[quote=Apollo26] You watched interstellar recently didnt you Key. [/quote] Yep. I won't lie, the population bomb is totally the same in literally every single way. I had the idea before I watched the movie, but after it I decided to model the population bomb after the one in the movie. [quote=ASTA] I don't see any issue with using FTL in an intelligent, tactical manner. Hit-and-run strategies, deceivement and coordinated retreats are all valid (and critical) components of warfare. I know everyone wants space battles to consist soley of giant space battleships exchanging massive broadsides with one another at retardely close ranges, noble space admirals fighting to the last ship and man and nimble space fighters trying to shake one another off of their tails in a 3D environment that affords seamless movement, but not everyone wants to go down this route.Once again, no to the FTL nerfing. [/quote] Embrace the differences, don't shun them. FTL? Okay, how can we use this to create completely unknown tactics? Ranged is better? Let's build our ships around a giant railgun! I imagine any melee taking place would involve older tactics, like the Ancient "Smash the ships together and kill the enemy crew", or the more recent WWII Battleships. However, just remember that a tungsten slug launched at 50% of light speed is basically a nuke. But it doesn't destroy a city. It destroys a [i]planet[/i]. So yeah. First person to build a moon-sized sniper rifle pretty much automatically wins forever. But good luck with that kind of thing.