Name: Gerald Tarius (Real name: Alexander Lexus)
Nickname: None
Age: 17
Gender: Male
Race: Human
Appearance:
Personality: Gerald is a pragmatist who has one simple code: He will do anything to maintain his status quo of freedom and standard of living. Helping anyone or anything takes a back seat to that and he will only go out to help someone if it does not threaten him - or his team - first. He has knowledge of living and making one's way on the streets due to his past, and he is quick to come to suspicion on any new information - naive people didn't last long where he came from.
Normally, Gerald puts on a playful mood to make the best of his situation, but deep inside he has a feeling of discomfort and uneasiness at his surroundings, not used to the clean atmosphere of Beacon,
Weapons:
a handheld gun that looks abnormally large, it utilizes two types of ammunition: Red dust, which causes an explosion at the target, and Blue dust, which when fired forms a bayonet of ice and serves as his close range weapon. The bullets are stored in a revolver-style chamber that holds 6 rounds, and Gerald utilizes a Russian Roulette style of combat with his weapon, always mixing up the order of bullets he loads Anwarter in so that only he knows whether or not the next shot will fire an explosion or a close range weapon for him to use. Blue dust bayonets are dispelled with his next shot.
A smaller handheld gun which, unlike Anwarter is rapid firing. SchnellFeur only uses a single type of dust as ammunition and serves as Gerald's general weapon, used to suppress and/or eliminate lightly armoured enemies. Gerald is able to wield SchnellFeur with his left hand.
Semblance:
A passive effect, every one of Gerald's physical strikes is capable of using his gathered aura to disturb the enemy's, damaging and interfering with their Aura and any Aura related ability. The more strikes Gerald lands, the harder and harder it is to use one's semblance.
Gerald knows this is his semblance, but he never utilizes it due to it being completely incompatible with his fighting style.
Strengths:
Gerald is skilled at pulling surprises on the enemy, with a three pronged layer of deception: First, his concealment of his weapons with his longcoat, and with that being seen through Gerald can conceal whether or not he will first pull out Anwarter or Schnellfeur. Finally, his greatest asset towards combat unpredictability is the Russian Roulette style of Anwarter, which forces his opponent to constantly guess whether Gerald will use the red or blue dust next.
With the Red dust and Blue Dust, Gerald is able to adapt his combat style to suit either precision close combat to deal with skilled opponents or long range heavy hitting to battle against larger Grimm, whichever style suits his needs. However, unlike specialized warriors Gerald lacks semblances and/or specially designed weapons to excel at a single role.
Forget sword stances and techniques, forget the proper way to grasp a shield and hold a rifle - Gerald's combat skills and techniques were all learned from one simple and brutally true philosophy: The Best Techniques are passed down from the victors. As such, although many people would find Gerald's combat techniques atrocious or dismiss them as clumsy or crude Gerald does not follow any traditional school of combat - he follows his own techniques of "use any dirty trick to win," even if such tricks included feigning surrender and other "dishonourable" and "cowardly" tactics.
Gerald still has contacts in the underground who are still willing to do him favours after he either broke their people out of prison or erased some compromising information on them. However, the value of these contacts are in question as the underground is aware that Gerald is trying to get his life onto a different track.
Weaknesses:
The same principle as Jack of All trades, being able to do everything means he excels at nothing. Gerald cannot beat anyone in close up combat, nor can he outshoot or outsmash anyone.
Although Anwarter is based on a value of unpredictability, this comes at the cost of utility in the form of it's loading system - to reload quickly in the heat of combat, like Yang's gauntlets Anwarter reloads through a chain of rounds that Gerald configures the bullet order of prior to a battle. As such, although Gerald is able to mix and match to create new combinations of Red bullets and Blue bullets every battle having Gerald wish that his next bullet was a red bullet when he must fire a blue bullet next is a frequent occurence.
Because he mostly worked alone or exclusively with gangs of hired thugs prior to coming to Beacon, Gerald has absolutely zero idea what it means to fight in a team. He had always been fine working alone, and - let's be honest - the thugs were much too incompetent to do anything like proper coordination.
Theme Song:
Answer