Current Version: Draft 1.2
Fallout: Generals
A Non-Canon NRP, set in the Fallout universe.
Summary
War. War never changes.
The year is 2282, just over two centuries since mankind wrapped himself in the flaming cloak of nuclear fire.
Now, as then, nations are arising with ambitions too grand for them to fully comprehend. What had been the American Southwest has united under the flag of the New Californian Republic (NCR), dedicated to old world values of democracy and the rule of law. Despite the odds, and the several bitter conflicts the NCR strived and struggled through, it has survived the bloody test of time, and stands as the known world’s only super power.
Having destroyed Caeser’s Legion at Hoover Dam last year, the NCR has been free to spread its fingers further into the radiated wastelands. Always, it searches for resources to supplement its rapidly increasing population. These searches are driving it unwittingly into campaigns of conquest, war, famine and death. The lessons of their forebears forgotten.
In the North-western United States, arises another Republic, under another flag. Formed from a grand alliance between traders, raider gangs, sentient RobCo robots, Super Mutant bands, Brotherhood of Steel Outcasts and vault dwellers, it stands in stark contrast to its southern neighbour. Social cohesion is near non-existent, and centralised government is a distant dream.
The Yakima Republic, located in the former state of Washington, functions on a cocktail of military councils, political bureaucracy, limited democracy and the bloody minded perseverance of its population. Despite all this, it can perhaps, make for a better alternative to the Old World values flaunted by the NCR.
In recent months, it has come to the government’s attention, that the NCR have heard word of Yakima’s establishment as a regional power. Rumours of an NCR presence in Oregon have further added to the fire. This has not only caused widespread panic amongst the populace, who fear they will soon be the victims of rape and looting from foreign soldiers, but also the highest government officials.
Whilst the NCR’s war machine may be tied down to its democratic process, the Yakima Republic’s is not.
Under Congressional Degree, formally realised in New Yakima City, the Republic has declared a state of Total War. The constitution has been suspended, for the duration of the crisis, and the President has assumed total authority of Republic’s military.
Before the Yakima Republic can even begin to think of confronting the NCR in a pitched engagement, it must first tend to more pressing needs. The former state of Washington is awash with raider clans, tribes, Enclave remnants and Super Mutants. If the Yakima Republic is to be to the NCR, what Carthage was to Ancient Rome, then these lands need to be claimed, and foreigners need to be brought into the Republic’s borders.
War. War never changes.
How the RP Works
- Players are a General, serving in the fledgling Yakima Republic’s military.
- The Generals lead armies, personalised by them.
- The Generals are issued orders from the President.
- Orders last an in-game month, regardless of number of posts required to finish them.
- When a majority of players have completed their assigned orders, then new ones will be given. The game will progress in this way, one in-game month at a time.
- Players who do not finish their missions before others, will not necessarily be scrutinised, as their creative nature may lead them to drag it out. In this instance, their progress on the mission will be reviewed, and either halted – or extended, depending on the Republic’s situation.
- Players will be rewarded by the presiding President of the Yakima Republic for completing their missions.
- Players who go AWOL, or cause inconvenience to other players by stalling, will be relieved of their command, and their troops relegated to NPC control, or disbanded.
- Orders do not have to end in a “win” scenario, if a player feels they shouldn’t. A defeat will not be scrutinised in the OOC, but it will be in the IC.
General Sheet
[b ]Name:[/b]
[b ]Age:[/b]
[b ]Race:[/b] Human, Ghoul, Super Mutant, RobCo. Custom races are allowed, so long as they fit within the Fallout Universe. If unsure, run it through the OOC for feedback. Or await my judgemental eye.
[b ]Gender:[/b] Super Mutants are erm, what’s the word? They don’t have anything. Robots, well, unless your machine is from RobCo’s line of sex toys, then I guess it hasn’t got a gender either.
[b ]Rank:[/b] This is an aesthetic trait, as all Generals initially start on the same level of authority. However, various factions comprising the Republic will have different styles when it comes to naming military ranks.
[b ]Brief Origin Story:[/b] Your General’s life, briefly, leading up to this point. Essay not required.
[b ]Appearance:[/b] So that if other players have to address him/her/it in person, they know what him/her/it looks like. Pictures, or text will suffice.
Army Sheet
The Yakima Republic’s war machine is still in its infancy. High-tec weaponry exists, but it is a finite resource. Vehicles are a forgotten dream, lost to the inhabitants. No one piece of equipment has yet been standardised across the board, and it’s down to the presiding General to equip his/her/it’s men/not-men. Bear this in mind, when personalising your force.
[b ]Army Name:[/b] Examples: 1st Republic Guard Division/Lonan’s Ridge Watchers/Redfang Clan. Like the General’s rank, the name on the army will be stylised to suit those who serve in it.
[b ]Army Banner:[/b]
[b ]Army Specialisations:[/b*] This is important. Name TWO things your army is renowned for. Examples could be: Fighting in rough terrain, guerrilla warfare, special operations, heavy weapons, defensive fighting, offensive fighting, close-combat, tech-savvy, subterranean combat, urban combat etc. If you want a specialisation that you’re not sure will be allowed, then run it through the OOC.
[b ]Army Origins:[/b] Briefly state how the army came into being. Was it recently mustered? Has it evolved from a band of raiders?
[b ]Army Racial Composition:[/b] Is your army limited to a certain race? Can ghouls serve? Are those Super Mutants okay to lend a hand? Why is there a robot running the field hospital!? Simply state what races your army accepts, and what races it disallows. This will have no OOC repercussions, you racist bastard.
[b ]Order of Battle:[/b]
Armies start with two companies, but will grow as the Republic grows. Here you will describe your two Companies, and add new ones to the list, as you are assigned them. The companies may be named as you wish.
*IMPORTANT* Company size depends upon the race that makes them up, use the below scale as a reference.
Human/Ghoul = 200 men/women per company.
Super Mutants = 60 per company.
RobCo = 60 robots per company. Though if someone starts trying to wiggle "tanks" into the picture, I'll come revisit this.
BOS Outcasts = 60 per company.
Example:
A Company: Human light infantry, armed with a variety of low-calibre rifles and pistols.
B Company: Super Mutant Heavy weapons unit, equipped with grenade launchers, machineguns and a detachment of shotgun-equipped storm troopers.
Total Troops: 260
You can be as elaborate as you wish, what I have given is just a brief-straight-to-the-point statement of both companies.
War. War never changes.
The year is 2282, just over two centuries since mankind wrapped himself in the flaming cloak of nuclear fire.
Now, as then, nations are arising with ambitions too grand for them to fully comprehend. What had been the American Southwest has united under the flag of the New Californian Republic (NCR), dedicated to old world values of democracy and the rule of law. Despite the odds, and the several bitter conflicts the NCR strived and struggled through, it has survived the bloody test of time, and stands as the known world’s only super power.
Having destroyed Caeser’s Legion at Hoover Dam last year, the NCR has been free to spread its fingers further into the radiated wastelands. Always, it searches for resources to supplement its rapidly increasing population. These searches are driving it unwittingly into campaigns of conquest, war, famine and death. The lessons of their forebears forgotten.
In the North-western United States, arises another Republic, under another flag. Formed from a grand alliance between traders, raider gangs, sentient RobCo robots, Super Mutant bands, Brotherhood of Steel Outcasts and vault dwellers, it stands in stark contrast to its southern neighbour. Social cohesion is near non-existent, and centralised government is a distant dream.
The Yakima Republic, located in the former state of Washington, functions on a cocktail of military councils, political bureaucracy, limited democracy and the bloody minded perseverance of its population. Despite all this, it can perhaps, make for a better alternative to the Old World values flaunted by the NCR.
In recent months, it has come to the government’s attention, that the NCR have heard word of Yakima’s establishment as a regional power. Rumours of an NCR presence in Oregon have further added to the fire. This has not only caused widespread panic amongst the populace, who fear they will soon be the victims of rape and looting from foreign soldiers, but also the highest government officials.
Whilst the NCR’s war machine may be tied down to its democratic process, the Yakima Republic’s is not.
Under Congressional Degree, formally realised in New Yakima City, the Republic has declared a state of Total War. The constitution has been suspended, for the duration of the crisis, and the President has assumed total authority of Republic’s military.
Before the Yakima Republic can even begin to think of confronting the NCR in a pitched engagement, it must first tend to more pressing needs. The former state of Washington is awash with raider clans, tribes, Enclave remnants and Super Mutants. If the Yakima Republic is to be to the NCR, what Carthage was to Ancient Rome, then these lands need to be claimed, and foreigners need to be brought into the Republic’s borders.
War. War never changes.
- Players are a General, serving in the fledgling Yakima Republic’s military.
- The Generals lead armies, personalised by them.
- The Generals are issued orders from the President.
- Orders last an in-game month, regardless of number of posts required to finish them.
- When a majority of players have completed their assigned orders, then new ones will be given. The game will progress in this way, one in-game month at a time.
- Players who do not finish their missions before others, will not necessarily be scrutinised, as their creative nature may lead them to drag it out. In this instance, their progress on the mission will be reviewed, and either halted – or extended, depending on the Republic’s situation.
- Players will be rewarded by the presiding President of the Yakima Republic for completing their missions.
- Players who go AWOL, or cause inconvenience to other players by stalling, will be relieved of their command, and their troops relegated to NPC control, or disbanded.
- Orders do not have to end in a “win” scenario, if a player feels they shouldn’t. A defeat will not be scrutinised in the OOC, but it will be in the IC.
[b ]Name:[/b]
[b ]Age:[/b]
[b ]Race:[/b] Human, Ghoul, Super Mutant, RobCo. Custom races are allowed, so long as they fit within the Fallout Universe. If unsure, run it through the OOC for feedback. Or await my judgemental eye.
[b ]Gender:[/b] Super Mutants are erm, what’s the word? They don’t have anything. Robots, well, unless your machine is from RobCo’s line of sex toys, then I guess it hasn’t got a gender either.
[b ]Rank:[/b] This is an aesthetic trait, as all Generals initially start on the same level of authority. However, various factions comprising the Republic will have different styles when it comes to naming military ranks.
[b ]Brief Origin Story:[/b] Your General’s life, briefly, leading up to this point. Essay not required.
[b ]Appearance:[/b] So that if other players have to address him/her/it in person, they know what him/her/it looks like. Pictures, or text will suffice.
The Yakima Republic’s war machine is still in its infancy. High-tec weaponry exists, but it is a finite resource. Vehicles are a forgotten dream, lost to the inhabitants. No one piece of equipment has yet been standardised across the board, and it’s down to the presiding General to equip his/her/it’s men/not-men. Bear this in mind, when personalising your force.
[b ]Army Name:[/b] Examples: 1st Republic Guard Division/Lonan’s Ridge Watchers/Redfang Clan. Like the General’s rank, the name on the army will be stylised to suit those who serve in it.
[b ]Army Banner:[/b]
[b ]Army Specialisations:[/b*] This is important. Name TWO things your army is renowned for. Examples could be: Fighting in rough terrain, guerrilla warfare, special operations, heavy weapons, defensive fighting, offensive fighting, close-combat, tech-savvy, subterranean combat, urban combat etc. If you want a specialisation that you’re not sure will be allowed, then run it through the OOC.
[b ]Army Origins:[/b] Briefly state how the army came into being. Was it recently mustered? Has it evolved from a band of raiders?
[b ]Army Racial Composition:[/b] Is your army limited to a certain race? Can ghouls serve? Are those Super Mutants okay to lend a hand? Why is there a robot running the field hospital!? Simply state what races your army accepts, and what races it disallows. This will have no OOC repercussions, you racist bastard.
[b ]Order of Battle:[/b]
Armies start with two companies, but will grow as the Republic grows. Here you will describe your two Companies, and add new ones to the list, as you are assigned them. The companies may be named as you wish.
*IMPORTANT* Company size depends upon the race that makes them up, use the below scale as a reference.
Human/Ghoul = 200 men/women per company.
Super Mutants = 60 per company.
RobCo = 60 robots per company. Though if someone starts trying to wiggle "tanks" into the picture, I'll come revisit this.
BOS Outcasts = 60 per company.
Example:
A Company: Human light infantry, armed with a variety of low-calibre rifles and pistols.
B Company: Super Mutant Heavy weapons unit, equipped with grenade launchers, machineguns and a detachment of shotgun-equipped storm troopers.
Total Troops: 260
You can be as elaborate as you wish, what I have given is just a brief-straight-to-the-point statement of both companies.