Got around to finishing my application [hider=Cider] [i][center][img=http://i.imgur.com/lUfp6Jh.jpg?1][/center][/i] --- [center][i]"Shut your punk mouth, kid." -Cider to many new members. Many. As in all.[/i][/center] --- [b][center]*Name:[/b] Erin Adkins [b]Username:[/b] Cider [b]*Age:[/b] 24 [b]Race:[/b] Human [b]Class and Level:[/b] Guardian Lvl. 90 [b]Subclass and Level:[/b] Animal Trainer Lvl. 90 [b]*Guild:[/b] Silver Sword [b]Background:[/b] Erin was the oldest out of 5 kids. Much older, in fact. She was 10 when the second child was born. Her mother was honest, and hardworking. Her mother's husband, however, wasn't quite. After Erin was born, her mother's husband left her because he didn't want to care for a "damn useless kid". Of course, Erin didn't know that she was called a "damn useless kid". She lived happily with her mother until another man showed up 9 years later. This man was friendly, kind, and hard-working. Erin's mother instantly fell in love, and after a brief dating stint, were married. They had their first kid together, then second, then third, then fourth. After that, the new father changed. He became like the first, and didn't work. Erin's mother didn't quite care, but Erin certainly did. After Erin did some detective work, she had figured out that her new father was cheating. She switched some phone numbers around, and her mother had gotten a call meant for the new father's mistress. The marriage shortly ended after that. With 5 kids, Erin's mother worked extremely hard. She was always away from home working, making Erin raise 4 other children. Erin didn't hate this, but she didn't like it either. More specifically, she wanted her mother to not work as hard. When Erin was 18, she started a job. She began to code programs for people who wanted them. Some illegal, some legal, some barely legal (18+). After a while, she was sitting on a pile of cash that would go directly to her mother. Her mother didn't work as hard after that, and they had enough money to raise all of the children in peace. Erin, with nothing to do since she didn't have the watch the children anymore, found a neat game called Elder Tale. She was instantly enthralled. She played it for long stints, with some coding in between. She managed to grab the name "Cider", and became well known on the Europe West servers. Nobody knew Cider before she was level 90 (and nothing was important), but she was a key player in the huge event "Take Back Ironhold". She was one of the chosen people to be on Party 1 for the raid, and did okay for most of the raid. Once they had finished, they had gotten to the raid boss: The Arcphage. This boss was nearly impossible for the raiders to complete. It had summoned too many enemies, which was a pain for the frontliners. Cider, with her skill in programming and managing the needs of children, began to think. She had started to balance the aggro out, commanding the rest of the tanks. By doing so, the damage dealers managed to kill the Arcphage. With their success only paved by Cider's skill, decided to give the Phantasmal-class drop to her, which had quickly become known as "Cider's Arcphage" With the armour, she had decided to go to Oisshe's Desert to find a new pet, as she had never had a permanent pet before. She had found an anomaly in the sand. Sand in the shape of a wolf seemed to be much darker than the other sand. She quickly ran towards it. It didn't move. It appeared to be lying on the ground. It couldn't have been dead, so she quickly gave it some Animal Feed, and some healing herbs. The animal lost its camoflauge, and recognized Sangria as their new master. Cider was approached by Raime and Tui, two old companions from the Take Back Ironhold event. They said they wanted to create a guild. Cider, guildless for a long time, decided to go and join them in the adventures. [b]*Personality:[/b] Cider is considered everyone's older sister in the guild. She is responsible, and, more often than not, helpful to the members. She does have a bit of a problem with her language, often telling people "Shut up kid", or "Fight me". She is honest, and works harder than Raime (According to Tui) to make the guild better. --- [b][u]Stats[/u][/b] [b]HP:[/b] 5 [b]MP:[/b] 4 [b]STR:[/b] 4 [b]DEX: [/b]4 [b]Physical DEF:[/b] 6 [b]Magic DEF:[/b] 5 [b]INT:[/b] 3 [b]WIL:[/b] 3 [b]AGI:[/b] 3 [b]Spell/Skill List:[/b] Guardian Skills --- Shield Bash [i]A Guardian will smash down their shield onto a target, dealing damage based on DEF and stunning for 2 seconds.[/i] 0.8 second cast time, 15 second cooldown Anchor Howl [i]The user lets out a defiant roar and is surrounded by green light. All enemies within a certain radius are forced to attack the user. If they ignore the call, they will trigger a powerful counterattack. This spell also increases defense of the user for a short duration. Lasts 5 seconds[/i] 1 second cast time, 30 second cooldown Shield Swing [i]The caster swings their shield forward to deal damage to enemies. Although this skill uses a lot of MP, it can deal damage over a wide area while only requiring a small amount of movement from the caster. A skillful player can use it to deal damage to multiple targets at once.[/i] 1.3 second cast time, 17 second cooldown Raise Shield [i]The Guardian raises their shield, making them immune to CC, and giving bonus DEF. Unable to attack while active. Lasts indefinitely.[/i] 0.6 second cast time, 20 second cooldown after cancelled Taunting Shout [i]A loud shout removing all aggro from nearby allies, while aggroing nearby enemies.[/i] 1.5 second cast time, 25 second cooldown Wide Swing [i]The caster swings their primary weapon around them, dealing damage to all nearby enemies.[/i] 0.8 second cast time, 12 second cooldown Charging Swing [i]The caster charges forward up to 20 metres, hitting the first enemy, attacking with their primary weapon, and then knocking them back.[/i] 0.2 second cast time, 20 second cooldown Blade Crush [i]The caster smashes down with their sword, dealing huge amounts of damage, and applies Fear (Reduce enemies' defence) to all nearby enemies for 5 seconds.[/i] 0.5 second cast time, 12 second cooldown Vital Slice [i]The caster quickly slashes with their sword, dealing a moderate amount of damage, and lowering enemies' speed, damage, and defense by a slight amount. Stacks up to 6 times. Debuff lasts 10 seconds[/i] 0.3 second cast time, 5 second cooldown. Animal Trainer Skills --- Pacifism {Passive} [i]Aggressive enemies 40 levels under the Animal Trainer will not attack them unless provoked. Every member in party increases this level requirement by +8 levels, so a party of 6 will mean that you need to be 80 levels above the enemy for it to be non-aggressive.[/i] Animal Companion {Passive} [i]An Animal Trainer is allowed to keep one pet at all times. This pet, even when killed during combat, respawns once you arrive at a Cathedral. For Cider, this is Sangria.[/i] Tame [i]An Animal Trainer, provided they have a type of Animal Feed, can temporarily/permanently tame an animal. If the Animal is not an Animal Companion (Pet), if they die, they die permanently.[/i] [b]Equipment:[/b] Cider's Arcphage - Phantasmal Class [i]"Change is inevitable" The Arcphage is certainly a strange armour. It boasts extremely high physical DEF and magic DEF, but it has something that makes it different from other armours. The Arcphage allows the wearer to trade all of their DEF for raw damage. This can shift the extremely defensive Guardian into a glass cannon. The armour has a noticeable tell when it is is in either mode. In the defense mode, a glowing white-blue chain covers where the cloth would be, and the helmet is closed. When it is in offense mode, the chainmail is removed for the cloth, and the helmet is open.[/i] Greatly increases physical DEF and magical DEF, and the ability to switch that DEF into STR [i]Extremely rare drop from The Arcphage, final raid-boss of Take Back Ironhold[/i] Blade of Ivory - Unique Item [i]"Purity of the blade is a virtue" The Blade of Ivory is a rather ordinary blade. It scales off of STR, and deals bonus fire damage on every attack. Every attack with the blade gives the enemy one stack of Ivory. Upon reaching 5 stacks of Ivory, all buffs are purged from the target. Ivory does not work on raid bosses, however.[/i] Increases STR, deals bonus fire damage, stacks Ivory (5 stacks purges every buff from target) [i]Dropped by Ivory, mid-boss of Black and White[/i] Shield of Ivory - Unique Item [i]"The body must not be harmed by the impure" The Shield of Ivory is a rather ordinary blade. If a weapon hits the shield, the weapon's effects are mitigated for that attack. The mitigation, of course, has a cooldown of 7 seconds. When this buff is active, the shield emits a light that rivals a weak Orb of Light.[/i] Increases Magical DEF, mitigates weapon effects every 7 seconds [i]Dropped by Ivory, mid-boss of Black and White[/i] Heart of the Hearth - Ancient item [i]"Even the presence of this makes animals feel calm" The Heart of the Hearth is a very strange item. It seems to have no possible use for the average person, but an extremely high level Animal Trainer can keep extremely rare animals with this item.[/i] Allows for higher level animals to be permanently tamed [i]Created by the Great Hearth Forge[/i] [url=http://i.imgur.com/AbX3E5G.jpg[/url] [i]The tamed beast Sangria is, to be more exact, a level 75 Ozymandias Wolf. They are a rare enemy in the extremely dangerous area of the Oisshe desert, but nobody has been known to tame them due to how hard it is to tame one while not angering its pack. It is mostly rare due to the fact that they are almost always camouflaged. Ozymandias Wolves have 3 abilities. [b]Desert Storm[/b] The wolf will cause all nearby dirt to turn into sand which creates a miniature sandstorm, dealing continues damage to nearby enemies. [b]Leap[/b] The wolf will quickly leap, dealing damage to all nearby enemies upon landing. [b]Camouflage[/b] The wolf will blend into any nearby surrounding area. Cider has been known to ride on Sangria, although, not very quickly because Sangria is a very old Ozymandias wolf.[/i] [/center][/hider]