Name: Janus (Pronounced 'yan-us' Latin-greek origin) Age: 25 Appearance: [URL=http://s295.photobucket.com/user/siodne/media/Bakuraeye.jpg.html][IMG]http://i295.photobucket.com/albums/mm142/siodne/Bakuraeye.jpg[/IMG][/URL] Magic: Apocalyptic Magic. Akin to take over magic but mixed with celestial magic Janus can call forth Spirits, creatures or even events that are part of, or the cause of the end of the world in ledgends he can remember. That is the downside, he must study each and every spirit/event in full before he can start to use it. He must also carry a charm through which to channel the magic and call the spirit. while very powerful this has its limitations, He can only channel specific attributes at a time, For instance if he was to channel Lucifer from the final battle in Christianity he would take on a appearance akin to Lucifer and then could either wield the total immunity to shadow, darkness, poisen ect, or the almost limitless control over black magic, but they would be mutually exclusive. also the stronger the creature the more magical energy it takes. Current masteries; Nordic Ledgend; Fenrir, Unboud; The Wolf of the Sky and Earth. Fenrir, destined to devour the world itself and slay Odin, The Powers derived from this beast are as follows; Unfettered, any magic that would affect Janus in a negative fashion is null and void, the only thing that ever was able to ensnare this mighty creature was a ribbon made of adamantium, forged from the bones of the world. this does not mean he can't be harmed, it mearly means he can't be slowed/stunned/mindmessed. Strength of Ages; Held in place for the all ages of the earth Fenrir has strength enough to rend metal as if it were paper. Fury of the wilds; A wolf is a hard thing to tame, this red rage will manifest as a blast of energy raditing outwards in a destructive sphere, using this power ends the Takeover. Jörmungandr: The World Serpent, The symbol of infinity, this Gigantic snake is not only has a toxic bite, but caustic breath and oozes a noxious gas in to the world. trapped by thor under the sea untill the end is nigh, this mighty reptile is bound by fate to slay Thor in the final battle. the abilites Jörmungandr gives to Janus are; Scales of Iron; Tough enough to deflect thor's hammer, these scales are impervious to almost all attacks, only issue is they reduce his movement to almost nil. Toxic aura; the very air around Janus becomes hard to live off and deadly to all creatures. this can be hurled, made in to a spear, or redirected as a weapon. Free for Evermore; Upon the banishment of Jörmungandr's spirit back in to the celestial relms some of his spirit remains in the mortal world, manifesting as a large snake. Fimbulvetr; The winter to end all winters, This is more a spell than spirit, but still has the same essence, This is the coldest the world will ever get, three years of eternal blizzards and storms, wind that will flay flesh from bone, ice shards that will shred all but the toughest armour. This will take all of Janus's magical energy to cast and is often a last ditch resort, though most of the time, it is the last thing a foe will see. Ragnarok; The Gods Twilight, or Doom of the Gods. This spell unleashes the fury of the sun itself on a concentrated area, just as Fimbulvetr is the start of the end of the world in this ledgend, Ragnarok is the end. and thus is just as powerful, but in polar oposite, the twin inferno's of the sun and earths molten core are unleashed on a single area, scorching it to nothing, ending the world for anything inside the circle. Again, this will use all of Janus's magic energy. Einherjar; the 'Once Fighters' of Norse legend, These warriors are the best of the best who fell in the field of combat. Risen again to fight at the end of the world, they are imbued with skill that training for the entire age of the earth can only bring. strength of Legend within their limbs, they are warriors as close to the gods as mortal spirits will ever get. Janus can draw a few abilities from them, and due to the non-godlike nature, he can draw two, not including his weapon; Ulfberht; The Norse sword, made of steel of almost unmatchable strength and sharpness, this is just the name given to the ability to draw forth any normal norse weapon (non magical) this can be used freely and does not impinge upon the two ability limit in this form. Strength of the Bezerker; Janus can bolster his own strength with that of the mighty bezerker, strong as a bear and probably twice as fierce. Frost beard's skill; The oldest and wisest Norse were called Frost Beards due to the white hair, they were the most skilled of the warriors and while not the strongest they were hard to match in raw skill. Janus can draw upon this skill and fight with it. Balmug; The name for Odin's blade, this is the name given to Janus's ability to call forth any weapon of Norse legend, this does impact upon his 2 skill limit in this form. the weapons will hold some residence of their abilities. Personality: Janus is some what of a paradox, he tends to be rather quiet untill called upon, at which point he tends to go over the top, by quite a bit and then keep going. hyperactive when given the chance he also seems to be capable of calm and collected decision making in a hurry. it is almost as if there is two parts of him. Due to the requirement to immerse himself in the culture of the Apocalypse he is studying he often retains specific parts of its thinking and culture. Right now he will say 'Skal' (Pronounced 'Skoal') rather than cheers, and believes that death in battle is a worth while death and does not fear it. death elsewhere he's still scared of. History: Born unto quite a rich family his father hired a private magic tutor to teach him take over and celestial magic to see which he was more proficiant at. he also hired Janus a tutor for business so he could take over the families business as the oldest son, however to his fathers disappointment he often skipped out his business classes to learn more magic and read in the library, or even train his body. at the age of eight his mother died and his father re-married, also giving him a younger brother at the age of nine, not wanting to repeat the mistake with the older son his father taught the younger brother business only, and personally. now feeling somewhat neglected he became more and more attached to his magic tutor, progressing fast, and often asking questions that caused his tutor to wonder about the boys ability. at the age of sixteen Janus attempted his first summon/takeover combination, this resulted in both a profound success and a great failure, Janus successfully called forth the chosen spirit, but before he could bond it to his body and then send it back his magic tutor was struck and lost his hand. this both frightened and intrigued Janus, he'd always been taught magic could not maim people properly, now seeing magic as it truly was for the first time he delved deeper and deeper, practicing his own type of magic. now the black sheep of the family he left at the age of 18 to explore the world, upon finding this out his family disowned him and utterly denied any fact of his existence, well except his younger brother who always loved the fact his older brother was some magical adventurer off somewhere in the world. Class: C (going on to B) Crush: non yet. Personality is done, as is history, I will need to add more powers as he gains them.