[quote=Lucius Cypher] Change in rules. Otherwise, spellcaster types won't have any ways to fight without having to end up being melee warriors or gunners, since magic attacks are skill based only.This is how the ability/perk system works.Chose your class of the following five: Assassin, Gunner, Brawler, Healer, Wizard. You name will be randomly generated (Or so it's claimed, you pretty much get to chose on a meta level) that may or may not reflect on your class.Level 1: One Avatar Ability, one that suits your class. Often a unique gimmick or something, such as White Death's bow or Arms Slave's arms. Level 2: Another Avatar Ability appropriate for your class, bringing you up to two.Level 3: Another Avatar Ability based on the Spec you chose. This is usually where you class starts to diverge into specs, such as how Dark Wraith accesses Necromancy or Arms Slave getting a ability that lets him be tanky.Level 4: Another Avatar Ability based on the Spec you chose. You also get you first Class Perk, a choice of one of the two Level 4 Perks.Level 5: Another Avatar Ability based on the Spec you chose. You get your second perk, a choice between one of the two Level 5 Perks.Level 6: Another Avatar Ability based on the Spec you chose. You get your second perk, a choice between one of the two Level 6 Perks.Level 7: Another Avatar Ability based on the Spec you chose. You get your second perk, a choice between one of the two Level 7 Perks.Level 8: Another Avatar Ability based on the Spec you chose. You get your second perk, a choice between one of the two Level 8 Perks.Level 9: Another Avatar Ability based on the Spec you chose. You get your second perk, a choice between one of the two Level 9 Perks.While everyone has to chose from a given set of Perks, your Avatar ability can be anything, limited only to what would make sense for your given Class and Spec. So a Tanky Brawler might have some skills that would let them absorb damage and maybe dish a bit back out, but they shouldn't be starting to fling fireballs or stealthing in and out of the shadows. Now there are lots of ways you could play each Spec and class in somewhat unorthodox ways, such as how I'm making Arms Slave into a speedy and durable tank at the cost of having to rely on death by a thousand cuts to compensate for his general lack of raw offensive power. Again, play with a style you think would work best and be sensible for your given class and spec. [/quote] I thought we could only have 5 perks?? Also, just so I understand. The first couple skills should be less spec based and more class based?