[quote=Jeddaven] We really need some FTL rules. otherwise people are going to jump out of battles whenever they are about to lose. Like, require a charging time. [/quote] I don't see any issue with using FTL in an intelligent, tactical manner. Hit-and-run strategies, deceivement and coordinated retreats are all valid (and critical) components of warfare. I know everyone wants space battles to consist soley of giant space battleships exchanging massive broadsides with one another at retardely close ranges, noble space admirals fighting to the last ship and man and nimble space fighters trying to shake one another off of their tails in a 3D environment that affords seamless movement, but not everyone wants to go down this route. Once again, no to the FTL nerfing.