[quote=Katabasis] Hmm, that's a little disappointing, but ultimately for the best, in all likelihood. The Vertibirds do appear to be rather powerful in a relative sense, so I completely understand where you're coming from. Unfortunately, however, that leaves me unable to field half of my force, as a portion of my units traversing the land itself would eliminate the purpose of an air cavalry unit.I know it isn't really my place to make a counter-offer, but do you think that you could perhaps allow me to have five functional Vertibirds at the start, rather than four? If that were the case, I could at least deploy Troop A, which honestly wouldn't too much of an issue. If you're more worried about the firepower, I could say that only four of the five Vertibirds are combat-capable at the moment, and that one of the aircraft's weapon systems are down. It seems rude asking for an extra Vertibird after you plainly stated that the presence of a serious air unit in the Republic made you uncomfortable, but it'd be nice to have just one more. If you say no I can rearrange my organization a bit with relative ease, so don't feel pressured.As for the Headquarters Sheet, it will be in along with the General Sheet either today or tomorrow. I wasn't looking to be accepted yet, I was just checking for see if things checked out so far. [/quote] I'm a reasonable fellow, as are you it seems. Being a reasonable fellow goes a long way with me, so I'm going to restore your vertibirds. Having done a little research, I've found a way for you to keep your air mobility. There are two known variants, according to the wiki. Later, custom variants can be something you can work towards. To quote the wiki: "There are two known versions of the craft used by the Enclave: A transport-oriented version with a glass canopy, six legs, a large cargo bay, and seven blades on each rotor to provide extra lift. A dedicated gunship version with a more heavily armored hull, four-bladed rotors and four retractable landing struts as well as greater maneuverability. This is the variant in use by the Enclave Remnants and the Enclave operating in the Capital Wasteland." How about, having 2 gun-ship versions, and 6 transporters? That way you have your mobility, with some added firepower. Two units, with a gunship and 3 transports for ferrying the troops. How does that sound? [quote=Darcs] Question; Did you have an experiment idea for Vault 59 or is it up to me? [/quote] What you find in there, is entirely up-to you. However, there should be plenty of supplies to be found, given that the area is ghoul infested and so it's unlikely any one else has yet gained entrance to it.