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Hidden 10 yrs ago Post by Zamiel
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Zamiel

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"And here, all alone in the million billion miles of midnight, is one solitary moving speck.
A fragile parcel filled with sleeping people and their dreams."

― Philip Reeve

Humanity from the dawn of time was fascinated these unfathomable lights in the sky.
The insatiable curiosity to reach the unknown just beyond our grasp drove us on journies of trillions of miles.
Humans, among myriad other dreamers of uncounted origins touched the face of their universe, and took it for their own.

Now blink - the lights are all gone. The night sky is an empty void of darker than black.




Half of all stars are rogues between galaxies, and are so thinly spread that only an incredibly faint glow to the most powerful telescopes gives away their presence. How many sentient species have come to flourish unnoticed in the vest emptiness of hundreds of millions of light years between galaxies? Far beyond the fringes of these cradles of sentient life, your race has evolved and flourished - yet utterly ignorant that anything exists past a few hunks of rock orbiting a ball of hydrogen outside their front door. Alas, not for much longer.

Where are the galaxies? Light from billions of stars packed tightly together must assuredly bridge even such gaps of millions of light years.

Yet why is the sky a flawless black?





Across the universe, Type III civilizations had come to harvest the radiation emitted by every galaxy within Dyson Spheres.

Our story takes place in one such enclosed galaxy and its close vicinity of about 50 million light years - let us call it "Milky Way" for easy reference. The civilization that had harnessed their galaxy like a work horse (they happened to have been humanoid), had vanished. Many signs of struggle and violence lie scattered among the countless stars: charred planets, incredible fields of wreckage. Perhaps a few still functioning automated remnant crafts and battle stations careen silently for eternity waiting for commands that are never to come. Ostensibly no sentient life remains of any developmental stage. Are these marks of the final internal struggle of the resident species that had annihilated themselves, or are these merely remains of a long ago primitive past for even these inhabitants who were forged through war and agony and had ascended to wisdom.

Over many millions of years of disrepair, the shell of the megastructure encompassing the galaxy began to be fail, and then to be violently torn by cataclysmic strains which it had for so long endured faithfully. Suddenly, the night sky is no longer dark, and a baffling point of light emerges for races beyond the periphery that had been long hidden. That would be fascinating - and perhaps spark technological revolution and the eventual development of spacefolding technology that could bridge this gap.

Fortunately, that is not necessary.



Something a mere hundred miles across is very easy to miss among even a single solar system's loose debris - especially if no one is even looking for it. Perhaps hundreds of millions of years ago this star system was part of the Milky Way and this node was connected within a network of gates allowing instantaneous travel. The Dyson Sphere prevented any energy from escaping, which seems to have included the tracer signals between these gates - until now. In time, your race may figure out how to key destinations through these gates. For now though, each gate in player controlled solar systems open a default path to the nexus station deep within the galactic core consisting of hundreds of such gates.

Wrest the galaxy from its wild abandon and reshape it on your image,
uncover the secrets of the ancients and their forgotten relics,
and perhaps find the truth behind their disappearance.
But beware, knowledge itself can stir up long forgotten evils that are better left untouched in this vest universe.
Technology
I am still in the process of smoothing out a system wherein players can create any technology they can imagine and choose their completely unique direction of development, while still keeping everyone on the same page so nobody is left behind. As it stands, it will involve a "purchase" mechanic from an accumulating pool of science points that I manage completely on my end. Ridiculous technologies will require ridiculous amounts of research (I'm looking at you, pocket universe in which entire planets are manufactured) - but if you were to uncover a bunch of loosely rational prerequisites beforehand it would come within reach, as one would expect of science. I am open to suggestions, but I am trying keep things super-simple for you. As well as mixing any discovered technologies to come up with awesome hybrid systems to do things nobody else thought of.

** Initially, you will have a lot in your science pool to start customizing your tech right off the bat. I will likely have a loose tree of sorts to pick from with basic techs.

Religion
What I have in mind are some very functional and interesting uses for religion that can compete and piss off the science/fleet focused infidels. Faith would accumulate in much the same way that science does - and again, done entirely on my end. The most powerful uses would be purchasing very expensive "destiny" counters that can shift even the most hopeless situation in your favor once, or using that faith instead to purchase "miracles" that are essentially a significant mystery present that could be anything from a random technology to an advanced semi-sentient remnant cruiser joining your forces to revealing locations of many relics across the galaxy. Particularly religion focused races could find themselves with boons such as pretty awesome unique special effects from worshiping relics they uncover - or whatever else I can think of or you suggest! Overall, it would be a quirky with a bunch of luck and divine intervention involved - yet powerful tool for a race to have in its arsenal and viable to go all-out into.
So guys, what do you think? I'm still debating over how to handle combat, but as with all the other things any balancing things would be on my end - but rest assured that warmongerers pumping out ships will not be left in the dust. I will play as the (mostly) inactive remenant autamatons, and will occasionally surface special events in the galaxy that may be either dangerous, or boons for you to possibly fight over if you so choose - and a loose sequence of events as players uncover history of the ancients over time. Other than that, it is all up to you and your fellow players to guide the game!

Hidden 10 yrs ago Post by Skylar
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Skylar

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I approve of this game and am drafting designs for a faction now. Just put up a scale of what kind of technology is allowed, and I'll come running.
Hidden 10 yrs ago Post by DAWNSTAR
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DAWNSTAR A literal Type 0 Super Luminous Star

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My lord this sounds amazing. I will get to work on a race.
Hidden 10 yrs ago Post by null123
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Sounds good
I'm going to come up with a few ideas before I decide what type of race I want to do.
Hidden 10 yrs ago Post by WilsonTurner
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WilsonTurner AKA / OfWindAndRain

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WORK IN PROGRESS

(15 unused cultural affinity points)
Warmongerers / Military Production: 6
Scientists / Research Income: 8
Theologians / Faith Income: 1

Race Name: The Librarians
Name of Faction: The Empire of Knowledge
Government Structure: Hierachy

Race Biology: They have a strange atmosphere that they can breath in, made up of a strange, yet easily created gas. This gas is produced by plants on their planet, and is essentially so radioactive that it'd make a man pass out with a single breath, and probably kill him in an hour or two. They eat both plants and animals, and both hunt and farm them. Whether or not they were like this because of a war or a natural reason is unknown. They also work on a scale similar to my Valkian nation- they work 6 sun cycles, and sleep one, work 6, sleep 1, etc.
THE QUEEN CASTE: These are the ones that rule; they are the final form, and make important decisions. All Queens are linked telepathically across space.

THE LIBRARIAN CASTE: These are the middle forms, and do not number very high, though certainly more than Queens. These are scientists, researchers, designers, etc., the ones that think. They also act as lieutenants to the Queen, to carry out decisions or make their own to gain the goal given by a Queen.

THE WORKER CASTE: These are the most numerous, long-lived forms, and are the ones that reproduce, work, fight, and are religious. In religion, they simply believe that all Queens are descendants of the Gods, and carry out the Gods' wishes believing that, despite knowing that any one of them may become a Queen, they are doing the chores of a God.
Cultural History:
Social Structure: The Queens stay in their own fortresses/palaces, and there is currently THREE on the home planet, guarded by automated defenses and Librarians. These Palaces are often known as "Palaces of Knowledge," for they are all scientists, and these palaces are like a giant library for everything they've every known. Every story, every find, every mineral, everything that has ever been known is all kept in the Palaces. Each Palace has EVERYTHING known; the Palaces are structures that rise high into the sky, and even deeper into the ground to accomodate. Librarians live in and around these areas, or 'Local Knowledge Centers' where Workers can bring their discoveries and the like to submit to an area library, which has all its information and data collected sent to the Palaces. Workers are the primary population, doing everything from growing and hunting food on their industrialized planet, to manufacturing goods and supplies and building everything according to the Librarians' blueprints. Celebrations are erratic and are not set in stone; when there are great harvests, regardless of the time of year, there might be a three suncycle warning before the celebrations begin.
Reaction to Aliens: Strange new creatures! What are these?! What secrets do they hold?! WE MUST STUDY THEM! Go, we must explore everything, how they live, how they work, EVERYTHING!

Having never seen a starry sky, write a first hand account of your race's explorer's reaction to seeing the densely packed vastness near the galactic core upon passing through the gate:
Hidden 10 yrs ago Post by Keyguyperson
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Keyguyperson Welcome to Cyberhell

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Oh, do I have the perfect species for this one...
Hidden 10 yrs ago Post by Keyguyperson
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Keyguyperson Welcome to Cyberhell

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Oh, do I have the perfect species for this one...
Hidden 10 yrs ago Post by Balena_Rex
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Balena_Rex *I wish I was I can I who*

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Double Post
Hidden 10 yrs ago Post by Balena_Rex
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Balena_Rex *I wish I was I can I who*

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(Note this is finished Now)
(15 unused cultural affinity points)
Warmongerers / Military Production: 3
Scientists / Research Income: 4
Theologians / Faith Income: 8

Race Name: Lunaras

Name of Faction: The Holy Kingdom of Luna

Government Structure: Theocracy (Like the Vatican)

Race Biology: Appearance, what do they breathe / drink / eat etc.
They drink a type of liquid found across there homeplanet and some of the surrounding solar systems called Cakocoka. They eat any meat they can get there hands on as long as it is not there own.
Appearance:

Cultural History: Should loosely reflect your cultural affinity stats, write out a story on how it got the way it is.
The Holy One and his close family stay on one palace on the home planet, Guarded by a group of special soldiers called Holy Guards. This Palace, which is really just a temple for the Holy one, is the largest building in there kingdom, some days it even reaches above the clouds. People say the original holy book of there religion, the Lunararora, is hidden in the palaces catacombs, and when a Holy One discovers it, that will mean the end of days. The distant family of the Holy one live around the Palace, while they are also on watch, they are not as closely watched as the Holy One himself. The Primary Population is Economic Involvers, so when they put there mind to it, they can boom.The Priests in training live in cities called citadels in which no connection to the outside world is allowed, these cities are dark, but when the priests finally pass training they may move to wherever they like and they may start the holy worshiping. Science, while not as important as Religion, is still a good practice, the typically studied things are how to prove the Heretics wrong, but they also research ways to make more money. Military, they don't really care about, but still, about 5% of the population are in the military, so if a war does break out, they should be prepared.
Social Structure: A social Hierarchy, with the leader, the top priest, at the top with the cardinals on the bottom, looks like this.

Reaction to Aliens: MUST BE CONVERTED, CONVERT EVERYTHING!

Having never seen a starry sky, write a first hand account of your race's explorer's reaction to seeing the densely packed vastness near the galactic core upon passing through the gate

The Discoverer ship flew towards the gate, hoping to see the other side. The Discoverer held the best scientists in there kingdom, these people not only wanted to see what was on the other side, but if there god was there waiting for them, with his embrace out. They thought about how the Heretics would despise them for proving them wrong, and how many wars would be broken out over the madness. But what they saw on the other side amazed them.

Lights, lights everywhere, blinking, pulsing, like little bulbs in the sky. This must be a message from the God, about how this is there final goal, these lights are what they need to harvest to summon him.

The scientists on the Discoverer where amazed, writing messages for the leader, this was it, this was all the proof they needed.
Hidden 10 yrs ago Post by null123
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Warmongerers / Military Production: 1
Scientists / Research Income: 10
Theologians / Faith Income: 4

Race Name
Rerans

Name of Faction:
The Reran Federation

Government Structure
Position in the the Reran Government is based off two things, contribution to the Federation as a whole as well as your level of intelligence. The leaders at the top have often made great contributions in the forms of advancing science and technology, as well as being vastly intelligent compared to the rest of the Rerans. The Government does have pretty much authority to do whatever they please, as if they were totalitarian. However this is rarely used, as the ideals of freedom and liberty have prevailed in Reran Society.

Race Biology
The Rerans are a physically frail race, the strongest not even reaching what could be considered average for a human. This does come with the advantage that however they are extremely intelligent, with even the most dumb of Revans still being what most races would consider above average. Their intelligence is often what most contribute to their quick rise technologically and socially.

Rerans are humanoid in appearance, having the standard two legs, two arms, two eyes, and a single mouth and nose. However unlike most other races their noses are two slits in their face, rather than cartilage projecting outwards. A Reran’s skin color is either a light blue or a yellow-green, hair and eyes can be anywhere within the visible spectrum, leading to some truly weird hair colors. Reran’s reach an average height that is a few inches below a human.

Rerans breathe a similar atmospheric combination to humans, as well as having a similar required temperature.

Cultural History:

Rerans heavily believe in the progress of science and society forward, and are also heavily passionate about working together as a whole for the good of all Rerans and the ideals of Unity and Equality. Their belief in the progress forward of science has lead them to sometimes abandon certain ethics to continue on the march of science, leading the Rerans to explore some questionable areas of science. Their belief in Equality has lead to having a no-discrimination policy very early on in their history, and females have never been forced into gender roles or discriminated against. Their ideals of Unity also lead to a society that works together really well, and as helped avoid conflict between Rerans in the past.

The Rerans also believe in peace, and rather than accomplishing it via force they believe it should be done through mutual cooperation. Despite this however the Rerans are not afraid to fight, and will often use their advanced technology as truly destructive weapons.

Their religion is a bit odd, they believe that their is some type of higher power but that he does not intervene in the affairs of the universe. Rather the best way to discover him and the truth to all things is marching forward science and progress.

The current culture currently exists due in part to their intelligence, and as a natural evolution of it. The current Reran Government as well as past Reran nations before they become the united Reran Federation today heavily reinforced the ideals everywhere, leading to it to become the dominant culture of the Rerans.

Social Structure
The Rerans do not really have a caste or class system like many other species, rather everyone is considered equal, and to get farther in society, you need to make great contributions and have a great intelligence.

Reaction to Aliens
Ever since the Rerans first entered the gate they have theorized about the possibility of other sentient species. Their main reaction is to hold position and attempt to establish a line of communication, via translating the alien’s language or space charades. After this they try to discover as much about them as possible, and attempt peaceful relations.

Having never seen a starry sky, write a first hand account of your race's explorer's reaction to seeing the densely packed vastness near the galactic core upon passing through the gate

Hidden 10 yrs ago Post by Zamiel
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Zamiel

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I will finalize all the remaining stuff and have ready a basic tech tree to go shopping from by late Monday or Tuesday. At that time I will put up an OOC, so we can get closer to starting up!
Hidden 10 yrs ago Post by null123
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Zamiel said
I will finalize all the remaining stuff and have ready a basic tech tree to go shopping from by late Monday or Tuesday. At that time I will put up an OOC, so we can get closer to starting up!


Will we be able to have our own custom techs? Because theres quite a few I would like to employ that I think might be excluded from the basic tech tree
Hidden 10 yrs ago Post by Zamiel
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Zamiel

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Yup, of course. Even at the very start you can do so, but I would advise waiting for mine to see what tier the stuff you have mind would fall under.
Hidden 10 yrs ago Post by null123
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Yeah I was planning to.
Hidden 10 yrs ago Post by Goldeagle1221
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Goldeagle1221 I am Spartacus!

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I like it and will join!
Hidden 10 yrs ago Post by Goldeagle1221
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Goldeagle1221 I am Spartacus!

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do we need a map
Hidden 10 yrs ago Post by Skylar
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Skylar

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Warmongerers / Military Production: 8
Scientists / Research Income: 5
Theologians / Faith Income: 2

Race Name: Mithran
Name of Faction: Mithran Dominion
Government Structure: In theory, an absolute monarchy. In practice, a system of landed (or orbital slot-holding) noble aristocracy handle day to day governance while the monarchy serves as a strong-yet-hands-off central authority, resulting in a more coalition-like framework as the interstellar era begins.

Race Biology:
The Mithran species resembles a number of variety of humanoid felines, majority ethnicities being foxkin, wolfkin, and lionkin. The Mithrans have a 9-1 female-male gender ratio, and a rapid rate of maturation where a pup grows to “adulthood” in nine years. Lifespan without medical intervention is 70 years, although a Mithran can expect to be vigorously active up to their last years without too much decay, barring injury or sickness.

Cultural History:
To sum up the Mithran culture: meritocratic militant hedonism.

The Mithran culture is centered around the concept of self-fulfillment. An individual’s priority should be self-satisfaction and self-fulfillment of their abilities and potential for good of the state and self. The result has been a society that embraces both high militarism and hedonism, holding the loyal and dutiful soldier with the same respect as a person able to enjoy high wealth and luxury. The pursuit of rank and glory on the battlefield is just as lofty a goal as becoming a successful businesswoman or tycoon and being able to enjoy sky yachts all day long, and many high-ranking individuals embrace both extremes of living insofar as it doesn’t interfere with their duties.

Mithran militarism has resulted in a partial melding of their industrial-military complex with common society. Military hardware is often repurposed for civilian tasks and vice-versa. Civilian cruise liners and yachts have military-grade power cabling and provision for quick refits for heavy weapons, while an entire line of military frigates double as megafreighters with mounting for heavy cargo pods or torpedo pods.

In general, the Mithrans prefer to build capital ships than escorts, and prefer big-gun battlecruisers and battleships over strike-craft carriers in combat. Crew training and quality is highly emphasized and a high priority issue in ship and military R&D over rushing new weapons or technology to the front. Training is rigorous, crew quarters must be ergonomic and comfortable for extended ops, and ships are built with large crew complements in mind for redundancy and high readiness. But conversely, the high responsibility work and combat conditions also result in slightly relaxed off-duty regulations.

Social Structure:
The Mithran Dominion are divided into social classes of nobility, middle-class, and lower-class. The classes of the middle and lower classes are largely built on wealth, social position, and access to luxuries, meaning fluid movement is not uncommon. Transition into and within the upper class elites and nobility is more complex however, and often strictly tied to meritocratic action either in combat or in political scheming.

Mithran males stand apart from the social hierarchy owing to their limited and protected status under the Imperial government. Males are expected to take more philosophical, scientific, or social professions in addition to serving as breeding mates under Imperial or clan matchmaking. Recently the gender wall is suffering some cracks due to high theoretical and technical knowledge required to run FTL drives and starships, resulting in some males branching into high-tech space industry or even military auxiliary roles.

Reaction to Aliens:
The reflexive mindset the Mithrans have towards aliens is “how can be make use of them?” Whether it is a militaristic exploitation mindset or hedonistic thrill-seeking perspective depends Mithran to Mithran. Most would lean towards the former.

Having never seen a starry sky, write a first hand account of your race's explorer's reaction to seeing the densely packed vastness near the galactic core upon passing through the gate: WIP
Hidden 10 yrs ago Post by Balena_Rex
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Balena_Rex *I wish I was I can I who*

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Skylar said
Warmongerers / Military Production: 8Scientists / Research Income: 5Theologians / Faith Income: 2Race Name: MithranName of Faction: Mithran DominionGovernment Structure: In theory, an absolute monarchy. In practice, a system of landed (or orbital slot-holding) noble aristocracy handle day to day governance while the monarchy serves as a strong-yet-hands-off central authority, resulting in a more coalition-like framework as the interstellar era begins.Race Biology: The Mithran species resembles a number of variety of humanoid felines, majority ethnicities being foxkin, wolfkin, and lionkin. The Mithrans have a 9-1 female-male gender ratio, and a rapid rate of maturation where a pup grows to “adulthood” in nine years. Lifespan without medical intervention is 70 years, although a Mithran can expect to be vigorously active up to their last years without too much decay, barring injury or sickness.Cultural History:To sum up the Mithran culture: meritocratic militant hedonism.The Mithran culture is centered around the concept of self-fulfillment. An individual’s priority should be self-satisfaction and self-fulfillment of their abilities and potential for good of the state and self. The result has been a society that embraces both high militarism and hedonism, holding the loyal and dutiful soldier with the same respect as a person able to enjoy high wealth and luxury. The pursuit of rank and glory on the battlefield is just as lofty a goal as becoming a successful businesswoman or tycoon and being able to enjoy sky yachts all day long, and many high-ranking individuals embrace both extremes of living insofar as it doesn’t interfere with their duties.Mithran militarism has resulted in a partial melding of their industrial-military complex with common society. Military hardware is often repurposed for civilian tasks and vice-versa. Civilian cruise liners and yachts have military-grade power cabling and provision for quick refits for heavy weapons, while an entire line of military frigates double as megafreighters with mounting for heavy cargo pods or torpedo pods.In general, the Mithrans prefer to build capital ships than escorts, and prefer big-gun battlecruisers and battleships over strike-craft carriers in combat. Crew training and quality is highly emphasized and a high priority issue in ship and military R&D over rushing new weapons or technology to the front. Training is rigorous, crew quarters must be ergonomic and comfortable for extended ops, and ships are built with large crew complements in mind for redundancy and high readiness. But conversely, the high responsibility work and combat conditions also result in slightly relaxed off-duty regulations.Social Structure:The Mithran Dominion are divided into social classes of nobility, middle-class, and lower-class. The classes of the middle and lower classes are largely built on wealth, social position, and access to luxuries, meaning fluid movement is not uncommon. Transition into and within the upper class elites and nobility is more complex however, and often strictly tied to meritocratic action either in combat or in political scheming.Mithran males stand apart from the social hierarchy owing to their limited and protected status under the Imperial government. Males are expected to take more philosophical, scientific, or social professions in addition to serving as breeding mates under Imperial or clan matchmaking. Recently the gender wall is suffering some cracks due to high theoretical and technical knowledge required to run FTL drives and starships, resulting in some males branching into high-tech space industry or even military auxiliary roles.Reaction to Aliens:The reflexive mindset the Mithrans have towards aliens is “how can be make use of them?” Whether it is a militaristic exploitation mindset or hedonistic thrill-seeking perspective depends Mithran to Mithran. Most would lean towards the former.Having never seen a starry sky, write a first hand account of your race's explorer's reaction to seeing the densely packed vastness near the galactic core upon passing through the gate: WIP


Heretic!
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Skylar

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Balena_Rex said
Heretic!


Your faith will meet my firepower. Lets see who wins.
Hidden 10 yrs ago Post by Goldeagle1221
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Warmongerers / Military Production: 0
Scientists / Research Income: 1
Theologians / Faith Income: 14

Race Name: Munus (The Muni)
Name of Faction: Pax-ra
Government Structure: tetrarchy
Race Biology:

The Muni are human like in stance, anatomy(two legs, two arms, hands) and posture, but tend to be taller and usually lean (with exception). Their bodies are bare and wrapped in milky white, soft skin able to feel heat differences in immediate areas. Also they have sensitive black whiskers jutting from their joints, down their back and neck, and behind their ears, females are the only gender able to grow hair elsewhere, on their heads like an average human. Their eyes are like dark polished jet that reflect aggressively when light is shined upon them. A Munus’ teeth are numerous with long sharp front teeth, perfect to ripping and grabbing, while the back are harp as well but much more for sinking into food and working already bitten off bits of food, this of course reflects a once very aggressive appetite, ironic to the graceful Muni’s peaceful, passive nature. Their native lands are thick with smog and gase, giving the area a seemingly endless night and causing the Muni to adapt with their feeling whiskers, heat sensitive skin and nocturnal eyes, but also with filtered lungs that are able to take quite a smoky beating.

Their muscular structure is not amazing, but it is impressive. The average human has an awesome endurance provided by a hard hunting past involving days of uninterrupted movement and exertion, while the Muni in contrast live in a relatively shaded and hard to see enviroment, making quick, powerful movements more favorable than tough long lasting abilities, causing the Muni to have piston stength movements, unbelievable acrobatics agility and swift grace, but to tire quickly physically, and have extremely low pain tolerance.

Cultural History: The Muni are nocturnal hunters by nature, and being equipped with some of natures finest genetics for hunting, they never sought outstanding amounts of technology, and with their easily tired physical prowess, long violent excursions from sports to war, never interested the seemingly lazy civilization. Despite their deadly night prowls they consider themselves peaceful, content, and happy, having everything they would ever need. In their amazingly large amounts of free time due to the settled peace they focused their energy more on thought, but not of research and science, but of philosophy and religion.

The Muni have a complex religious system honed to a sharp point, and recognize it in every second of their life. The general themes are love, and compassion. Since they have super sensitive skin and able to actually feel those around them with every inch of their bodies, they have grown extremely social, emotional and revere friendly interaction, commonly hugging and physically touching complete strangers. The central idea of Muni belief is a oneness with all and the belief of an “I” to be foolish, thus giving birth to a very close and friendly civilization, one of long open debates and friendly chats of many Muni hugging, rubbing, and holding each other in public forums, or traditional social bond making hunts, where the prey are revered and felt guilt for after the demise, a divine comedy of life.

Social Structure: On their warm dark nocturnal planet of gas and smog, the Muni have developed a strong sense of family, tending to live together in large houses usually connected to a neighboring family. Forums are the center of the social structure, and where the Muni discuss new ideas they pondered in recent meditations. Public baths are also pretty popular, and public nudity is hardly offensive in them, as the Muni tend to wear very little to begin with on account of their sensitive skin and whiskers.

The four leaders represent the voices of the Muni and are descendants from a long uninterrupted forum appointed leaders, who prove themselves on more dangerous hunts and through many religious rites until the major forums of the largest cities are satisfied, but otherwise the government is quite lax.

Reaction to Aliens: Probably a hug, or run away into some smog somewhere and hide.

Having never seen a starry sky, write a first hand account of your race's explorer's reaction to seeing the densely packed vastness near the galactic core upon passing through the gate: "Holy shit."
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