[hider="Mister Tinker"][b]Name: Carson "Mr. Tinker" Derby [b]Appearance:[/b] [img=http://i1366.photobucket.com/albums/r777/patrick_harkin/1408472417082_zps9b90653c.jpg] Mr. Tinker appears quite a dapper fellow, a Caucasian male in his mid-to-late thirties, typically found in a pinstripe suit. His most obvious distinguishing feature is the fact that he's missing his right eye and wears a black eye-patch to cover the wound. He seems extremely concerned with his appearance and always makes sure his clothes are well-pressed, immaculately coordinated and perfectly styled. Though he might dress a little anachronistically, he always notes that "style never goes out of fashion". [b]Age:[/b] Estimated to be at least ninety years old. [b]Gender:[/b] Male [b]Corps:[/b] Black Dog [b]Bio:[/b] The Crown first became aware of Mr. Tinker when computerizing several data archives and streamlining them for the modern age. What initially seemed to be a glitch led canny investigators to discover a most unusual paranormal phenomenon living quite happily, and civilly, in the heart of London. They discovered Mr. Tinker. Notably, they discovered him because they found records of the same identical man having died and been buried multiple times since the late 1920's. Then he would crop up again, with a new name of course, but then go about his business quite happily. Were it not for some official zeal about removing potentially-harmful supernatural influences from the public, this fellow would have been allowed to keep on living, dying, getting up again with a new name and then presumably going on to die another time. Mr. Tinker, when approached, actually proved quite amenable to serving the Crown. He expressed quite old-fashioned views about Queen and country - well, he had to remind himself that it wasn't "[i]King[/i] and country" anymore - and happily told them of his life story. What parts of it he could remember, at least. The problem with his unusual talents was that he didn't bring all memories of his old lives into new ones. He certainly remembers serving as a soldier in France, fighting Germans, both times. Records independently corroborated him serving (and dying) at the Somme and then later landing on the shores on Normandy (where he also died). Between the two wars, he seemed to do fairly well for himself as a civilian businessman, working in the Northern counties as a peddler of fine clothing to the upper and middle classes. He has fond memories of the Yorkshire Dales, so he assumes he's a Yorkshireman by birth, though that's a little foggy even to him. He does the accent quite well, though it might just a skilled imitation. After WW2, he actually managed to join the civil service for a while before perishing in a traffic accident. The sixties and seventies were spent working under a variety of aliases in the booming narcotic underworld, though always in the most sharp-cut suits one could have imagined. By the time Maggie invaded the Falklands to garner votes, Mr. Tinker had grown bored of crime and gone into academia. When the Crown found him in the early 2000's, he'd finished a stint in jail for financial crimes and the assassinations of certain church officials. As to the underworld and the supernatural, Mr. Tinker doesn't actually seem to have touched on that part of life very much. Whatever made him the way he was happened long ago, and many deaths ago, so he doesn't really remember any more. But he also doesn't seem to be particularly troubled by it all that much and is much more interested in the task at hand.. [b]Personality:[/b] Mr. Tinker is a quite old fashioned archetypal gentleman, speaking in a crisp Radio-4 accent and always dressing smartly. He's a good liar, an excellent one in fact, and casually moves between various identities and deceptions with remarkable ease. Something that followed him from the good-old-days was his patriotic attitude - not quite a screaming jingoism so much as a near-religious certitude that the Crown knows best, that Britannia shall ever rule the waves and that England is God's own country. Because, well, it obviously is. That said, he seems almost nauseatingly good at a spot of the old ultra-violence and carries out the wetwork tasks with talent, experience and, well, [i]style.[/i] He doesn't have any qualms with doing something utterly gruesome for the greater good - or for what certain government officials quietly assure him is the greater good - and might be considered some form of high-functioning sociopath. He certainly reads and manipulates people well and maintains a comprehensive list of surface-level interests to keep conversation flowing and smooth; no matter who he's talking to, he'll probably find a way to twist them into a friend. Of course, his old fashioned attitudes can also sometimes make him come across as a tad.. unpleasant to certain demographics. He has very traditional views of, say, marriage and gender roles. He doesn't necessarily mean the things he says maliciously, but a poorly gauged request for a certain ethnicity to do his laundry might potentially ruffle some feathers. [b]Skills:[/b] Mr. Tinker's long life (well, lives) and varied careers has left him with a quite comprehensive list of talents that he can draw upon both in and out of combat. Naturally, he's a trained marksman and combatant, having served in both World Wars and picked up a few languages in the process. While stealth is something he's quite adept at, Mr. Tinker's real talent lies not in going unseen but in going [i]unnoticed[/i]. He always seems to fit in with the environment perfectly - he looks just official enough that no-one would consider him out of place in upmarket places and just rough enough to look like he'd fit in with the down-market types. He's also got quite a network of contacts across multiple strata of society, from the House of Lords to the black market - you'd be surprised who he knows, what he can get his hands on, what he can make happen... what he might [i]know about you[/i]... Then there's Mr. Tinker's.. unusual talent. He is on file as a "serial ressurectionist". Essentially, Mr. Tinker does not seem to quite stay dead. It's not that he heals quickly, per se. It's more that he.. resets. Shoot him in the head and he dies like a normal person would, but somewhere between one minute and twenty four hours later, every wound is gone and he's awake. The current scuttlebutt among the research-types in the organization is that at some point in his first life, Mr Tinker was exposed to some kind of temporal anomaly and upon his death is restored to a point in his timeline before he died. He retains some but not all knowledge he had at the moment of his death - he probably remembers who killed him, but might not remember that he was married in his previous life. However, since the injury that lost him his eye stays with him when he resets, it seems that he lost the eye BEFORE he gained his talent. He also doesn't seem to age normally, probably as a result of the temporal anomaly. As a result of his talent, he does not fear death or pain, since he knows he can come back. If there's something that can permanently kill him, he's not found it yet - obviously. But it's possible he's just not been killed the right way yet. And the more severe the injury, it seems to take longer for him to restore from it - a knife in the heart would take a few minutes, but a grenade would knock him out for hours. [b]Gear/Weapons:[/b] Tinker carries a silenced pistol with him at all times, as well as a wire garotte. In proper combat situations, he typically gets his hands on a quite high-end assault rifle with suppressor, tactical scope and extended mag. He also has a fair few spy gadgets on him most of the time - small microphones, sabotage equipment and the like. [b]Other Information:[/b] Mr. Tinker has amassed quite a sizable bank account, which he does not touch. It's possible he's entirely forgotten what he's saving up for. Also, clocks tend to break around him and it's easy to lose track of time around him. [/hider]