[center]Welcome to Circle City. This circular hub of a dueling city has many a feature and location for aspiring Duelists and veterans alike, but perhaps its most notable feature is the local Duel Academy. It's run fairly similar to others; classes are divided up into Slifer Red, Ra Yellow, and Obelisk Blue depending on the duelist's skill. And of course, near the end of every semester, a school-wide tournament is held. All students are welcome to participate. But that's small news compared to what's been going on for the last six years. See, six years ago marks the beginning of what's being called the Spirit World Collision. What this has caused is an increase in Duel Spirit population in the "real" world, and by effect, more and more duelists have been receiving Spirit Partners. In addition to this, the Spirit World Collision is making Duel Spirits "solid", visible and tangible to people who aren't even partners with the Spirit in question, in essence making them almost a full-blown part of this world. The Duel Spirits in question claim that their own world has been seeing more adverse effects (most notably the complete and utter distortion of time, space, and history), but what's causing it remains unknown, effectively meaning any way of making it stop is also unknown. It's also unknown if it will have any further effects on our world beyond an increase in Duel Spirit population, though there are mixed theories about what could happen next. For what it's worth, you're a student at Circle City's Duel Academy, and you have a Spirit Partner. And, whether you need the extra credit offered to the winner, you're trying to win a bet, or you signed up just for fun, you're entered in this semester's tournament. This, however, is just the onset of much greater things to come...[/center] -------------------- Now then, there are a lot of things I need to say, so here goes. [hider=The Rules]1: As GM, what I say goes. 2: Usual RPG rules obviously apply. Fade to black when/if the pants come off, no godmodding or power-playing, and just generally be cool like the Fonz. If Fonzie wouldn't do it, you shouldn't. If you didn't grow up with the Fonz in your life...shame on you. 3: In addition to the banlist in the below hider, I will allow players to create a total of four custom cards that benefit their deck. The number is to ensure entire decks of custom cards are not created (as these can be overwhelming sometimes) but still give players enough freedom to make otherwise-unplayable decks (Charmers, Toons, etc.) at least viable. 4: Since there's only five of us, I expect posts to go in rotation from one player to the next. As far as the post order goes, it's first come first serve. Posting out of turn the first three times will result in a warning, whereas the fourth offense shall have me giving that player the boot from this RP. Which I [i]really[/i] don't want to do. 5: Duels will be performed via Titanpad in the form of a large collaborative post between the players in question. These will not count towards the posting order. I'm trusting you guys to give yourselves reasonable draws and/or mills, but if it comes down to it, I'll be moderating things with an RNG. Which is also something I'd rather not do. *5A: If it's the turn of a dueling player to post, his turn in that rotation will come two posts later. Say Jim and Sam are dueling, but it's Jim's turn to post right now. Well, after Bob and Tom post, now it's Jim's turn, after which point the rotation returns to normal. Rules are subject to be added, changed, or removed at any time. I will never do these things without notifying you.[/hider] [hider=The Banlist][i]This RP implements what is known as a "soft limit". What this means is that the maximum amount for MOST cards is reduced to 2 instead of the usual 3. In addition to this, there have been plenty of additions to the banlist used in the RP, as a means of making the game viable for lower-tier decks while still allowing players to use more powerful decks. Any cards not listed are to be treated as they are in the October 2014 TCG banlist. Furthermore, the following archetypes/sets are to be treated as though they never existed:[/i] [i]DD/DDD (Covenant cards are still permitted)[/i] [i]Hermit Youkai[/i] [i]Burning Abyss (with the exception of Dante)[/i] [i]Utopia Support (ZW/etc.)[/i] [i]Necloth[/i] [i]Qliphort, including all Spell/Trap support they recieve[/i] [i]Finally, for plot purposes, Signer Dragons and all their counterparts (Duel Dragons, Majestic Dragons, etc.), Egyptian God Cards, Earthbound Immortals, other "unique/alive" cards, and Sophia are not to be used.[/i] [i]Failure to comply with this banlist upon signing up will result in the immediate rejection of your character.[/i] [b]Banned:[/b] Bujincarnation Raigeki Gladiator Beast Nerokius Gungnir, Dragon of the Ice Barrier Michael, the Arch-Lightsworn Every "Number C" and "CXyz" monster [b]Limited:[/b] Artifact Moralltach Blackwing - Kalut the Moon Shadow Blackwing - Gale the Whirlwind Brotherhood of the Fire Fist - Bear Bujin Yamato Bujingi Crane Bujingi Quilin Eclipse Wyvern Elemental HERO Blazeman Ghostrick Yuki-Onna Gravekeeper's Recruiter Harpie Channeler Hieratic Dragon of Su Hieratic Dragon of Tefnuit Inzektor Centipede Judgment Dragon Karakuri Komachi mdl 224 "Ninishi" Legendary Atlantean Tridon Lumina, Lightsworn Summoner Maiden with Eyes of Blue Malefic Cyber End Dragon Mecha Phantom Beast Megaraptor Mecha Phantom Beast Tetherwolf Merlin Mermail Abyssspike Minerva, Lightsworn Maiden Noble Spirit Beast Kannahawk Noble Spirit Beast Petolfin Plaguespreader Zombie Relinquished Satellarknight Deneb Satellarknight Vega Shaddoll Beast Shaddoll Dragon Shaddoll Falcon Shaddoll Hedgehog Sylvan Komushroomo Sylvan Marshalleaf Traptrix Myrmeleo XX-Saber Faultroll Armor Blast Battle Waltz Combination with the Spirit Beasts Curse of the Shadow Prison Fire Formation - Gyokkou Fire Formation - Tenki Fire Formation - Tensu Last Chapter of the Noble Knights Mask Change Second Shaddoll Fusion Combination with the Spirit Beast Fire Formation - Tensen Ultimate Fire Formation - Seito Blackwing Armor Master Bujintei Susanowo Bujintei Tsukuyomi Dark Magician Girl the Dragon Knight El Shaddoll Construct El Shaddoll Grysta El Shaddoll Shekhinaga Elemental HERO Absolute Zero Elemental HERO Core Elemental HERO Great Tornado Gladiator Beast Gyzarus Leo, the Keeper of the Sacred Tree Masked HERO Acid Masked HERO Dark Law Masked HERO Kamikaze Masked HERO Kouga Sacred Spirit Beast Mount Apelio Star Eater [b][u]Exceptions to the soft limit[/b][/u] Giant Germ Cherry Inmato Nimble Momonga Ra's Disciple Infernity Beetle Evil Thorn Naturia Cherries[/hider] [hider=The CS](put an image here) [b]Name:[/b] [b]Age:[/b] [b]Deck Type:[/b] (remember; we're watching you) [b]Spirit Partner:[/b] (doesn't have to be [i]in[/i] your deck, but has to fit the deck's theme.) [b]Ace Card:[/b] [b]Frequent Cards:[/b] (Cards you commonly use in your duels) [b]Personality:[/b] (anywhere from 2-3 paragraphs please) [b]Bio:[/b] (anywhere from 2-4) [b]Decklist:[/b] (put this in a hider, wherein you list the contents of your deck) [b]Anything we missed:[/b] [b]Custom Cards:[/b] (if any)[/hider] [hider=Useful information][b][u]Duel Spirits & The Spirit World[/u][/b] Duel Spirits are inhabitants of the Spirit World, and typically enter our world when a Duelist receives them as a Spirit Partner. Ordinarily, only the Duelist in question can see his or her Spirit Partner, and they are intangible. However, with the Spirit World Collision that has been occuring these last six years, things have changed. Duel Spirits can now freely cross between their world and ours, with or without a duelist to correspond to. Anybody can see or hear or even feel them, making them akin to citizens of our world. Giving human-type Duel Spirits the same rights as humans from the "real" world has been a topic of political debate for some time, as well. Furthermore, under the right circumstances (which are extremely rare; impossible in a Duel Academy), it seems humans are now capable of entering the Spirit World as well. It should also be noted that the term "Duel Spirit" may no longer be fully accurate, as the "spirit" now brings their physical body as well. Calling them monsters may not be right (or in many cases, polite) either. The Spirit World's inhabitants claim that this Spirit World Collision has affected their world too. Most notably, time, space, and history have all distorted and overlapped on themselves, causing some unprecedented effects. Dead inhabitants of the Spirit World have been seen alive and kicking, acting as though and legitimately believing that the events leading up to their deaths never happened. Inhabitants who couldn't possibly exist at the same time can now, and basically the Spirit World is constantly adjusting itself to accomodate all these weird changes. The Spirit World houses a grand diversity of topogrophies, inhabitants, legends, and customs. Too many to record them all, quite possibly. However, it seems that some [url=http://yugioh.wikia.com/wiki/Master_Guide_3_card_storylines]Spirit World history[/url] managed to reach our world before the Spirit World Collision caused the history to be rendered moot. With its residents - both benevolent and malicious - all being melded into one world from the Spirit World Collision, things can get pretty hectic from time to time. [b][u]Shadow Games & The Shadow Realm[/u][/b] It seems the art of Shadow Games hasn't died out. There are scattered reports of duelists dropping dead after they lose their duel (because we're not dubbed by 4kids) to a mysterious cloaked figure. This figure remains at large, assuming there's only one. The Shadow Realm seems to also be referred to as Dark World by the inhabitants of the Spirit World. Yes, this is the same Dark World as many Duel Monsters players would think of when they hear of such cards as Grapha, Dragon Lord of Dark World or Goldd, Wu-Lord of Dark World. Not much is known about the place, other than that nobody in their right mind would go there willingly.[/hider] [hider=Accepted PCs]Timeskipper - [url=http://www.roleplayerguild.com/topics/62959/posts/ooc?page=1#post-1950626]Akio Muzuki-Franklin[/url] Scarifar - [url=http://www.roleplayerguild.com/topics/62959/posts/ooc?page=1#post-1951263]Michelle Kine[/url] UnendingEmpire - [url=http://www.roleplayerguild.com/topics/62959/posts/ooc?page=2#post-1957662]Xiuhcoatl "Xi" Jones, Aislin MacBeth[/url], [url=http://www.roleplayerguild.com/topics/62959/posts/ooc?page=3#post-1977061]Kimberly Black[/url] Shadolord - [url=http://www.roleplayerguild.com/topics/62959/posts/ooc?page=7#post-2196377]Dusk Leon[/url][/hider] [hider=Minor NPCs][hider2=Riley Johnson][img]http://safebooru.org/images/953/63617f465080eb6a473d113e813a44cc46620441.jpg[/img] [b]Name:[/b] Riley Johnson [b]Age:[/b] 16 [b]Deck Type:[/b] Evolsaur [b]Ace Card:[/b] Evolsaur Terias [b]Personality:[/b] Riley is a hot-blooded, raring-to-go history buff who loves getting right into it just as much as she loves old things. Her favorite parts of history are the parts where there [i]is[/i] no history, back when dinosaurs walked the earth and humans were anywhere from advanced apes to men in caves with stone weapons. She's not overly fond of all these modern nice things, wishing she could somehow go back in time to when if you could make fire, you were a genius. [b]Monsters: 20[/b] Evolsaur Terias x2 Evolsaur Elias x2 Evolsaur Cerato x2 Evolsaur Diplo x2 Evolsaur Vulcano x2 Evoltile Lagosucho x2 Evoltile Westlo x2 Evoltile Odonto x2 Evoltile Najasho x2 Evoltile Pleuro x2 [b]Spells: 10[/b] Evo-Force x2 Evo-Diversity x2 Primordial Soup x2 Salamandra x2 Molten Destruction x2 [b]Traps: 10[/b] Jurrac Impact x1 Evo-Instant x1 Spiritual Fire Art - Kurenai x2 Survival of the Fittest x1 Evolutionary Bridge x2 Seismic Shockwave x2 Solemn Warning x1[/hider2] [hider2=Press Dalton][img=https://lh5.googleusercontent.com/-0BwYzeMTRxU/U0r6zvVIWCI/AAAAAAAAJyg/gkVBwOZGbTs/w500-h511/anime%2Bwith%2Bglasses.jpg] [b]Name:[/b] Press Dalton [b]Age:[/b] 16 [b]Deck Type:[/b] Ancient Gears [b]Ace Card:[/b] Ancient Gear Golem [b]Personality:[/b] Calm and calculating. He wastes no words when he talks and performs every action efficiently. Monsters: 17 Ancient Gear Golem x 2 Ancient Gear Gadjiltron Dragon x 2 Ancient Gear Beast x 2 Ancient Gear Engineer x 2 Ancient Gear Knight x 2 Ancient Gear Soldier x 2 Machina Fortress x 2 Machina Gearframe x 2 Chronomaly Mayan Machine x 1 Spells: 23 Geartown x 2 Terraforming x 1 Trade-In x 2 Ancient Gear Castle x 2 Solidarity x 2 Double Summon x 2 Gemini Spark x 2 Ancient Gear Workshop x 1 Ancient Gear Factory x 1 One Day of Peace x 1 Power Bond x 1 Cybernetic Fusion Support x 1 Limiter Removal x 1 Fiend's Sanctuary x 1 Traps: 15 Skill Drain x 1 Tyrant's Temper x 1 Call of the Haunted x 2 Scrap-Iron Scarecrow x 2 Black Horn of Heaven x 1 Dimension Prison x 2 Dark Bribe x 2 Magical Hats x 2 Extra Deck: 1 Ultimate Ancient Gear Golem x 1[/hider2][/hider] [hider=Major NPCs][hider2=Headmaster Aksel Kolman][img]http://safebooru.org/images/679/a53e8c23fdbfb1c40f155e9f9f4d6c6aebafa5a2.jpg[/img] [b]Name:[/b] Headmaster Aksel Kolman [b]Age:[/b] 76 [b]Deck Type:[/b] Monarch [b]Spirit Partner:[/b] None [b]Ace Card:[/b] Raiza the Mega Monarch [b]Frequent Cards:[/b] Primitive Butterfly, The First Monarch, Plaguespreader Zombie, Caius the Shadow Monarch [b]Personality:[/b] The headmaster of Circle City's Duel Academy isn't a position that can be given to just anybody. It takes a special quality, or rather, several special qualities to take up this prestigious position. Headmaster Kolman's got these qualities in spades. Boasting seemingly infinite patience, a bottomless reserve of advice, and a willingness to meet students on their own level, the local headmaster makes his students his number-one priority, even if it may not always look that way. And of course, he's always ready to duel at a moment's notice if challenged, though he never issues any challenges of his own. He's a firm believer that training the body is just as important - if not more important - than training the mind, which shows in his physical condition, even at his age. Exercise is important for an old man, he says, though his training regime is unknown; one of his "old man's secrets", as he says. Headmaster Kolman is also known to love animals, especially ones that fly. He can usually be seen with his pet hawk, known as Captain. The headmaster's ideal future is one where advanced civilization and nature live in perfect harmony without either one sacrificing its integrity. [b]Bio:[/b] Some say that the old always have a great story to tell. In the case of Headmaster Aksel Kolman, this can't possibly be more true. His origins pointing back to a small farming town, Aksel at a young age picked up the game of Duel Monsters with a shoddy Winged Beast deck. He lost a great many duels before deciding to center his deck more around his ace monster of the time: Raiza the Storm Monarch. With the modified deck meant to summon Raiza, Aksel began winning. "This," he decided. "This shall be my deck." Over time, Aksel's Winged Beast deck slowly evolved into a Monarch deck. This was just the start of his story. Fast-forward some time. Beginning at the age of 20, Aksel became a record holder at the Duel Monsters World Championship. His record? Earn the title of World Champion, and hold that title for ten consecutive years. From the ages of 20 to 30, Aksel was seen as the greatest, summoning forth his Monarchs and using their abilities to render every opposing play that much harder. However, times began changing. Newer, more powerful decks and archetypes were on the rise. Though he is still revered by those old enough to know of his story, Aksel lost his World Champion title at the age of 31. His time of glory had now passed, he realized. All that was left was to pass his wisdom on to the younger duelists. Some time later, at the age of 46, Aksel took up the mantle of the headmaster of Circle City's Duel Academy. He's been here ever since, monitoring and teaching since before the students (and even a fair bit of the staff) were even born, passing his wisdom down to the newer generation of duelists. But it seems there's trouble stirring in the world. This Spirit World Collision can't be just a natural phenomena. As much as he would love to investigate it himself, Aksel feels his old body and mind are no longer suited to perform such a task. And so, he'll be sending others instead... [i][u]~DECK~[/U][/I] [b]Monsters: 20[/b] Caius the Mega Monarch x1 Mobius the Mega Monarch x1 Thestalos the Mega Monarch x1 Raiza the Mega Monarch x1 Caius the Shadow Monarch x2 Mobius the Frost Monarch x2 Raiza the Storm Monarch x2 Thestalos the Firestorm Monarch x2 Gillagillancer x2 Primitive Butterfly x2 Junk Forward x2 Plaguespreader Zombie x2 [b]Spells: 9[/b] Foolish Burial x1 The Monarchs Thunder x2 The Monarchs Stormforth x2 March of the Monarchs x2 Return of the Monarchx x2 [b]Traps: 11[/b] The Monarchs Awaken x2 Breakthrough Skill x2 Compulsory Evacuation Device x1 The First Monarch x2 The Monarchs Erupt x2 Dark Bribe x2[/hider2][/hider]