But seriously, I can imagine Megaman annoying the hell out of people. He's really good at moving around and suppressing you mid range and stuffing your rushdown really hard. His standard A makes you flinch, and has small knockback at point blank. His down A is a slide kick that goes through enemies even on block, making it excellent for switching sides and out of bad situations. His running A has a decent smash at the end of it and hits multiple times and goes through the opponent too. His Up A is surprisingly very good at smashing, but has a small hitbox, but has a very good upward hitbox. In the air he's got some pretty melee moves. Standard A in air is the buster again, but backwards A is a double slash that has a fairly good smash power, his forward A is a fire slash that's really fast, faster than even Marth and Lucina's forward A. His down A is difficult to land, but is an incredibly strong spike even at low damages, and his up A will throw opponents up into the air with the tornado. If you do the up A at point blank to a smash ball, you'll usually get it if it was hit at least once before-hand. Getting the side B on someone can give Megaman instant pressure to break their shield, they can either try and keep fighting, pass it onto you, or block the detonation. If they block the detonation you'll usually be able to force their shield down by a lot. If they keep fighting, just kite them until it explodes, and if they try and pass it onto you, most characters will have a very difficult time to do this, since Megaman is so good at kiting. Alternatively they can dodge it. His standard B is good for poke and punishing people who try and charge up from a long range, and will also even knock Wario off his bike if you through it directly at him. Up B is incredibly recovery, and he's able to attack after it too. His down B is really good for dueling up close because the hit check is really fast and forces most opponents to back up and try and hit from a range if they can, or if they have a counter, just be careful. Megaman's side Smash is what you'll see a lot of, what it lacks in surround range, it makes up for in horizontal range, in some cases people will not be reached by a Smash from the ledge, and be safe to recover, but with Megaman, a well timed side smash, the charged buster, will hit them. His up Smash is very reliable, and has some sideways hitbox meaning it can lift some opponents into the air, but doesn't hit very high, and his down smash is just okay. Hits both sides simultaneously, and looks to have a bit of an upward hitbox. Basically, Megaman's really good if you're hell bent on being annoying. Also the best up smash in the game I think is Palutena's. The upward hitbox is huge, like it's a fucking pillar of light. ______________________ Also yes, you're in 2-2 Takaru.