Hidden 10 yrs ago Post by Luminous Beings
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Luminous Beings Not Greg.

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Tayibe, Iraq (Currently Under Control of the Islamic State)
November 9th, 2015
3: 27 P.M., Local Time


For a moment, there was a second sun in the Afghan sky.

The howls of men and dogs alike were silenced. Everyone stopped, arched their necks back, and uttered, in a variety of tongues, "Oh, sh*t".

The Dreadnaughts' helicopter was six million dollars with of machinery that was about to become six cents worth of scrap metal. The communications lines of the elite mercenaries it up with panicked queries for Belroth, manic cursing, and the equally loud silence of total shell-shock. The helicopter began tilting to the side as it very quickly slurred between flying and falling. It smashed into the ground, sending thunder rolling down the small, dusty alleyways of Tayibe and coughing up a cloud of black smoke not three hundred yards from where the Dreadnaughts had fast-roped in.

The city-if Tayibe could be called that- was in the middle of nowhere, about fifty or sixty miles from the nearest village, and its residents were as apt to die from dehydration and heat exhaustion as they were the Dreadnaughts' bullets. The village was a cluster of sun-bleached houses and a general feeling of dereliction-while there was a training camp for insurgents not far from the village, there was no doubt that this particular piece of Iraq was dying more quickly than the rest. Faces of the villages were scarred and weathered hands callused and shaky, and eyes dim and faded from years of the harsh desert sun. There were perhaps five or six thousand people in Tayibe, with a pretty uneven age divide: the constant influx of young men to the local camp made sure of that.

And, as of ten minutes ago, their demographics had changed. The Dreadnaughts were sent in on a very simple mission: somewhere inside Tayibe was a prisoner that the United States was willing to pay a hefty sum for. The Dreadnaughts were to come in, find the prisoner, and get back out. Simple! Just like the Battle of Waterloo and Operation Barbarossa were supposed to be. Unfortunately, some ISIS fanatic with an RPG had made that plan somewhat unfeasible. There was a very ominous change in the tide of the battle, as the Afghans, no longer beleaguered by Dreadnaught air support-and knowing their enemy had no means of escape-began shouting chants at the top of their lungs, loud enough to drown out the cacophony of gunfire. The Dreadnaughts very quickly found cover as seemingly the entire city of Tayibe began to descend on them; within a minute, things had gone from entirely-as-planned to being one of the roughest failures in the Dreadnaughts' history.

But this is what they got paid for.

A Look At The Dreadnaughts

The Dreadnaughts. Much like the city of Tayibe, they are entirely fictional, and much like the city of Tayibe, they are very deadly. They're unparalleled in the military world, an elite group of perhaps six to seven hundred mercenaries of peerless skill. All have come from dozens of countries around the world, ranging from special forces groups to the most prestigious hospitals to cutting-edge R and D departments. Regardless of where they hail from or who they hail to, they have one thing in common: They are damned good at their jobs. Charging exorbitant rates for equally unbelievable results, the Dreadnaughts have quickly cemented their reputation as the prime PMC amongst many others. Frequently getting contracts from The United States, Russia, China, and many other major players in the political arena, The Dreadnaughts have emerged as a small but nonetheless powerful blip on the global radar.

The Dreadnaughts, as you may have surmised, are who you'll be playing as in this RP. I have no idea why your character has joined forces with them: perhaps it's for the paycheck, which is...well, there's not a single Dreadnaught that needs to work a second job. Maybe it's for the prestige: there's a certain appeal to being a member of a group that even Delta Force and the Spetsnaz are impressed by. Maybe it's for the power-there's no doubt the Dreadnaughts are going places, and there's a lot of people out there who want to be on the winning team.

Regardless, you have one boss now: a man by the name of Belroth Daemond. Intelligent, charismatic, and a skilled strategist, he's carved the Dreadnaughts over the last nine or ten years into an elite group, and earned the respect of both his soldiers and world leaders alike in the process. An undoubtedly wealthy man, Belroth's origins are mysterious (the most that anyone has been able to deduce for sure is that Belroth was in some form of covert Cold War organization, and that he's in his fifties), likely because he changes his backstory every time he's asked about it. Belroth is a well-educated man who typically directs his troops from the front lines, normally overseeing his soldiers from a bird's eye view (aside from more sensitive, stealth-related missions, obviously), a stratagem which has proven to be unwise recently. However, he's certainly a skilled tactician, and is generally admired by the troops-but, given their paychecks, admiration is pretty damned easy to attain.



Hidden 10 yrs ago Post by Luminous Beings
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Luminous Beings Not Greg.

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Hidden 10 yrs ago Post by Luminous Beings
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Hidden 10 yrs ago Post by Maxx
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Excellent. I'll post my sheets soon.
Hidden 10 yrs ago Post by Leonerdo
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Looks good to me, bucko.
Hidden 10 yrs ago Post by Hebaboh
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Well now. I think I'm interested in this.
Hidden 10 yrs ago Post by Luminous Beings
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Well Hey Hebaboh I think I'm interested in you

Glad to hear it. Leonerdo will be serving as moderator/Co-GM/resident bridge troll so feel free to subvert authority by annoying him however you desire.
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If you dare.

Hidden 10 yrs ago Post by Luminous Beings
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Hey now. Pictures like that are spoilers. Now they all know about [hider] the abrupt end of the RP, where the substance-dependent Dreadnaughts must pass a Willpower check to cope with their PTSD[/hider]
Hidden 10 yrs ago Post by Zombiedude101
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I'd be lying if I said I wasn't interested in this.
Hidden 10 yrs ago Post by Ashgan
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Hey Shade. Remember me? (I had the MI6 infiltration girl who lived on sedatives) I remember you and this RP. Looks like you made a few additions to the rules, which is nice. Plagiarizing Dark Heresy doesn't hurt either (I assume that's where you took Fate Points from). Well, what the hell, I joined before and never got a chance to really play out my character since it went down so fast. I think I'll like to give this another shot, so there you have it. I might start from scratch or rework my old sheet, we'll see.
Hidden 10 yrs ago Post by Leonerdo
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Fate points actually comes from a tabletop roleplaying game system called Fate. It is like DnD, Pathfinder, New Age, et cetera. So it was plagiarized from a different (and presumably, original) source.
Hidden 10 yrs ago Post by Ashgan
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Oh I see - the more you know. I happened to know fate points from WH40k: Dark Heresy, which is yet another pen and paper RPG. Works exactly like it does here, only you get five of them I believe.
Hidden 10 yrs ago Post by Leonerdo
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Yeah, the original Fate system has a number of points that - as I recall - is limited, and I don't remember if there is any one you can get more. I think it is five like you said.
Hidden 10 yrs ago Post by Luminous Beings
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Plagiarism is such a strong word. I prefer "took unreasonable amounts of inspiration from". Glad to have you back! If it's any consolation, I don't intend for the Fate points to be a major component of the RP, just to serve as your one Get Out of Jail Free card.

Glad to see some interest in this! If a few more people express it we'll set up an OOC.
Hidden 10 yrs ago Post by Hebaboh
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Something I cooked up, what does it look like?
Hidden 10 yrs ago Post by Luminous Beings
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This looks pretty solid to me. Personally, I'd find a point from a stat other than Strength to buff up Dexterity to 4 (what self-respecting dancer has a Dexterity of 3?), but overall the sheet checks out. Belroth will have another Finn to chat with, haha.
Hidden 10 yrs ago Post by Maxx
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I will be posting my sheets on the deposit (if it exists) momentarily. So far I have three characters; a Sudanese infantryman, a medic, and the Director of Medical Staff at HQ/surgeon. I *might* make a fourth character (because I got an idea for an Israeli intelligence agent) but I don't want too many characters in this because they're hard to control.

EDIT: There isn't so here you go;





Hidden 10 yrs ago Post by Leonerdo
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I'm playing Baron (the psychologist) and Mia (infantry), and provided there are roles that have not been adequately filled, there will be two more characters I'll be taking on. Get ready.
Hidden 10 yrs ago Post by Maxx
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Um, shade, isn't this an OOC?

Maxx can't read. Sorry.
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