Since I know you have the stats for Andre and Arlette, I'm not too worried about them, but here's a re-submitted CS for Vignar. (As you said, pre-approval one, I think) I have to rework it again though since I'm also missing some chunks. [hider=Vignar]Name: Vignar.Ghunpervist. Appearance: Tall, thin, tired look with bag under the eyes. Brown-gray-ish hair kept on short ponytail. Woolen clothes. Bio: -Later- (Ugh, I have to rework this too?) Branch: Mercenary only (for story purpose) Holder: Bishop Spirit: Dovahkiin. Mostly humanoid, lizard claw for left arm, booming voice.[/hider] Weapons/Spells: -Fire breath: Let go a stream of fire from mouth. AGI determine range (in meters!), 20% POW for duration and SPI for strength. [hider=Active]Storm Call: Summon a magical storm that rains lightning and thunder (along with wind and water?) to those Vignar consider as hostile/foe. 20% AGI for AoE (in miles radius), SPI for duration (in posts) and cooldown and POW for strength. The lightning are magical and wouldn't be circumvented by mundane means. Using this while there're hostile in-door would end up with a possibly charred opponent and a certainly burning building.[/hider] -Summon Ghosts: Call the ghosts of dead people/holders/players to assist in fight. The ghosts will only stay for the duration of the fight and will not react to any attempt of socializing other than tactic. Also subjects to GM discretion. Vignar can only call weaker spirit, any attempt to call stronger ghosts would penalize him, same applies to trying to call a large number of ghosts. Strong ghosts=those with total stat sum equal to current character creation stat points. [hider=Active]Call Dragon(active): Summon a spectral ancient dragon to the vicinity. The dragon stat is [s]Vignar stat ^2(just kidding)[/s] Vignar stat * 2. Summoning the dragon would result in either the dragon agreeing to help or rampaging in a tantrum over being called for trivial matter unlike the rampage of the mother dragon in the dune mission. (CD = 1 mission) Dragon abilities: Fire Breath: Can do it in a conical area in a single burst or a constant stream. POW for duration, (POW + SPI)*80% [90%?] for strength, AGI for range. Hurricane: Breath out a gust of wind that pummel those caught in it and propel them to the sky. POW for damage, SPI for how high launch, AGI for range. One other that I forgot, I'm now pretty sure it's another breath attack. and flight[/hider] Warrior Call: Boost the stat of those Vignar consider as allies by 20% of his stat. so POW got 20% of his POW, SPI got 20% of his SPI. Skills: 16/18 Punch 3 Scan 3 Telepathy 1 Binocular 2 Stats: * POW = 6 * SPI = 10 * AGI = 5