[b]Name:[/b] [hider=Identity]Abe no Seimei[/hider] [b]Class:[/b] Caster [b]Gender:[/b] Male [hider=Appearance:] [center][IMG=http://www.imagesup.net/?di=11141635691514] ~Height: 174cm~ ~Weight: 57kg~ ~Physical Age: 25[/center][/hider] [b]Birth and Death Dates:[/b] February 21, 921 – October 31, 1005 [b]Alignment:[/b] Lawful Neutral [b]Personality:[/b] Caster is a fastidious in manner and subdued in bearing. The concept of rectitude holds a great deal of importance to him; the idea that there is a proper way for things to be, and that people should strive to achieve and maintain this state. He has a great love of riddles, puzzles, and other sorts of mental exercise; as well as the 'simpler' pleasures of the world, like well made food and pretty flowers. He has a great deal of wisdom on a broad range of subjects, but this is a two-edged sword in that it can be quite difficult to convince him that he's misjudged something when he's actually wrong about it. [hider=Biography] ~[URL=http://www.wiki.samurai-archives.com/index.php?title=Abe_no_Seimei]Abe no Seimei[/URL] ~[URL=http://en.wikipedia.org/wiki/Kuzunoha]Kuzunoha[/URL][/hider] [b]Weapon:[/b] Caster uses magic, and not the swordmage type. No sharp or pointy things for him. --- [b][u]Parameters:[/u][/b] Strength: E Endurance: E Agility: C Mana: A+ Luck: A --- [b][u]Class Skills:[/u][/b] [i]Item Construction[/i], Rank C The skill to manufacture magical items. Caster specializes in the construction of Omamori (charms that confer a generally defensive effect on the bearer) and Ofuda (paper talismans that store a particular spell and a quantity of prana to power it). [i]Territory Creation[/i], Rank A The skill to build a special terrain that is advantageous to oneself as a magus. Creation of a "Temple", which is superior to a "Workshop", becomes possible. --- [u][b]Personal Skills:[/b][/u] [i]Hōjutsu[/i], Rank B Hōjutsu is the other name given to the Thaumaturgical Theory of Onmyōdō, a variant of the Chinese school of Thaumaturgy that uses the concept of yin and yang as foundation. The predominant system of Magecraft in Japan, it is ideologically incompatible with the Western schools of Thaumaturgy. It is a system that excels at divination, curses and the like. Its most famous practitioner was Abe no Seimei. Caster's mastery can be considered well beyond the scope of modern magecraft. [i]Divinity[/i], Rank A Caster is the son of Kuzunoha, the Inari Okami of Shinoda. --- [hider=Noble Phantasm] [i]Name:[/i] Juuni no Shinshou [i]Title:[/i] Twelve Heavenly Generals [i]Rank:[/i] A [i]NP Type:[/i] Anti-Army [i]Range:[/i] 1-30 [i]Maximum Number of Targets:[/i] 12 The highest level Shikigami spirits that Abe no Seimei was said to command. The summoning of the true celestial spirits of the twelve cannot be actualized in this age. Rather, the Shikigami Caster summons are vessels prepared and provided in accordance with the twelve earthly branches of the chinese zodiac; in a manner similar to the class vessels that the grail provides to servants. The twelve are Ne (Rat), Ushi (Ox), Tora (Tiger), U (Hare), Tatsu (Dragon), Mi (Serpent), Uma (Horse), Hitsuji (Ram), Saru (Monkey), Tori (Cockerel), Inu (Hound), and I (Boar). When they materialize the twelve appear as humans physically reminiscent of their associated animal. These Shikigami assist Caster, aiding him in his spellcraft, providing reconnaisance and defence. Each spirit has an associated season, planet, time of day, direction, element, lucky and unlucky numbers, and lucky and unlucky colors. Individually and without considering circumstantial bonuses, they are not very powerful. When used with careful forethought however, their full potential can be eked out. Because of these variable conditions, Juuni no Shinshou has the potential to be either very weak or very strong. Due to the mana requirements of the shikigami, only a few can be materialized at any given time. Each shikigami has a bonus parameter hierarchy. When they've met 1 circumstantial bonus condition they receive a rank-up in the first paramter in their hierarchy, when they meet a second condition they get a rank up in the second parameter, and when they've met a third condition they get a rank-up in the third parameter. I really doubt we'll ever come to a situation where more than 3 circumstantial modifier apply at a given time, but in that case the hierarchy would roll back to the beginning (so for example 4 circumstantial bonuses would give 2 ranks up in the 1st parameter, and 1 rank up each in the second and third parameter). The unlucky numbers and unlucky colors work the opposite way that the bonus circumstances do. If their unlucky color or number factors into a situation meaningfully, it either A) cancels out a single bonus circumstance in effect or, if there are no bonus circumstances currently in effect, B) applys a rank-down to the first parameter in the hierarchy. [Hider2=Rat] Strength: D Endurance: D Agility: C Mana: E Luck: E Heirarchy of Circumstantial Bonuses: Agi > Str > End Weapon: Kama Lucky Colors: Blue, Gold, and Green Unlucky Colors: Yellow and Brown Lucky Numbers: 2 and 3 Unlucky Numbers: 5 and 9 Time of Day: 11pm to 1am Direction: North (0°) Season: Winter Element: Water Yin/Yang: Yang Planet: Mercury [/hider2] [Hider2=Ox]Strength: C Endurance: D Agility: D Mana: E Luck: E Heirarchy of Circumstantial Bonuses: End > Str > Agi Weapon: Tetsubo Lucky Color: Red, Blue, and Purple Unlucky Color: White and Green Lucky Number: 1 and 9 Unlucky Number: 3 and 4 Time of Day: 1am to 3am Direction: North-Northeast (30°) Season: Winter Element: Earth Yin/Yang: Yin Planet: Saturn[/hider2] [Hider2=Tiger]Strength: D Endurance: D Agility: C Mana: E Luck: E Heirarchy of Circumstantial Bonuses: Str > Agi > End Weapon: Tekagi-Shuko Lucky Color: Blue, Grey, White, Orange Unlucky Color: Golden, Silver, Brown, Black Lucky Number: 1, 3, and 4 Unlucky Number: 6, 7, and 8 Time of Day: 3am to 5am Direction: East-Northeast (60°) Season: Spring Element: Wood Yin/Yang: Yang Planet: Jupiter[/hider2] [Hider2=Hare]Strength: D Endurance: D Agility: C Mana: E Luck: E Heirarchy of Circumstantial Bonuses: Agi > End > Str Weapon: Tonfa Lucky Color: Red, Pink, Purple, Blue Unlucky Color: Dark Brown, Dark Yellow, White Lucky Number: 3, 4, and 9 Unlucky Number: 1, 7, and 8 Time of Day: 5am to 7am Direction: East (90°) Season: Spring Element: Wood Yin/Yang: Yin Planet: Jupiter[/hider2] [Hider2=Dragon]Strength: C Endurance: D Agility: D Mana: E Luck: E Heirarchy of Circumstantial Bonuses: Str > End > Agi Weapon: Bishamon Yari Lucky Color: Golden, Silver, Gray Unlucky Color: Red, Green, Purple, Black Lucky Number: 1, 6, and 7 Unlucky Number: 3, 8, and 9 Time of Day: 7am to 9am Direction: East-Southeast (120°) Season: Spring Element: Earth Yin/Yang: Yang Planet: Saturn[/hider2] [Hider2=Serpent]Strength: C Endurance: D Agility: D Mana: E Luck: E Heirarchy of Circumstantial Bonuses: Agi > Str > End Weapon: Naginata Lucky Color: Red, Light Yellow, Black Unlucky Color: White, Golden, Brown Lucky Number: 2, 8, and 9 Unlucky Number: 1, 6, and 7 Time of Day: 9am to 11am Direction: South-Southeast (150°) Season: Summer Element: Fire Yin/Yang: Yin Planet: Mars[/hider2] [Hider2=Horse]Strength: D Endurance: D Agility: C Mana: E Luck: E Heirarchy of Circumstantial Bonuses: End > Agi > Str Weapon: Nagamaki Lucky Color: Brown, Yellow, Purple Unlucky Color: Blue, White, Golden Lucky Number: 2, 3, and 7 Unlucky Number: 1, 5, and 6 Time of Day: 11am to 1pm Direction: South (180°) Season: Summer Element: Fire Yin/Yang: Yang Planet: Mars[/hider2] [Hider2=Ram]Strength: D Endurance: C Agility: D Mana: E Luck: E Heirarchy of Circumstantial Bonuses: End > Str > Agi Weapon: Masakari Ono Lucky Color: Green, Red, and Purple Unlucky Color: Golden and Light Brown Lucky Number: 3, 4, and 9 Unlucky Number: 6, 7, and 8 Time of Day: 1pm to 3pm Direction: South-Southwest (210°) Season: Summer Element: Earth Yin/Yang: Yin Planet: Saturn[/hider2] [Hider2=Monkey]Strength: D Endurance: C Agility: D Mana: E Luck: E Heirarchy of Circumstantial Bonuses: Agi > End > Str Weapon: Bo Staff Lucky Color: White, Golden, and Blue Unlucky Color: Red, Black, Grey, and Dark Brown Lucky Number: 1, 7, and 8 Unlucky Number: 2, 5, and 9 Time of Day: 3pm to 5pm Direction: West-Southwest (240°) Season: Autumn Element: Metal Yin/Yang: Yang Planet: Venus[/hider2] [Hider2=Cockerel]Strength: D Endurance: C Agility: D Mana: E Luck: E Heirarchy of Circumstantial Bonuses: End > Agi > Str Weapon: Ju-Monji Yari Lucky Color: Golden, Brown, Brownish Yellow, Yellow Unlucky Color: Green Lucky Number: 5, 7, and 8 Unlucky Number: 1, 3, and 9 Time of Day: 5pm to 7pm Direction: West (270°) Season: Autumn Element: Metal Yin/Yang: Yin Planet: Venus[/hider2] [Hider2=Dog]Strength: C Endurance: D Agility: D Mana: E Luck: E Heirarchy of Circumstantial Bonuses: Str > Agi > End Weapon: Daishō Lucky Color: Green, Red, and Purple Unlucky Color: Blue, White, and Golden Lucky Number: 3, 4, and 9 Unlucky Number: 1, 6, and 7 Time of Day: 7pm to 9pm Direction: West-Northwest (300°) Season: Autumn Element: Earth Yin/Yang: Yang Planet: Saturn[/hider2] [Hider2=Boar]Strength: D Endurance: C Agility: D Mana: E Luck: E Heirarchy of Circumstantial Bonuses: Str > End > Agi Weapon: Ōtsuchi Lucky Color: Yellow, Grey, Brown, Golden Unlucky Color: Red, Blue, Green Lucky Number: 2, 5, and 8 Unlucky Number: 1, 3, and 9 Time of Day: 9pm to 11pm Direction: North-Northwest (330°) Season: Winter Element: Water Yin/Yang: Yin Planet: Mercury[/hider2][/hider]