the next game turn.

Naval Conflicts


Should a player feel the need to defeat an enemy of Rome at sea, then their legion will automatically become seaborne.

The mainstay of the Roman navy at the time, along with the Carthaginians, was the Quinquereme, a heavy ship that could carry 300 oarsmen, and 120 โ€œmarinesโ€.

Therefore, when working out how many ships you have with you, work it out thusly:

Total number of troops under your command, divided by 420.

I.e Legion I has 4,000 men. Therefore it can float 10 ships.

Always round to the nearest point, for simplicityโ€™s sake.

Legion Sheet


Legion Name


Legion Composition


Legions of the Middle Republic were known as Manipluar Legions, which consisted of three lines of heavy infantry.

The first line was formed from new recruits (hastati), and typically consisted of 10 Maniples (120 men).

The second line held the more experienced soldiers, called principes. They again made up 10 Maniples of 120 men.

The third line held the Legionโ€™s elite, who were known as the triarii. Their Maniples were half the strength (60 men), therefore the last line of the Legion was the numerically inferior one, but also the most gifted.

The Legions also carried with them the โ€˜velitesโ€™, who were the poor people of Rome armed with a small shield and javellins. These were the light infantry, used for skirmishing.

Finally, the richer soldiers who could afford horses, were known as equestrians. These formed the Legionโ€™s flanking forces.


With a limit of 5000 soldiers, put how many troops you have, and of what kind.

You are not limited to the above troop types. What I put was just a reference, this is a light history RP so Iโ€™m not going to get draconian here. For example, if you wanted archers or slingers, you can have them. If you want to field Greek mercenary hoplites, again, you can do so. If your legion is formed from one of Romeโ€™s allies, then feel free to tailor it to their soldier types.

Example:

Hastati: 1200

Principes: 1200

Triarii: 600

Velites: 1000

Equestrians: 500

Total Soldiers: 4,500

Legio Legatus


Legatus Name


Legatus Age


Legatus Origins


How did he become the commander of a legion? Are they from an established and wealthy family? Are they renowned Senators? Do they have friends in high places? Did they work their way up the legion ranks? Perhaps their commanding officer was killed in battle, and they were forced to take reigns thus impressing the Senate?

You do not have to go crazy here, as who your general is will be portrayed in the RP. However, itโ€™s good to get their origin written down as a point of reference.
Hidden 10 yrs ago Post by AmongHeroes
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Wonderful stuff. I can't wait to start a sheet. Also, are you going to be moving this over to the main NRP section? Would you like us to wait to post our Legion applications there?
Hidden 10 yrs ago Post by LancerDancer
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AmongHeroes said
Wonderful stuff. I can't wait to start a sheet. Also, are you going to be moving this over to the main NRP section? Would you like us to wait to post our Legion applications there?


Oh yes, I'm just creating it at the moment. Once it's done, it'll be posted on the main section.

I just wanted to show you guys what to expect, once it's up, because my initial concepts were very vague.

Shouldn't be too long now, I've just got to include a couple more sections. Namely, about becoming a Consul, and also about worldly events. I'm thinking that as GM, I should be responsible for spawning conflicts, rebellions and other crises. However, the players themselves should have the limited ability to create them too.

An example of this would be if they chose to lose a battle, then Rome would have to deal with the fallout from that. A beaten legion would allow for an enemy to surge into Roman territory, causing all kinds of problems, and would require the Senate to react.

Another example might be that the inhabitants of an area they have recently occupied have become riled up, either through Roman brutality or cultural differences, therefore spawning a rebellion.

But yes, it'll be done soon and I'll post a link here for you all to follow :)
Hidden 10 yrs ago Post by Goldeagle1221
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Badass
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