Hey there. Tried to make this as short as possible, no one likes a text wall. Real Name/Hero name: Marissa – The Witch of the South Role: Villain Appearance: A black woman with long, cascading black hair. Her frame towers over mortal humans, and her eyes are jet black as the night… or so the legend goes. In fact, she spends most of the time in her castle and just makes her minions do all the work. Yes, she’s tall, but apart from that all her features are nothing out of the norm. That is, underneath the strange tribal ink that occludes her face and the haunting clothing that she usually wears. [B]Powers: [/B] A toxic mist oozes out of any open wounds that Marissa has – it acts as a biological agent, greatly slowing down any muscle movement, impairs healing, dulls the senses, and generally disrupts natural body processes. A few minutes of direct inhalation is enough to make someone dangerously nauseous. A few hours will render them motionless. About 5 days will make someone immune to the mist, although they will be under complete mental manipulation of Marissa – This goes for animals as well. She keeps several “pets” under her control for attacking the more difficult foes, and she can sometimes borrow an animal’s special adaptation to aid her. Marissa spends several hours a day boring holes into the tips of her fingers with sharp needles. When she doesn’t want to use her power, she wears tight gauntlets, with the fingers fashioned into claws, so the fumes don’t escape. When the gloves are off, the noxious fumes can be propelled with considerate force – enough to knock out a hall full of people. Marissa isn’t completely immune to the toxin herself. Slow and steady accumulative poisoning has left her slightly mentally deranged. If her body is damaged too much with deep cuts and abrasions, Marissa will become intoxicated with her own fumes and turn insane. Talents: She’s built an entire castle for herself on the backs of men and animals that she’s personally enslaved. That’s something, right? Personality: Well. Probably slightly bipolar. Not exactly stable. Personality will flip between extremes often several times a day. The truly absurd miracles happen when her personality wheel of fortune happens to land on total normality – which happen once in a blue moon. [B]Background: [/B] Marissa was actually a very, incredibly ordinary girl living in the Southern countries of Africa, until about the age of 17. At which point, the fumes her own power started to poison her mind. And so, the legend of the Witch of the South was born. And so, the legend goes, that the Witch of the South would live in the wild, and solely only have animals as her companions. The witch would sometimes lay siege to entire villages using ferocious predators, leaving nothing but the cats and guard dogs alive. Eventually, she started leaving a few humans behind too – and they would slowly be integrated into her personal army, an entire faction dedicated to the Witch. Well. It wasn’t exactly a legend if it were true. Marissa had grown to become the strongest warlord in the vicinity, easily capable of taking new territory whenever she wanted. Only one slight problem though – Lady Asyr. Every time the Southern Witch was about to take over a territorial stronghold, she turned up. An insanely powerful warrior that almost left her forces entirely decimated every time she popped up. After a few encounters, Marissa began to rather love her. So when she heard of the death of the Lady, Marissa was rather quite upset. Her no.1 enemy and aspiration was going to die in just 24 hours. Even though this meant that she could pretty much take over the African continent at will, it was just almost too… easy now. Something was greatly missing now – And the Southern Witch was about to leave her home in search for the Lady. To find out what that missing something is. Hopefully, she’d catch her before she dies, and whisk her away on a romantic date…