[quote=ASTA] I think it's less about mod powers being abused and more about several individuals in this roleplay having a very poor sense of scale when it comes to weapon yields, weapon performance and the capabilities of military forces and production. For example, I don't know why people are fretting over the cost of things. Once you get into space and start mining asteroids, planets and moons using sophisticated automation technology, generic Earth-like economies (capitalism specifically) cease to be relevant. Everything basically becomes free and fielding truly massive space fleets is possible. The only thing that isn't free is time, I suppose.Additionally, a starship that can fire solid projectiles at .50 percent of c makes me seriously wonder why the Terrans haven't conquered the entire galaxy yet with their version of the SDF-1 or Space Battleship Yamato, because firepower of that magnitude makes several things come to mind:1) The material sciences of the Terrans. A barrel (or a twin-rail system) exposed to the tremendous forces of a projectile flying through it at 0.50 percent of c would have to be forged out of near-godlike materials. 2) The power generation of the Terrans. Accelerating a projectile to 0.50 percent of c is indeed possible using standard starship engines, but this process would demand many years of accelerating to work. To get a shell up to that speed in an instant would require hyper-advanced power generating systems (no, antimatter won't cut it; you're going to need exotic matter for this, or a massive reactor that would spend an ungodly amount of time charging the power-banks for this weapon ), some sort of capacitor that can safely store that amount of energy and discharge it immediately without exploding and some way to deal with the absurd amount of waste heat generated by this thing.3) Some tachyon weapon that can destroy Australia with one shot.4) And a 'cruising' speed that's ten times the speed of light.Basically you've made a ship that can solo every nation in the roleplay with impunity; the engineering and scientific capabilities of the human species makes that of every other nation's in this roleplay literally look like chimps banging two rocks together. I'd hate to see what the FTL speeds of this thing are.Also, worms that can eat through body armor. Alright. Now all we need is Wilson to come in with an impenetrable PD field that makes all missile technology obsolete.EDIT: I'm not asking for people to adhere to Hard Science, but the shit I'm seeing is flat-out ridiculous. [/quote] I admit, that 50% lightspeed figure should be toned down, and will be toned down. Drastically. Also, that 10c cruising speed? Yeah... we have that technology already. Nobody's broken the lightspeed barrier, but the mechanism for doing so has existed since the late 90's. Thing is, we have absolutely no idea how to create the negative energy (yes, real thing) fuel that it would need. Plus, by the original design, it would need multiple universes of that. Using modern designs created by Edward White and his team at NASA, that figure can be reduced to the mass of the Voyager space probe. We still don't know how to create a single particle of this stuff though, but it probably exists according to quantum physics. Besides, that's a really, [i]really[/i] slow ship to the rest of the galaxy. A few weeks to Alpha Centauri for humans, and the Eternal union just pops in at Mars from somewhere outside Sol in seconds. My idea for the humans in the long run, however, is that they use "primitive" science to great effect. A high-power railgun could one-shot an alien ship, despite being "primitive" in comparison to "generic DEW". I like harder (Not that hard, but harder) sci-fi (hence why I chose the Alcubierre Drive instead of a "Hyperdrive" or "Warp Drive"), but I've always been bad with research. In fact, I was going to make those cannons less "whoops I forgot a projectile at that speed would destroy a planet" and more "Cutting beams, but, like, molten metal". Think Sovereign's main gun from Mass Effect. Instead, I was lazy and picked a number less than 90, said "eh, it'll work", and threw it in. Also, I'm kind of surprised that nobody complained about the fact that a sublight vessel (a fighter, no less) made it to Mars in 20 minutes. That's another thing to fix. [quote=TAPnRACKit] Hello everyone,I have been reading some of the IC and OOC along with the Wiki. The universe seems to be quite hostile at the moment. I am curious as to if I could participate and add to the Universe. I have done nation Roleplays on other forums but I was thinking that instead of starting off with a nation I would start off with a character who is apart of a nation that has just recently been overpowered and enslaved. My character would crash land on a planet (whichever one of you who would like to have me :) ) and have no real memories of how he got there (side effects of emergency deep space travel for a long period of time.) he would start off as a complete mystery and a good story for your nation, along with some technology the ship would have when recovering my character. Eventually I want my character to find his way back home and free his people with help or without help and then from there I would transition into controlling an entire nation. Would this work in this universe and would anyone be interested? If this is something the GM's would consider, I think it could prove to be a good collaboration and addition to the story telling and universe building. Thank you [/quote] Sure! I've always loved roleplay story arcs, which usually end up being character-driven. I'd be happy to allow this, and even happier to get involved!