Hidden 10 yrs ago Post by WilsonTurner
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True.

Do let me know when I can post.
Hidden 10 yrs ago Post by TwistedSun
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WilsonTurner said
How the do I have 6 votes for me to stay, and none against or abstaining? I thought I pissed everyone off!Um... How many people are there, anyways, in the rp?There's...1. Iscandarian 2. Septonian 3. Terran4. Nouvellian5. Valkian6. Hivemind, Replacement of7. Sazjhak [I'm sorry I still can't spell it right ;-;]8. Etherals9. Merfolk [can't remember them either]10. Um... that's it, right? Disregarding dropped players and/or unaccepted apps.So I have majority. o.oI was under the impression that my criticism and assholery generally pissed all off. Either Abroe touched the hearts, my dialogue concerning KeyGuy leaving did, or me promising to shut up won.


You shattered my feelings...
Hidden 10 yrs ago Post by WilsonTurner
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My apologies, I shall add in the Turians-as-by-a-different name
Hidden 10 yrs ago Post by Apollo26
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I guess my special forces guys are easy to find..........ill just move past it
Hidden 10 yrs ago Post by TehAlphaGamer
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I've been gone for so long did the RP even go anywhere or are we still arguing.
Hidden 10 yrs ago Post by Keyguyperson
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Monkeypants said
Naru-Sen Vaursa The Capital world itself is a world slightly larger than earth with a slightly higher gravity. The world has a purple hue to it due to a large purple nebula cloud that is nearby. The cloud itself is remnants of a gas giant that was knocked off course by a huge asteroid, propelling it towards the star itself. Many wonder what the system would look like today had that asteroid not pulled the Giant off course.Aside from the two galaxies, it is exists as a small area consisting of seven worlds. Two of which are heavily populated. In excess of twenty five Decillion. As a official census has been tried and failed thousands of times, the general community believes this to be the general number but many speculate it is far more. The Hau covenant is vast, panning two entire galaxies. The Hau employ a super way-gate to a new location to begin spreading the word of the Hau. This gate is an extremely powerful worm-hole that connects to pre-set defensive points inside the far distant Hau empire territory. The gateway has the potential to bring hundreds of thousands of objects from point to point in a matter of hours. Even if one point is destroyed, any craft already travelling to that point will arrive as if the gate was still functional, although they would be stranded. Hau military forces are always striving to have the most top of the line technology that one could think of along side keeping things simple and flexible.Like their navy, the army is prided on being strong and mobile , a necessity to protect and project power over such a large territory. A benefit from having such a large territory and many different races thinking together is sheer scientific potential, allowing many exotic technologies to come around and with the resources available, both raw and refined, enables it to function as a economic powerhouse. It's hard to define a nation so vast that doesn't have the specific warlike or pacifist traits. National Socialist Meritocracy/Timocracy. Each member nation has a total of four seats in a senate. Above the senate is a head of state titled a matriarch, which functions much like a president but is revered more like a queen figure. A general mix between socialist and capitalist mindsets. Basic necessities are provided by the government however commodities are purchased and sold over a free market system.The nation itself has many races and with them, many religions. There is no one majority religion and the government proper only does not swear by any particular one. They generally believe that each person must swear fealty to the nation itself. Some say that the undying loyalty to the Hau Covenant cause is a religion onto its own.There are three primary member and three lesser races currently though the Hau are still the dominant and most numerous making up just over 43% of the total population.All the races have a natural life span but many have surpassed it due to biological engineering and other augmentations. Immortality is well doable but many Hau still value a limited life, to better value the time you have. The Hau race has dominated the Covenant from day one. Their beliefs on personal and family honor as well as undying duty to the Covenant itself has shaped every aspect of any members people so far. The Hau Covenant itself has a strict moral code revolving around personal and societal honor. The more one accomplishes in life, the better that ones life will be. As all people have basic provisions guaranteed, those with high 'morals' would have the manors and estates, The ones with high standing within the military due to actions, are the ones that captain their star ships and lead the armies. The ones with no honor from committing crimes are normally relocated to mining facilities where they have a single chance to regain their honor. If that fails, they usually find themselves in a dark hole in some corner of the nation. Even though they may be mourned by family, families know that the nations well being comes first.Hau technology in general has always advanced from military applications. The Interactive holographic displays used in homes for streaming news or entertainment was originally a high end ship damage control system, to give crews a actual visual of the area before going in or for salvage teams unsure what to look for inside a ship. 'Matter Replicators' that can turn basic powdered ingredients into a full blown meal within a minute, came from a solution to ship food supply problems. Even the way-gate systems Hau use for transportation is based on earlier military rapid response technology.Below is more prolific technologies that the Hau have developed for their continued advance across the stars.Hau forces are very numerous and possess potent weapons of war, coupled with a huge economy and access to every resource necessary, makes them a true force to be reckoned with but with that force, is always the drawbacks. Its huge borders is the biggest of those drawbacks and early on, it was obvious that rapid response forces were the only way to bolster system defenses. These rapid response fleets are usually full strength fleets that most nations would field but are far more mobile due to the type of warships the Hau employ. That, along side posted system defenders, usually fleet strength as well, give systems a chance to survive. A typical Hau fleet consists of 400 individual combat vessels. This is split in to four battle groups of 100, which, at the direction of that fleets admiral, can be split in to any number of individual task forces, depending on the mission. Currently, there is only one full strength fleet in the current galaxyAlong with those fleets, are various static defenses. Everything from tiny gun drones to massive carrier sized battle stations protect the systems themselves. The Hau also have various defenses deployed in the harder to detect areas, like blank star systems and nebula's as sensors have a harder time in them. The vast area of space however, has fewer defenses but with that area much easier to scan, rapid forces are able to be deployed before a fleet travelling "in the open" would arrive. There are larger defensive concentrations along certain borders that the Hau deem tactically important.When humans were looking to the stars, the time of realization that they weren't gods but rather bodies far off, when they discovered that their world was not the center of the solar system, The Hau were already landing on their first moon to use as a spring board to the rest of their system. It's well known among Hau that the expansion into space could have occurred decades sooner but they had a problem bigger than any doomsday weapon at the time, Males.During the Hau's long history, the males lead it down the path of destruction. During a final battle of what would be a seventh world war and millions lay dead over the course of ten years, an unlikely uprising came about. Females rose from the ashes and with a quick and heavy-handed action, took down most of the major nations. The males weren't happy and as they were prone to extreme violent reactions, tried to take their world back. It was futile though as females at this point, after so many had died, outnumbered males three to one. The males were eventually, over many generations, sidelined to a role of mating utility and after a few more decades, somewhat rose to a better social status. The females however, had every right to veto anything a male would do and males were also not allowed to be in any position of power.With the females in charge, many weapons of mass destruction were dismantled and the world basked in an unbelievable unity and with it, came quick expansion to space. With the resources of the solar system at their command, Hau spread like wild fire through their immediate region of space. sleeper ships would fly many light years to reach a new world, to spread the Hau's influence. As technology progressed, they discovered and created many new technologies like the way-gate systems to spread further. As they continued to conquer and consume races and nations in to their own, the Hau became determined to conquer all that they could see through many means available. The initial being mentally, to convince others to join the Hau peacefully. As the Hau's endeavor continues, a choice is made depending on a number of criteria if a military force is needed to conquer the remaining nations. Aside from their home galaxy, they have successfully conquered one and now have their eyes set on a new one. Pioneers arrives recently and have constructed a long range super Way-gate but have not activated it yet as it may attract attention as it would be detectable from halfway across the galaxy.


Accepted, while extra-galactic species are kinda sorta a taboo here, from your PM I trust that you will maintain a certain level of balance.

Isotope said
Faction: Union of Cooperative Free Peoples Democratic Socialist RepublicsSpecies: PravdianDescription of government: Single Party State. The Great Peoples Party reinforces the great ideals of equality and prosperity by recruiting only from the ranks of the peoples military and leads the nation through a congress where all members are granted an equal vote save for the party leader who is granted half the votes of the rest of congress.Description of military: The proud People’s Army is the second most important institution in the UoCFPDSR. Mandatory for all individuals fifteen and up for a minimum term of twenty years the organization serves as the economic and technological backbone of the nation. The Army is composed of one Grand Division per planet and is in a constant state of expansion as is necessitated by the Unions vast military industrial complex. As a result often planetary military leaders are judged by the size of their armed forces.Technological Overview:Instant or “flash” printing is a sort of 3D printing where all construction is done in less than one millisecond. Instant Printers are a common sight in all civilian and military aspects of Union space and are used for everything from food to munitions. Instant printers are not the most advanced construction technology in Union space but they generally are the most widely used as their simplicity makes them easy to use and easy to fix compared to significantly more advanced machinery.While commonly called paint the Nanomachine coating used in Union construction is something significantly more potent. It is a coating of specialized Nanomachines that after being added to a materiel can manipulate it and itself to self-construct the rest of a larger structure in the presence of other coated parts. As a result Union ships can self-repair; using Nanomachine paint to replace parts destroyed by battle or if the damage is very extensive cannibalize other unimportant parts to make more Nanomachine paint to fix the important ones. Nanomachine paint however is used in a smaller civilian role too, all construction not covered by printing has been supplemented by “part dumping” and allowing Nanomachine paint to quickly assemble the parts. This has made Union industry extremely efficient. The Absorption Shield is a Union state secret and the primary defense on all their vessels. Acting as an energy sponge the shield absorbs all the kinetic or direct energy put into it until it reaches full capacity and falls in a powerful discharge of energy. The energy discharge would be a catastrophic explosion if not for limiters making it a slower process of constant discharge. The Shield can be brought back up after this, but not until a suitable time has passed for the energy banks to entirely discharge. Local shields work by the shield being a multi-layered construct, with one large general shield over the ship’s hull and one to two shields above this that only activate after an incoming threat is detected, minimizing strain on the main shield and providing a sort of means to maintain the main shield’s integrity through extended battle by the first and second layers discharging and covering for each other if there are two outer layers. If the incoming fire is not concentrated this means of taking the damage and discharging while the other shield takes the hits can be maintained indefinitely so long as the shield has local outer layers. As a result volume of fire and concentrated fire are the most effective means of countering absorption shields of two local layers. Single local layer shields are more vulnerable to large singular hit weapons that can drop the local shield and leave the general layer exposed, however if the volume of fire is too low from even a large weapon the general shield and the local shield can swap out similarly to the two local shield system. This however leaves the ship proper exposed to fire for a split second. Currently three shield layers, two local and one general, is the effective maximum before energy discharges of the first layers begin to influence the general layer and cause a drop of all shields. A variant of the systems used on ships, walkers and medium to large mechs often make use of the M-LAS as it is called. Lacking any general shield the M-LAS operates with only a low power version of the first local shield used on ships. Activating to intercept incoming munitions the M-LAS operates identically to its larger ship borne counterpart, however lacking a general shield the M-LAS is more vulnerable to sneak attack or mines, if the attack cannot be anticipated an impact against the armour of the mech or walker is unavoidable. The M-LAS however encounters a problem less present in space, the energy discharge. The M-LAS as a result can run in two modes, a common mode that flares the energy into the sky when the M-LAS reaches maximum, this can obviously reveal a combatants position. The second mode deactivates the M-LAS at 99% capacity; this is risky as a hit to the M-LAS would result in a massive energy dump. However this mode is still somewhat popular among risk takers as mech and walker pilots have been known to use the M-LAS as a bomb in this mode, giving them another munition if they are in trouble. Usually however the M-LAS is simply dumped or thrown far away after it reaches 99% in this mode when it is used by the general soldier. The Neutron Cannon is a powerful energy weapon that works though a simple means. Stripping neutrons from high atomic number elements through the use of a powerful Neutron generator and forcing those highly concentrated neutrons as well as the associated products into an accelerator that fires them at relativistic speeds. The Neutrons in this state are free and as a result they are underdoing neutron decay further increasing the impact energy of the weapon. Despite its already fearsome potential the Neutron Cannon has another secret, by pumping the gamma rays created during the stripping process into a Graser and focusing them into a containment beam the Neutron Cannon gains increased focus and coherence as well as a secondary beam. Needless to say this increases the precision and destructive potential of the weapon significantly. There also exists another type of Neutron cannon in use with the Union, this one utilized on the ground. In this smaller mounted weapon the same process as is used on ships is utilized. High atomic mass elements are stripped of neutrons and the cannon accelerates the free neutrons and other products while the graser contains the beam. However the difference in the ground variant is obvious enough, the destructive potential is considerably reduced simply because the beam must be slower and smaller in order to stay within power generation capacity. While the weapon is less useful than others in some atmospheres the other weapons used by the Union army more than compensate.A field generator installed on every ship is able to form a large bubble within which any ships exiting FTL are hit by an enormous energy feedback due to interference from the field. This feedback immense and proportional to the energy generation capabilities of the affected ship, the result is without fail complete destruction of the offending vessel. The device is largely used in battles to maintain formations and on occasion as a weapon if the exit location of an enemies FTL window is known in precise detail.This simple device can be mounted on missiles or ships and projects a field that causes an excruciating pain resulting from every pain receptor firing at once to users of psychic, psionic, or “magical” abilities when said abilities are used within its radius of effectiveness, magic use attempting to circumvent that restriction usually initiates a worsening of the effect where other nerves are fired, often causing heart failure. Used as a frontline defense both on the ground and in space against races with abnormal abilities the MID has a long history of success.This machine affectionately known as “Mad Bobushka” is a killer for any massive body like a planet. Generating vast amounts of random exotic matter whose interactions with conventional matter cause unpredictable and devastating effects the machine only shuts down when the reaction reaches a maximum, by this point the damage to most planetary bodies is irreversible.Cultural Overview: All cultural aspects of the Union are focused on spreading the dream of peace and equality. The military serves as the heart of culture moving forth as a valiant sword to cut away the capitalist and structured societies of lesser states and replace them with the great message of quality for all and that all people work for a nation that works for them, anything that benefits the nation benefits the people. This is taken very seriously and has become almost religious as a belief due to generations of teachings.History:The Union began when the Pravdian empire, a society rich with injustice and ruled by monarchs underwent the Great Peoples Revolution. The empire began to collapse under the popular evolution almost immediately and soon the great Chancellor leader of the party was the only ruler the people would salute. Though the early days of the Union were hard soon the grand army rose and times became a serious of great wars, the dream of continuing the revolution was alive.Now the Union is vast and commands many species and systems and on occasion goes to war to liberate the oppressed proletariat and incorporate another race into the fold.Other: None


It's not normally a requirement, but could you give us some ship numbers? Just wanting to make sure that your military isn't insanely overpowered.

Also, Rouge, you can resume posting now. I'll have to keep the Dracs banned though, I think that they were a mistake on my part and on yours.
Hidden 10 yrs ago Post by Isotope
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Any realistic numbers estimate would require a numbers estimate from all players to ascertain the basic scale of combat within the RP, add to that the dynamic nature of a military industrial complex (Do i include mothballed ships? Older models in reserve? Is production capacity a factor?) and a statement of numbers becomes nigh impossible.

Lacking all of that I would hazard the statement "As many as is relevant and realistic in the given situation"
Hidden 10 yrs ago Post by WilsonTurner
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Well, Isotope, I'm really unsure about most. The Valkians have, oh, nearly two dozen warships, but that's about it. They're each essentially Dreadnoughts, and while they don't have shields, they've got superheavy armor.

The Iscandarians, as best as I can tell, have a couple thousand warships. If each fleet is one hundred and one ships [101], and he has a vast amount of colonies and core worlds [vast as in a couple dozen or more], and it seems that he has at least one warfleet in orbit around every other colonial system, and two or more for every coreworld, then yeah, I'd say the Iscandarians have more than 2,000 ships.

The Saz. Lizardpeople whom I can never spell have fleets that number about 40, though they are a bit weaker. He has at least forty of these fleets, which bring his count up to sixteen hundred or more ships.

The Terran fleets have up to six hundred FTL-capable warships, and probably twice that in sublight-only ships confined to their various systems, total.

Damn, when I think about it, I really need to expand a bit. Their warfleets may not be able to pierce Valkian coreworld defenses, but they could certainly do damage... Nevermind, with that many ships, they'd overwhelm defenses. Most of the Valkian weapons are meant to fire against individual targets, not fleets.

Speaking of the military, I'm going to have the Valkians keep the captured Drac ship and its braindead crew, and still have a heavily damaged Explorer with the loss of a Varren. That'll give them a headstart on shields and new weapons.
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Isotope... Chaos might have to kill you... peace and equality through order and oppression...

LET ANARCHY RAIN!!! THE GOD'S WILL END YOU SWINE!!

(Interesting faction.. dunno who some of your special weapons will affect the warp as its a different dimension. )
Hidden 10 yrs ago Post by Monkeypants
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Fox, both isotope and I use a similarly functioning ftl hammer. Blocking any entry from any dimension.

FTL *J*ammer
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WilsonTurner said
Well, Isotope, I'm really unsure about most. The Valkians have, oh, nearly two dozen warships, but that's about it. They're each essentially Dreadnoughts, and while they don't have shields, they've got superheavy armor.The Iscandarians, as best as I can tell, have a couple thousand warships. If each fleet is one hundred and one ships [101], and he has a vast amount of colonies and core worlds [vast as in a couple dozen or more], and it seems that he has at least one warfleet in orbit around every other colonial system, and two or more for every coreworld, then yeah, I'd say the Iscandarians have more than 2,000 ships.The Saz. Lizardpeople whom I can never spell have fleets that number about 40, though they are a bit weaker. He has at least forty of these fleets, which bring his count up to sixteen hundred or more ships.The Terran fleets have up to six hundred FTL-capable warships, and probably twice that in sublight-only ships confined to their various systems, total.Damn, when I think about it, I need to expand a bit. Their warfleets may not be able to pierce Valkian coreworld defenses, but they could certainly do damage... Nevermind, with that many ships, they'd overwhelm defenses. Most of the Valkian weapons are meant to fire against individual targets, not fleets.Speaking of the military, I'm going to have the Valkians keep the captured Drac ship and its braindead crew, and still have a heavily damaged Explorer with the loss of a Varren. That'll give them a headstart on shields and new weapons.


The Iscandarians only have a 1010 ships, peeps just keep on stumbling upon the worlds that do have 24/7 fleets, and the only reason that particular core world has two is because one of the fleets hasn't been assigned somewhere yet so it's staying where it is.
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Monkeypants said
Fox, both isotope and I use a similarly functioning ftl hammer. Blocking any entry from any dimension.FTL *J*ammer


Only dimensions?

My FTL works in real space, so you might want to redefine that.

Also, I am quite happy that two socialist/communist nations are joining. Perhaps they'll be interested in an ideological alliance?
Hidden 10 yrs ago Post by WilsonTurner
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Unless it really does only work against dimensions, and there is yet to be a jammer for realspace FTL. You'd have a definite advantage with that- a system with plenty of those generators would make it impossible to be entered by Iscandarian or another similar nation, while you could zip about all the same.

Valkian drives are realspace, too.
Hidden 10 yrs ago Post by Monkeypants
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I was making a reference to mr fox in regards to the device blocking any separate dimensions as well. One would have to emerge outside the zone but can travel freely, albeit below light speed.

The device blocks all ftl due to the fields it emits that reduces motion to zero. The explanation is in the jammer hider but it does block real space ftl. The devices original purpose to begin with.

This does have one drawback, no one can use ftl in the zone. That field doesn't discriminate, no codes or super counter devices, this literally works via fundamental physics. (and magic can't override this either, explained on hider as well.)

Side note, this RP needs a legit nation dump. Makes referencing stuff really easy.
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^
Hidden 10 yrs ago Post by MrFoxNews
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Monkeypants said
I was making a reference to mr fox in regards to the device blocking any separate dimensions as well. One would have to emerge outside the zone but can travel freely, albeit below light speed.The device blocks all ftl due to the fields it emits that reduces motion to zero. The explanation is in the jammer hider but it does block real space ftl. The devices original purpose to begin with.This does have one drawback, no one can use ftl in the zone. That field doesn't discriminate, no codes or super counter devices, this literally works via fundamental physics. (and magic can't override this either, explained on hider as well.)Side note, this RP needs a legit nation dump. Makes referencing stuff really easy.


The warp doesn't exactly operate within the limits of physics :/ you'd probably to design a special variant of the weapon to deal specifically with warp incursions. You're nation probably doesn't know the warp even exists as it has only re-emergered in real space now after millions of years away.
Hidden 10 yrs ago Post by Isotope
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My FTL jamming system works similarly but quite separately, real space would be affected.

The jammer is simply feeding energy back into superluminal objects equivalent to the speed they are moving over lightspeed to bring them back to lightspeed. So if you are exiting from a window, wormhole, or are going superluminal in real space the jammer field will still interact with objects moving at superluminal speeds.

The issue is this, the fields are seriously dangerous simply due to the fact they cause enormous explosions when a vessel tries to infringe on the field, these are direct energy dumps working to slow the object to subluminal speeds. So my formations are always sparse given that suicide vessels from the enemy could try and use the field to their advantage, though sacrificing ships is rarely a good idea. Also, this limits all communication within the field to subluminal speeds.

As for my ship numbers, given that information i would say this is about what i have:

Outdated Reserve (Grounded, In Disrepair): ~320
Modern Surplus (Grounded, Mothballed): ~130
Modern Active Duty: ~1240

Now those numbers have a degree of reasoning behind them that I can explain in PM if you so request, that reasoning relates to doctrine, economic capacity, etc.
Hidden 10 yrs ago Post by WrongEndoftheRainbow
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Question. If I were to get accepted once my app's done, would this jammer stop the Sheromi's Alcuire drive? It works by shortening the distance required to travel, rather then reaching superluminal speeds.
Hidden 10 yrs ago Post by Isotope
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The field imposes a nonreal restriction, so within the field (which permeates multiple dimensions) an apparent restriction is placed upon moving objects.

So regardless of the laws a outside the field within the field a sort of light speed net exists that interacts with any object moving apparently faster than light. The field then feeds the necessary energy to slow the apparent speed of that object to lightspeed, in almost every case this release of energy is large enough to destroy the object.

So if you are shrinking the distance that would prove impossible within the "locked" or "enforced" laws of the field and as the object would move apparently faster than light against the "net".

So the field negates tactical use of FTL within a battle and strategic use around some planets so an attack has to commence outside the field and fight in.
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Got it, thanks for clarifying.
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