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Hidden 10 yrs ago Post by Goradh
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Goradh

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Not sure how we're supposed to call out our combat actions, but here goes:

Goradh has readied an action to use Hurling Throw if Rocket Raccoon's distant relative attempts to run down the hallway. If it attempts to move past him, well, that's just an attack of opportunity.

Your move.
Hidden 10 yrs ago Post by Len
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Len

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^ Build a little birdhouse in your soul
Hidden 10 yrs ago Post by Goradh
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Goradh

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I'm making the following assumptions about the guards going outside:

1) They close the door as they go out and they can reasonably get the rest of their gear in place.
2) We have a similar system for knocking. A loud, solitary knock means "Let me in", while two knocks means "We're under attack, get out here and fight!"

Also, how high are the crates? Would Goradh know what is in them? (I.e. if he decides to simply knock them over, would they contain supplies that would be destroyed?). His Athletics check is +10.
Hidden 10 yrs ago Post by Yannoth
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Yannoth

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The stack is 6ft high. Nothing in them would be damaged severely were you to knock them over.
Hidden 10 yrs ago Post by Goradh
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6 feet high? Sheeeit. I can reach that high no problem. I sheathe my throwing axe and make a Grab attempt (Str vs Ref), which I think has a +6 modifier for me (+4 strength mod, +2 level bonus, no proficiency, feat, or magic bonus).
Hidden 10 yrs ago Post by Len
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Len

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I figure Len's standing in the doorway that leads back out to where they came from originally, and he'd be able to try to stop the creature if it went for the door.

This guy reminds me of slade from shining force 2.
#bikermicefrommars
Hidden 10 yrs ago Post by Goradh
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Goradh

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"You dirty rat! You killed my brother! You dirty rat! Ooooh."

Slade didn't quite seem to have the same playfulness as this guy. And he wasn't nearly as annoying. This guy reminds me of a smaller Scrappy Doo.

If he can be promoted into a Ninja and use lightning, then I'll take back all the mean stuff I've said.
Hidden 10 yrs ago Post by Goradh
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Goradh

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Yannoth, Goradh humbly requests the result of an Insight check to see how much of this is believable. Len should get one too. This may be an opposed check vs Bluff
Hidden 10 yrs ago Post by Yannoth
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He seems to be telling the truth. Or at least what he believes is the truth.

(Osbale is the Osmeri capital; that castle structure in the western mountains of Osmere island. Wakefield is a small coastal port directly to the south of it.)
Hidden 10 yrs ago Post by Len
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Len

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Hah, you managed to add a third option to stay or leave by possibly stalling our characters while other shit is happening. but I don't think this thing is sinister enough for that kind of shit. Though he is shady as all hell and is probably going to shiv us
Hidden 10 yrs ago Post by Len
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Len

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Hah, you managed to add a third option to stay or leave by possibly stalling our characters while other shit is happening. but I don't think this thing is sinister enough for that kind of shit. Though he is shady as all hell and is probably going to shiv us
Hidden 10 yrs ago Post by Len
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Len

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Hah, you managed to add a third option to stay or leave by possibly stalling our characters while other shit is happening. but I don't think this thing is sinister enough for that kind of shit. Though he is shady as all hell and is probably going to shiv us
Hidden 10 yrs ago Post by Goradh
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Goradh

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Hah, you posted 3 times.

As of my last post, Goradh will have one additional thing to say before heading back outside to the ramparts.

Also, did those two guards actually go outside when I told them to?
Hidden 10 yrs ago Post by Len
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Len

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Fun with technology! Everything shall be in threes from here on out!
Hidden 10 yrs ago Post by Goradh
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Goradh

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How many guards are still inside with us? Did I hear the door close from the guard that went to alert the commander? Goradh will wait until he hears it shut before going outside.

If you haven't noticed, Goradh is VERY particular about following defense protocol.
Hidden 10 yrs ago Post by Goradh
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Goradh

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Is the guard following Hanu, or whatever? Please tell me he's not following him like an ineffective mook and giving him free reign of the fortress.
Hidden 10 yrs ago Post by Yannoth
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Yannoth

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There are still 2 guards blocking the stairway down, left over after 2 others went outside, and 1 went back downstairs to find commander Dundach.
Hidden 10 yrs ago Post by Goradh
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Goradh

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Is a post from Hanu coming? Or are Len and I up? I'm content to toss the monkey in irons, but I have a hunch it won't be that easy.
Hidden 10 yrs ago Post by Goradh
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Do we have a secure room to take Hanu to that isn't a dungeon? Just somewhere that we could ostensibly keep him out of trouble, not freak him out, and where we wouldn't give him a walking tour of the fortress.
Hidden 10 yrs ago Post by Yannoth
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There are four bunkhouses at each corner of the wall. All use the same "10 bunks below, weapon storage above" layout.

There is a hatch in the central courtyard leading to what isn't technically a dungeon. More of an oubliette.
Turns out you don't take many prisoners out here.

On the east wall is the stables.

Between the northern two bunkhouses, and similarly built into the wall, is the main keep. Upon first walking in, you'd find yourself in a high-ceiling'd room that doubles as receiving area and mess hall. To the right is the kitchen, and below that, the larder. To the left is Commander Dundach's personal quarters and study.
At the back of the room is a staircase leading up to the wall.
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