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Hidden 10 yrs ago Post by Renose
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Card Captor said
"GIVE ME YOUR SOUL!!!!!!" Mike felt an unfamiliar rage in him, and while his mind was clouded by anger,


Don't know if you forgot the Gamer's Mind Skill that makes you immune to mental status ailments, but I guess Mike is just really pissed off, not pissed off to the point that would detriment his abilities (although his mind wouldn't be clouded), but I honestly did not see this coming here.

(Note that probably should have asked if you wanted to use a Luck Point to prevent that fumble. You can still do that if you want, but seeing Mike go all soul sucker should be interesting).
Hidden 10 yrs ago Post by Renose
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Shit, forgot one thing, don't post yet.
Hidden 10 yrs ago Post by Card Captor
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Renose said
Don't know if you forgot the Gamer's Mind Skill that makes you immune to mental status ailments, but I guess Mike is just really pissed off, not pissed off to the point that would detriment his abilities (although his mind wouldn't be clouded), but I honestly did not see this coming here. (Note that probably should have asked if you wanted to use a Luck Point to prevent that fumble. You can still do that if you want, but seeing Mike go all soul sucker should be interesting).


GAH!!! I forgot that I could do that! Is it too late now?
Hidden 10 yrs ago Post by Renose
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Hmm... its not too late... BUT

its just three Stat Points.

In all honesty, there are better ways to spend Epics (not Luck Points, Epic Points) (like Death for instance, avoiding that is nice)

I mean, Ren has lost 9. Granted they weren't to a Fumble (in fact, it took a Critical just to prevent him from losing 3 more than that). Losing Stat Points isn't the end of the world. I mean, every 5 Levels of Zandaka gives you points in Wis and Str. Plus you are only Level 13, you still have a good bit of leveling you can do to get quicker Stat Points.

If you truly ask for my opinion, I would save the luck and take the blow (it makes for more interesting stuff this way). You will get plenty of Stat Points. Epics are a bit more valuable in my opinion to come by and it takes 2 just to prevent instant death, and trust me, instant death could still happen, especially if one of those swords gets a Critical on you (that's 282 Damage right there) and one to come back from Bleeding Out (if you don't hit Deadly though).

But what you wanna do is up to you. If you want to use an Epic to prevent the Fumble that's fine (ill roll again, and if its a Fumble I will laugh so hard, cause that could just as well happen).

But if you ask me, just take the Stat Point loss.
Hidden 10 yrs ago Post by Renose
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Oh yea, fixed that one thing I forgot by the way if you wanna post Ominal (if you're still around for now, like have internets I mean).

Mike has 39 HP left. (161 - 142 = 39)

So until that Curse is broken, he should step back (as even if you use an Epic to prevent the Fumble, you still have that curse to possibly fail resisting and thus Zandaka will still be broken).

Like I said, its up to you what you wanna do, but its more interesting if you take the hit. Gives Mike a taste of what he is getting into if he keeps getting involved. you know, internal dilemmas and all that good stuff.
Hidden 10 yrs ago Post by Card Captor
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I'll guess I'll just take the hit then

Also, Mike already knows that the Abyss is a deadly place. He understands that his powers will put him in battles with his life on the line. The reason he's okay with it is because it's a step up from where he used to be. Even even though I not taking the Epic to reroll, this wouldn't give Mike any kind of internal dilemmas. As he's said before; before he had his powers, he would go to bed scared that he wouldn't wake up (ie, die in his sleep). If anything, he's going to be more pissed off at the permanent stat loss then terrified that he almost died
Hidden 10 yrs ago Post by Renose
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So... Mana Revolver is OP as shit. (And here I thought it would always remain a weak Skill)

I MAY need to change it... not gonna lie... although I guess its useful against monsters (humans on the other hand... meh)

Ill keep it as is for this Operation (cause it would be unfair to change it now)

But later I may tweak it a bit to balance it out.
Hidden 10 yrs ago Post by Renose
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Renose said
So... Mana Revolver is OP as shit. (And here I thought it would always remain a weak Skill)I MAY need to change it... not gonna lie... although I guess its useful against monsters (humans on the other hand... meh)Ill keep it as is for this Operation (cause it would be unfair to change it now)But later I may tweak it a bit to balance it out.


Actually, just realized that I did it wrong. Its still alot stronger than I'd thought it ever would be though (against these basic monsters anyway).
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Actually, gonna revamp it now. It'll still be strong, just not so freaking OP. (I think its like that cause of a typo on my part, cause originally it was going to deal over 600 damage with all three shots combine, that is a bit much).
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180 Damage with all three is really good for a beginner skill (it would be more, but I don't know if Sasha had the Breathing Technique up at this point in time).
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Um, okay? :O

I suppose if she just keeps getting faster the damage bonus per shot would rack up to exponential amounts.

Anyway, does that mean I should focus on learning new abilities? I thought it would be my bread-and-butter skill. :<

EDIT: I thought breathing technique was up. Oh well.
EDITEDIT: Also, not trying to complain, but aren't Lucian and Ren's summons doing massive amounts of damage too? Imo, if you're not going to fully list out every detail of this leveling system, at least advise us when we're falling behind so that we know what we should be doing.
Hidden 10 yrs ago Post by Renose
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Actually the summons are doing just about as much damage as you'd expect for a slightly above beginner level skill. (I mean, Lilim's lightning bolt attack does about 100 damage).

And yea, she would deal more damage if she was faster as she could fire more shots (Six at a time will be the limit though for each use of Mana Revolver since Revolvers only hold six shots) and if her INT was higher. You can focus on learning new abilities (in fact I recommend it, like learning new ways to power up your mana shots or to fire more powerful shots with your revolver).

I mean, 180 Damage against a Level 23 monster is actually really, really good (especially with its Resistance, which is actually pretty good), especially for a skill you got at low level. Of course, remember that higher level opponents or more skilled opponents have ways to block stuff like this.

You aren't falling behind yet, but I guess after this all of the characters will be considered falling behind (not just Sasha, even Ren whose Level 20 will be considered falling behind).

Remember, you guys have only had the power for about a week now. That's not really a whole lot of time to learn anything useful. But yea, right now for a Level 15 Character, Sasha has a pretty powerful skill under her belt that grows stronger the more DEX and INT she has (plus increasing her Focus Score will help augment that as well). So actually she could indeed keep leveling Mana Shot to increase its base power and then the breathing technique more to power that up more

(which you're right the Breathing Technique was up, ill edit that later, gotta study for now)

So yea. Mana Revolver can be your bread and butter, I just recommend a more powerful Mana Shot. Sasha isn't behind on any means. She could even use her Enchanting to eventually make some sort of ring or item that goes on her hand to power it up even more (something like Yuusuke's Spirit amplification ring from the very beginning of Yu Yu Hakusho, only this would work for Mana).

And do remember that I made this system up on a whim. If there's ever going to be a reboot/sequel to this, then I will flesh out those details a bit more, but right now even I am still balancing things and changing things XD
Hidden 10 yrs ago Post by Valeric
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Just an fyi, because we're essentially playing the game blind here. Imagine an rpg where you couldn't see the skill tree, and just trust the system to lead you on the path you want.

Mana rifle is a more advanced spell, isn't it?
Hidden 10 yrs ago Post by Renose
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Its a little more advanced yea. Probably around the level of what a Summon is in terms of where it stands (actually Revolver is around that level in reality, its pretty much Sasha's akin to having gained a summon, something thats a slight bit more powerful than beginner stuff)

The problem is firing alot of rifle bullets at one time, its not exactly easy to fire a rifle bullet through a revolver XD (it would take a good bit more Mana certainly).

And you are right, you guys are sorta blind, and that's my fault. Things will get more clear after this dungeon though (and plus, I admit that the blindness was both intentional and unintentional XD)
Hidden 10 yrs ago Post by Renose
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And the thing about Summons is that their power is limited. Sure Elementals can grow as the Caster's INT and Elemental Affinity increases, but even then that is limited and Demons don't grow with the caster at all (cept they get more HP, that's it). Sasha's Revolver will keep on growing stronger as she levels up Dex, Int, and Focus Score (Wisdom + Focus Talent).

So a summoner would have to spend time and risk (this varies) contracting new beings (demons are the hardest to contract, and sometimes they don't listen to you, even if they are loyal, they show a bit more rowdiness then elementals do and may sometimes act depending upon how they are feeling). Like a demon that is all about shredding opponents apart may not act as a shield to the summoner. (like Galkyr is).

Although to be fair, about the blindness (part of which is inspired by the Gamer Manwha) I think Lucian and Mike have somewhat clear paths now (Mike learning Seishin no Ken/Divination Skills and going from there and Silas learning more sword techniques from Genji) is also a bit clear.

So I guess there isn't as much blindness as we think? I dunno XD
Hidden 10 yrs ago Post by Valeric
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I understand the blindness, after all that's what the manhwa was like.
Hidden 10 yrs ago Post by Renose
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Fortunately, you guys will be able to get some cool stuff after this dungeon and more plot will occur (now that we are in the first dungeon, from now on things are going to focus less on training and much more on story)
Hidden 10 yrs ago Post by Renose
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Just gonna assume that you want to live Mike and am gonna use those two Epic Points for you. (If you don't then ill edit the post)
Hidden 10 yrs ago Post by Renose
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Well that takes care of the fight for Ren's group. Have to try and guess HP and MP amounts for them (HP is full now) since I lost a bit of data on all of that. Luckily I didn't have to worry about tryng to remember what abilities I made for the Necromancer as he Fumbled on his roll to cast magic (losing his turn)

Gonna try and remember what I did for those Spirits that Sasha's group is fighting as well... hmmm... dammit XD

I hate computer crashes.
Hidden 10 yrs ago Post by Renose
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Also if Aeron and Bio don't post soon, I am skipping their turns and still making their characters open for being attacked.
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