[b]Name:[/b] Allegra Haskell, Spartan. [b]Age:[/b] 26 [b]Gender:[/b] Female [hider=Appearance][img=http://safebooru.org//images/763/43f9962dd704cf4cd520df5850be85c5be4e8c7a.jpg?768604][/hider] She doesn't look as strong as she is, at all. [b]Personality:[/b] The brunette is quiet, keeps to herself, and has no interest in keeping her superhero or private identities all that secret--all that messing around with dumb costumes is just wasting time that could be spent helping people. She finds it more use to be always available... even if 'available' is a relative word when used on a girl that likes the atmosphere in bars too much for her own good. She's a good person, albeit one who cause way too much wasted money. [b]Skills:[/b] Allegra's most important practised skill is the ability to dodge things--or move herself out of the way so that she doesn't even need to dodge. It comes in handy when she finds herself unfortunately disarmed, or holding something far too weak to conceivably block with. [b]Abilities:[/b] She's a born fighter; every last physical attribute from her strength down to fine motor control and reflexes is permanently at its conceivable human maximum. Nor does she take any negative effects from long-term chemical exposure--handy with some of her vices, but particularly useful for side effects of excessive adrenaline due to its role in the stress response. It isn't these that make her a born fighter, though: anything put under her control, so long as she's not distanced from the effects, is a mastered weapon. Men who have spent their entire lives honing swordsmanship find that they have nothing to teach, whilst common criminals find themselves trying to not mention that it was a lawn gnome that lead to their incarceration. Her own body, however, does not count as such a weapon--with nothing to wield at all, Allegra is very good at surviving, but not so much at achieving anything. Interestingly enough, knowing how to wield a motorbike as a deadly weapon also makes her very good at driving one. Cars... not so much. [b]Equipment:[/b] At essentially all times, Allegra tries to make sure she has [i]some[/i] sort of sharp bladed implement, a gun of variable description, and a motorbike on hand. Now, normally she ends up breaking all of them, but that just means getting a different example. It's always good to have backup weaponry if the scenery fails to provide. [b]Brief Backstory:[/b] It's strange, growing up instinctively knowing how to use everyday implements to massively hurt people, whilst simultaneously outshining your peers in athletics to such a gross margin that, far from being encouraged to go further, you get asked to try and hold yourself back rather than being the best at everything. Especially after cracking someone's ribs with a ball they were never expected to catch. Maybe that's why Allegra's abortive career in athletics, ended because her athleticism was [i]too[/i] good to be unadulterated human yet not good enough to qualify as outright superhuman, didn't bother her too much; it was just something she tried because the pay would be good and she didn't need to practice. One way or another, she found her way to the IJF and offered her help there--sometimes as an armed combat instructor, but increasingly as an actual hero.