Why are we discussing C1000 in an RP that (I pray) will never see it anyway? That aside, I won't be signing up for this RP, but I do plan to stick around. I want to contribute to the custom cards database periodically and help other users with their own custom cards, but the former will have to wait since - as I said - YCM's having problems. EDIT: Other than the "Tribute monsters to add counters" effect on Immortal Skull Knight, and his effect enabling him to banish Spell/Traps as well as monsters, they don't seem [i]too[/i] ridiculous... To balance them out, I'd add a "Once per turn" clause on the adding counters effects of both cards, or in Knight's case, remove that effect altogether. Otherwise, that effect becomes outrageously abusable with zombies, Hieratics, and Infernities to a lesser extent. If you go that route, perhaps make it so that Knight can use his one counter to avoid a destruction [i]or[/i] banish any opposing card, but indefinitely rather than just for that one turn (think BLS).