Hidden 10 yrs ago Post by DiamondBlizzard
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DiamondBlizzard

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@LokiLeo789 Sorry Dx But thank you!

@CapnCookie THANK YOU! :D

@Maki I'm still working on a Mana system
Hidden 10 yrs ago Post by Maki Casanova
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@Diamond

You missed this question.

"And btw, what's the difference between Sickness and Poisoned, and Poisoned and Badly Poisoned?"
Hidden 10 yrs ago Post by DiamondBlizzard
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@Maki

Sickness = An illness, probably some sort of Herbalist plant to cure. You'll be slowed down and nauseous, etc.

Poisoned = You're poisoned, you have a chance of dying.

Badly Poisoned = You're going to die unless treated. Stronger poison.
Hidden 10 yrs ago Post by CapnCookie
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Any NPCs that need to be bio-ed?

P.s Darkpoint Depths is that changeable dungeons thing shown by an ⚫️
Hidden 10 yrs ago Post by DiamondBlizzard
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Alright! Thanks as for NPCs, maybe a King, Queen, and Prince
Hidden 10 yrs ago Post by DiamondBlizzard
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Alright how does this sound:

Mana & Spell System: Everyone's Mana starts at 100, each spell will have a set amount of mana consumed per use. Every use of a spell levels it up by 1 level (or one experience point, your choice) Every ten levels/experience/uses will increase your mana capacity by 100. Note, classes don't EXIST in the roleplay, but if you do indicate you are a mage, you start with 300 mana instead of 100!

When you lose 1/4 of your Mana you will start to get slightly sleepy.

When you lose HALF of your Mana you will start to get tired

When you lose 3/4 of your Mana you will be exhausted.

When you lose ALL your Mana you will be fatigued mentally and physically, vulnerable to attacks.
Hidden 10 yrs ago Post by tatszico
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tatszico The Unseen

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Alright! Here's what I managed so far. Please note that this is just a skeleton: Diamond, I still need to ask you for specifics of the spells, such as if you want any special properties to be applied on all spells, or some spells. (For example; should all fire spells cause burn, or should only certain ones do?) Another thing we need to address is how would you like to organize the strength of spells? Should it be by level (level 1 does minor damage and level 99 does extreme damage), or would it be by tier (fireball does minor damage and meteor does extreme damage)? Anyway, I hope what I have so far is sufficient. Let me know if I should add, remove, or fix something! Once those questions are answered, I'll be adding the specifics to the spells, such as debuff duration and their scalings in levels.

Hidden 10 yrs ago Post by DiamondBlizzard
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That's pretty good! I like it!
Hidden 10 yrs ago Post by DiamondBlizzard
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@tatszico

It would be by both Tier AND Level, every use (or two uses, help me out here) it would increase by one level/experience point. There MAY be a maximum at 200-5000 but I don't know. By Tiers a Level 100 Meteor is better by a level 100 Fireball, BUT a level 130 fireball is stronger than a level 100 meteor, but Meteor is more useful for a bigger attack range, BUT fireball uses less Mana and good for single targets, so it really varies. We WILL use a Tier and Level system for the Spells.

Mana & Spell System: Everyone's Mana starts at 100, each spell will have a set amount of mana consumed per use. Every use of a spell levels it up by 1 level (or one experience point, your choice) Every ten levels/experience/uses will increase your mana capacity by 100. Note, classes don't EXIST in the roleplay, but if you do indicate you are a mage, you start with 300 mana instead of 100!

When you lose 1/4 of your Mana you will start to get slightly sleepy.

When you lose HALF of your Mana you will start to get tired

When you lose 3/4 of your Mana you will be exhausted.

When you lose ALL your Mana you will be fatigued mentally and physically, vulnerable to attacks.

Leaving this here for reminder
Hidden 10 yrs ago Post by Maki Casanova
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The mana system sounds good Diamond. Btw, if we limit ourselves to one class, like a mage, does that mean that we can't learn any other abilities or spells?
Hidden 10 yrs ago Post by SillyGoy
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We seem to be introducing a sort of system here, complete with preset spells. Is this going to be a freeform RP, or will actions have to be decided by crunching numbers and abiding to the system? How will we even implement it all? I'm rather overwhelmed by this.
Hidden 10 yrs ago Post by DiamondBlizzard
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@Maki there are no classes. Also I may add a new catagory called Manipulative abilities. (Blood manipulation, etc) You can learn anything you want, just go to a Tutor/Academy in any city or buy Scrollls (which will be the majority for any spells I decide to make unless other people made their customs before me), it just costs money.

@SillyGoy It will have two systems: Mana & Spells and Matarials for Weapons & Armor. Otherwise just make an application for custom item, spell, ability, etc. The preset spells are just there for a base.

Also as someone asked: You start the RP with 1 revive tome, these are used in case you die, they are expensive and can be found in cities and dungeons only. And once your out of them or have none on you, your character is dead forever
But don't worry I won't make them TOO hard to get, but the maximum limit is 10 at a time to avoid abuse. (And don't expect to get any more via drops until you have 3-5)
Hidden 10 yrs ago Post by CapnCookie
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I think there should definitely be a distinction between what you can get in cities and towns, for example:

Towns
- Bakery/shop for purchasing health reviving items (non magical)
- Weaponsmith for purchasing basic resources and basic weapons (non enchanted)
- Apothecary for purchasing health reviving items (magical) and also low level potions
- Inn for resting (cost involved)

Cities
All town shops +
- Master weaponsmith for rarer resources and more specialized weapons
- Alchemists lab for strong enchantments, potions and wards
- City hall for purchasing real estate (either businesses or residential)
- Academy to buy scrolls and tomes
Hidden 10 yrs ago Post by DiamondBlizzard
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Good idea, I plan on making the OOC today, it'll take a few hours for it to be up though.
Hidden 10 yrs ago Post by tatszico
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tatszico The Unseen

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God, I'm so excited for this. Cookie, you did a fantastic job on the map btw. :D
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tatszico The Unseen

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Ignore.
Hidden 10 yrs ago Post by Maki Casanova
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Sweet! I'm pretty excited. Have been craving an MMORPG RP lately. Let me get to work on those Mana items and buff/cure items for you. ;)
Hidden 10 yrs ago Post by DiamondBlizzard
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GUYS! The OOC IS UP!

All that's left is the Plot and Character Sheets, and for Maki to make the Cure & Mana Items!

http://www.roleplayerguild.com/topics/65204/posts/ooc?page=1#post-2023310
Hidden 10 yrs ago Post by CapnCookie
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tatszico said
God, I'm so excited for this. Cookie, you did a fantastic job on the map btw. :D


Awww cheers :D This is gonna be really good, can't wait!
Hidden 10 yrs ago Post by DiamondBlizzard
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-Turns out I put the RP to troll people with high Hype HUEHUEHUE- Nah I joke.

So the plot is the toughie, I already have the outline but I just need a few minutes, as for Character Sheets I'll put those up now, sound good?! :D

EDIT: Character Sheets are up, Plot is a WiP

http://www.roleplayerguild.com/topics/65204/posts/ooc?page=1#post-2023310
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