Hidden 10 yrs ago Post by Anderiel
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Anderiel

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Going to school in a second, but just wanted to add to what Rode said. I don't wanna ruin the whole idea of each of your characters, so I personally am not going to deny any of the characters whom people are legitimately putting effort into. However, while thinking of an aspect I'd offer that instead of thinking about an overall 'theme' of your character, you should think of a legendary tale about a hero/villain/conqueror you really enjoy. If you're able to do that, parts of that character's story can be pushed into a more usable form.

As for Lovecraftian stuff, the other person I spoke to was very understanding of the reasons why I kinda shook my head to it. They thought of other ways they could incorporate their idea into the character, and some worked and were very good. So if it's really important for you to have a certain idea working into your character, but can't find a way to make it work? PM me and I'll help you the best I can.
Hidden 10 yrs ago Post by LokiLeo789
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LokiLeo789 OGUNEATSFIRST

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ERode said
And this is just my personal preference, but I prefer Divine Spirits who were once mortal (Mulan, Leonidas, Samson), instead of all the supernatural beings and Gods that are popping up so far (Gaia, Ifrit, Fujin).

I just want to clarify something... Mulan was real but more is told about her and little is remembered. She was more of famous character in Chinese poems and plays. So instead of Mulan, you could use Fu Hao, she is the person who the whole Mulan story was based off of.
Hidden 10 yrs ago Post by Zombehs
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Zombehs One clown circus

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LokiLeo789 said
I just want to clarify something... Mulan was never real, she was a famous character in Chinese poems and plays. So instead of Mulan, you could use Fu Hao, she is the person who Mulan was based off of.


It doesn't matter if they're real or not, just if they're a well-known folk tale/mythological/etc. figure.
Hidden 10 yrs ago Post by LokiLeo789
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Zombehs said
It doesn't matter if they're real or not, just if they're a well-known folk tale/mythological/etc. figure.


Oh, that's makes sense, thanks
Hidden 10 yrs ago Post by Hawlin
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Hawlin The Jaded

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~ Keepakura Wynne Lumiere ~

Motto: "You first need to reach the head of the snake before you can cut it off"
Age 16
Gender:

~ Aspect of...Sigurd Snake-in-the-Eye ~

Form of Aspect
The Blessing of Ouroboros

Appearance of Aspect
The aspect takes the form of Keepa's left arm which is fixed to a prosthetic mount replacing their shoulder after a duel that went south. Previously, the Aspect was a gauntlet, but without a tie to the wielder upon which to affix itself (namely a hand with a pulse) it became their new arm.
The arm has doll-like joints and hinges capable of reaching beyond normal human anatomy. It possesses a porcelain smoothness and shine with the only detraction being a dark mass which can sometimes be seen through the material to be swirling; writhing, like a snake coiling and shifting in a tight container, this appearance shifts with mood and occurs everywhere from the shoulder mount to the tips of the fingers. The fingers have slight claw-like points to them, not enough to be dangerous...unless gripping something with enough deliberate force.

Xeno
The dark mass within the arm can reveal itself to be the blessing, forcing the plating apart as it uncoils and stretching a distance of around 10-15ft to use its mass and the clinging plates of the arm's frame as an animated whip of sorts. The internal mass is ink black with the apparent texture of scales while the pinky of the finger shifts next to the thumb to form a serpent's head; the fingers parting between the three remaining knuckles to give the appearance of slit eyes which match similar slits on either side of the hand. True to the aspect of a serpent, the spiked fingertips course and drip with a murky violet liquid which evaporates after short exposure to air. A "bite" from the newly formed head can be quite painful from the vicious force of the spiked finger-fangs which dig deep and are loath to let go after finding its mark.

The Plates of the arm are capable of sustaining severe punishment, though the serpent-like mass they're bound to slices like normal flesh although with a bit less give. Severed chunks rapidly petrify and deteriorates to ash, plates and all. However, the sub of the arm rapidly gains characteristics of the previous hand, although thinner or shorter. To balance this injury process, the violet liquid which drips from the serpent's fangs breaks down inanimate matter for consumption by the arm, restoring its mass proportionately but with a distinct taste for metal. Consumption through these means can cause the arm to grow up to twice its 'normal' size. Leftover mass from over-consumption can easily be 'shed' restoring the arm to its original shape, although the doll-like armor plates slowly grow back over the course of the hour as the serpent properly digests and sheds. Alternatively, in the first few seconds of consuming material, especially metal, said material can be expelled as a projectile. While this violet 'venom' has no effect on humans, likely due to oxygen content in blood quickly counteracting its effects as it dissipates, residual venom can leave unseemly pock-marks on armor or surfaces it strikes...assuming there is any left by the time the projectile makes contact.

Personal Skills
Tailoring
Word-craft
Martial Arts
Contortionism
Acrobatics
Cooking Stirfry and "microwave eggs in a cup"
Reaching things on the top shelf
"Disguise"

Personal Belongings
A black leather messenger bag slung to the right containing...
- Assorted school supplies
- Silver-adorned pocketwatch with picture of parents, inside
- Small camper's pocket knife (Fork, spoon, knife, can opener, scissors)
- Pink and lime green plaid diary (in French)

Additional Info
- French accent
- Takes advantage of androgynous appearance both ways. Many from both genders find Keepa's qualities and mannerisms oddly alluring, although Keepa's actual gender remains a mystery.


(Subject to additions and/or changes)
Hidden 10 yrs ago Post by ERode
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Hm...I'll have to discuss this sheet with Anderiel, but here's where I stand in regards to it.

Jormungandr is a snake. A monster in mythology, with no ability to speak human tongues. That completely invalidates the whole 'exchange' system that occurs between the Spirit and the Aspect. At least, the third one about acting as a medium and interacting with the Spirit.
Hidden 10 yrs ago Post by Dark Angel
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I actually think I'm not going to join. There are a lot of interesting characters already, and I hope this story keeps going!
Hidden 10 yrs ago Post by Hawlin
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Hawlin The Jaded

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Hrm, maybe I misread the conversation I was having with Anderiel. >_<
Hidden 10 yrs ago Post by ERode
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ERode A Spiny Ant

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Dis Anderiel, not telling me about all these secret conversations.

Mind enlightening me on what you two talked about?
Hidden 10 yrs ago Post by Hawlin
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Hawlin The Jaded

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Well, at first I was an idiot who thought form 1 was the other way around where the 'human' was the unaging doll that was guided by a ghostly spirit.
Then I was trying to think up something for each form and eventually settled on form 2. I was going to go for a crossbow at first but thought that the arm would be a bit more clever. I was going to do something with Loki when...
Anderiel said
Loki is cool, though gods aren't really what we're looking for. But I can help you out here, since Loki fits into my character's story as well. Loki is actually the father of a lot of antagonistic creatures and figures within Norse mythos, Fenrir, and Jormungand, just to name two. If you look further into those stories you'll find each of these children are literally the arch-enemies of the three great Norse Gods. Read into those.


From this, I thought that Fenrir or Jörmungandr were options. Having a serpent aspect (and after reading the mythology and stuff) felt like it made more sense with what I was intending on doing with the arm, though being 'evil' never really occurred to me >_<
And here we are.
:x
Hidden 10 yrs ago Post by ERode
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Ah, I see now...Guess it's just a miscommunication error between me and Anderiel. Late at night, we discussed the idea of Aspects and Spirits communicating with each other as something that's actually rather important, and I personally don't think that monsters would be able to speak to humans...unless it's a special case such as Medusa or Lorelei.

But yeah, lemme discuss this with Anderiel after she comes back on. Figure out how the whole unspeaking monster thing comes into play in regards to Divine Spirits.
Hidden 10 yrs ago Post by LokiLeo789
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LokiLeo789 OGUNEATSFIRST

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For a second there I thought you guys were talking about me... Ya then I kept reading
:(
Hidden 10 yrs ago Post by Iryhor
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Wait, form 1 is where the spirit is doll like? I thought the aspect, the played character, was doll like and didn't age. Herp?
Hidden 10 yrs ago Post by Hawlin
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Perhapse via empathetic link, Erode? :V
Or maybe, because the aspect is a hand...sign language? Wait, snakes don't have hands >_<
Miscommunication for everyone!
Hidden 10 yrs ago Post by ERode
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Iryhor said
Wait, form 1 is where the spirit is doll like? I thought the aspect, the played character, was doll like and didn't age. Herp?


No, form 1 is where the Aspect gets a doll-like kid who holds the Xeno, and that Doll must be granted permission to use their Xeno. That Doll is unaging and doesn't need to sleep, eat, or drink. In other words, the Aspect only has the Xeno by proxy. They can't 'immediately' use it like a Conceptual Form Aspect.
Hidden 10 yrs ago Post by Zombehs
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- Name -
Clark Walter
Motto:
“There’s generally something new to find if you’ll just reach forward.”
Age:
18
Gender:
Male

- Aspect of... Santa Claus!-

Form of Aspect:
The Bottomless Bag of Gifts (BBG, Not actual name)

Appearance of Aspect:
A large red fleece bag with a white trim at the top and two white pom-poms at the end of a red drawstring. The bag is quite large, about 6’ in length and 3’ across, and it always looks full. Opening it reveals a bag full of presents to outside observers, despite it being empty in reality. While Clark manages to carry it around with seemingly no trouble, anyone will find themselves to unable to move the bag or access its contents. It has little value as a weapon, as despite being “full” it hits with as much weight as an empty fleece bag. It is just as durable as other Weapons though, and can be used effectively for defense given it’s large area and light weight.

Xeno:
Gratuitous Gift Giving (GGG) is the ability shared between Clark and his “weapon”. As its name implies, the ability allows for Clark to reach into the BBG and pull out a random gift of some beneficial value. He’s generally unable to influence the type of “gift” he pulls free, save for special circumstances like being in combat. While the limits of this ability have yet to be explored, Clark seems to have discovered some guidelines for how it functions.
  • All items, be they magical or mundane, drawn out are consumables, a one-time use. Food and medicine seem to be the most common objects pulled out.
  • The BBG has a daily usage of between 5-10 times. Upon reaching the limit, any further attempts for items will result in coal. Any items drawn out will expire and vanish at the end of 24 hours, meaning stockpiling is sadly not possible.
  • While weapons are possible, they do not seem to appear unless within a combat situation. Those that are drawn are always non-lethal in nature. Generally grenades of some type. Magical results have varied from an ethereal bow that shot a single arrow that rooted his enemy with spectral chains, to a crystal hammer that shattered on impact but released a powerful shockwave.
  • Odds seem to be something along the lines of a 50/50 chance for food or medicine, with an unnoticeable chance for other items. In combat the odds change to 25/25/50 for food, medicine, and weapons. Magical items seem to appear with a 10% chance at all times.
I Go Anywhere (IGA) is the ability given to Clark as the Aspect of Santa Claus. It allows for him to unlock or, in the case of magic, dispel any non-offensive security measures in place. While he still has to deal with offensive security measures on his own, even the most advanced locks will simply fall open for him. Creations by other Aspects will give him more trouble, but ultimately fall as well unless they have some sort of conceptual backing that clashes with IGA.

Personal Skills:
  • A fairly good cook. Not everything he pulls out is ready to eat. To that means he's fairly good at setting up a makeshift kitchen.
  • Brawling. He might not look it, but Clark can throw down fairly well. While his Xeno can help him in combat, it's not something he can solely rely on. To that end, he's a decent unarmed combatant, even if it may not be all that effective against other Aspects.
  • A fairly good swimmer, even if not in the competitive sense. While he doesn't train for it, the fact that he's on an island means he doesn't have to go far to go for a swim.
  • An academic. One of the students that attends the academy daily, he's fairly smart and generally one of the top in his classes.
  • Good with extremes in temperatures. He doesn't particularly mind the weather being at either extreme, though he does prefer the cold over heat. He regularly goes for swims in the ocean, even when the temperatures drop to near or below freezing.

Personal Belongings:
Brought a fair bit of stuff to the Academy with him under the assumption he’d be there for a few years. Quickly realized it was good idea, since things were literally good for a day. Still pretty annoyed they took all his clothes though, so now he’s stuck shelling out a chunk of his stipend for god damn clothes.
  • On his person at basically all times:
  • A sizable Swiss Gear backpack. Keeps the following things inside:
  • In his suitcase that’s locked up at his shabby residence:
Additional Info:
Rarely involve himself in the duels thanks to the utility provided by GGG. Coupled with the few duels he won when his abilities were still unknown, he’s able to live fairly comfortably. On occasions he pulls something magical, he's been known to bargain with other students. While rare, there are days where he finds himself with extra uses of GGG left over and during these times he's known to lend a helping hand to those who need it. People aren't really sure if it's him or his Divine Spirit's influence, but those on the receiving end generally don't care.

Clark's theme I guess. Energetic; not exactly happy, but certainly upbeat; fast-paced, but still somewhat relaxing thanks to its jazzy feel.
Hidden 10 yrs ago Post by ERode
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Make
He’s generally able to influence the type of “gift” he pulls free.
into
He’s generally unable to influence the type of “gift” he pulls free.

Because RNG lols. How magical are the consumables that pop out? Like, insta-heal medicine? Muscle-enhancing turkey? Beard-growing beer?
Hidden 10 yrs ago Post by Jinxlynx
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Jinxlynx The System / in the Glitch

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Do you know how awesome beard growing beer would be?

"Here son drink this, it will literally put some hair on your chest."
Hidden 10 yrs ago Post by Zombehs
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ERode said
Like, insta-heal medicine? Muscle-enhancing turkey? Beard-growing beer?


Depends.

You would have things that'd be classified as food for certain. Maybe an apple that fills you with one bite, perhaps chocolates that induce extreme satisfaction in the consumer, or a liquid that changes to the consumer's favorite drink.

Then there's things that could be considered to be both food/medicine. Drinks that increase the consumer's strength or mental acuity.

And then magical medicine (maybe it's just advanced science who knows?) which would be things like pills that heal physical injuries, a shot that purges all poisons from the body, etc.

Basically, magical food is useful for its more enjoyable? (not sure if that's the right word) effects, while medicine tends to lean towards practical/combat effects.
Hidden 10 yrs ago Post by Hawlin
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Hawlin The Jaded

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Omg Santa Clause aspect! xD
So badass.
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