Post your CSes here first. Nothing else until after all the current CSes are posted, for ez access.
How many stories were there regarding the pinnacle of gaming, virtual reality? How many people of the 21st century dreamed of living long enough to experience the feeling of a world that wasn't their own, striving off into a pixelated realm of data to seek their fame and fortune? Yet, as all dreams went, it stayed merely a fantasy, and the many millions that hoped to one day wield two swords and find their lover in an online VR game would never do so. Yet, as those unfortunates laid on their deathbeds, their hopes were passed on to the next generation. Virtual reality, though it had start prototyping in the 21st century, only truly reached commercial usage in the 22nd century.
With the first virtual reality machines created and marketed by the Chinese tech giant Lenovo, spurred on by it's acquisition of Nintendo and Apple in the late 21st century, the reality of VR machines brought forth a massive boom in the gaming industry, and an even larger one in the areas of ethics and politics. Due to such political issues as the legality of actions in-game and the possibility of severe gaming addiction ruining lives just as easily as drugs, the first games available were single-player sports or educational games. Needless to say, enthusiasts were displeased and the first petition for action games soon passed through the internet, reaching an astounding number of two billion votes before the UN finally let it pass. And from there, the flood of single-player virtual reality games was unleashed. It was looking like the 22nd century was reached its peak in terms of gaming, but then, an announcement with massive repurcussions was made.
The creation of a virtual reality MMO, on a global scale.
On December 25, 2108, an unknown Canadian company, in collaboration with Lenovo and Sega-Atlas made a Kickstarter project that promised the creation of a virtual reality MMO, with powerful enough servers that there wouldn't be any lag, even at a global level. A hundred random donors would be given beta keys for the first test phase next year, and that was all that was needed for that company to reach it's goal of fifty million dollars within an hour. In a single month, the company had raised an astronomical amount of money to put into the game. The world waited with a bated breath the following year, as one hundred players were allowed access to the game, and even allowed to post impressions of it.
But those reviews only came a month afterwards, with almost all the players spending all their available free time playing.
The hype increased, and two years later, it was finally released.
On that autumn day, ten million lucky players became the first to access the first VRMMO on a global-scale.
The Threshold of Kakophonia.
Races
Combat
Crafting
The crafting system within the game is very unique, and often regarded as fun to profession junkies. Experience is gained through creating a ‘good’, and eventually you gain levels and are able to create larger or more intricate goods with higher level materials. This ultimately leads to your skill 'capping', in which the creation of a 'masterpiece' will be needed to progress in the trade. Masterpieces grant more experience and gain the player a skill point to use in their trade, learning to craft unique items of their own design. Many players choose to take the crafting route as it is a less stressful way to level than hunting monsters, although not faster.
Skill System
The skill system within the game is its core feature and appeal. There are a countless amount of skills scattered across the world, waiting to be obtained by players through an even larger amount of quests, events, and other methods. Each skill is unique in acquisition and effect, furthermore, many can be obtained over-time for the player to become stronger and realize the skill tree that they actually want. Skills are freely obtainable by any player, with important ones being blatantly easy, while others being nearly impossible to find or complete.
Non-Player Characters
In Kakophonia there are many different types of people, with different personalities, voices, histories, and other self-defining characteristics. One might confuse these traits for those of the players of this game, but this is not the case, as the NPCs of this game of high enough intelligence that the differences between NPCs and humans seem almost non-existent. Each have their own stories to tell, their own hopes and dreams, making them an oddity unique to this game- and a very accepted and liked oddity at that.
Link to Class Archetype descriptions and List of Weapons.
Accepted, Nerfed as Hell Characters
Rultaos – Apollo Motherfucking Winterz, ZenbuZenbuZenbu Specialist
Bikko – Kanami, formerly Leader of the Tea Party
Anderiel – Amai, loli Engineer turned State Alchemist
ERode – Liliz, Stronkext Warrior 5evar
Dusk – Elizea Roria, #healzonwheelz
Reialgo – Bishop, before he aged and became a puzzle-making psycho
Spartan – Serina, two letters away from Serara
Keia Vewyx – Ohka, tsun tsun dere tsun dere tsun tsun~
Ryry – Sarecyn Furlance, closet furry
Overpowered ERode NPCs
How many stories were there regarding the pinnacle of gaming, virtual reality? How many people of the 21st century dreamed of living long enough to experience the feeling of a world that wasn't their own, striving off into a pixelated realm of data to seek their fame and fortune? Yet, as all dreams went, it stayed merely a fantasy, and the many millions that hoped to one day wield two swords and find their lover in an online VR game would never do so. Yet, as those unfortunates laid on their deathbeds, their hopes were passed on to the next generation. Virtual reality, though it had start prototyping in the 21st century, only truly reached commercial usage in the 22nd century.
With the first virtual reality machines created and marketed by the Chinese tech giant Lenovo, spurred on by it's acquisition of Nintendo and Apple in the late 21st century, the reality of VR machines brought forth a massive boom in the gaming industry, and an even larger one in the areas of ethics and politics. Due to such political issues as the legality of actions in-game and the possibility of severe gaming addiction ruining lives just as easily as drugs, the first games available were single-player sports or educational games. Needless to say, enthusiasts were displeased and the first petition for action games soon passed through the internet, reaching an astounding number of two billion votes before the UN finally let it pass. And from there, the flood of single-player virtual reality games was unleashed. It was looking like the 22nd century was reached its peak in terms of gaming, but then, an announcement with massive repurcussions was made.
The creation of a virtual reality MMO, on a global scale.
On December 25, 2108, an unknown Canadian company, in collaboration with Lenovo and Sega-Atlas made a Kickstarter project that promised the creation of a virtual reality MMO, with powerful enough servers that there wouldn't be any lag, even at a global level. A hundred random donors would be given beta keys for the first test phase next year, and that was all that was needed for that company to reach it's goal of fifty million dollars within an hour. In a single month, the company had raised an astronomical amount of money to put into the game. The world waited with a bated breath the following year, as one hundred players were allowed access to the game, and even allowed to post impressions of it.
But those reviews only came a month afterwards, with almost all the players spending all their available free time playing.
The hype increased, and two years later, it was finally released.
On that autumn day, ten million lucky players became the first to access the first VRMMO on a global-scale.
The Threshold of Kakophonia.
Races
Combat
Crafting
The crafting system within the game is very unique, and often regarded as fun to profession junkies. Experience is gained through creating a ‘good’, and eventually you gain levels and are able to create larger or more intricate goods with higher level materials. This ultimately leads to your skill 'capping', in which the creation of a 'masterpiece' will be needed to progress in the trade. Masterpieces grant more experience and gain the player a skill point to use in their trade, learning to craft unique items of their own design. Many players choose to take the crafting route as it is a less stressful way to level than hunting monsters, although not faster.
Skill System
The skill system within the game is its core feature and appeal. There are a countless amount of skills scattered across the world, waiting to be obtained by players through an even larger amount of quests, events, and other methods. Each skill is unique in acquisition and effect, furthermore, many can be obtained over-time for the player to become stronger and realize the skill tree that they actually want. Skills are freely obtainable by any player, with important ones being blatantly easy, while others being nearly impossible to find or complete.
Non-Player Characters
In Kakophonia there are many different types of people, with different personalities, voices, histories, and other self-defining characteristics. One might confuse these traits for those of the players of this game, but this is not the case, as the NPCs of this game of high enough intelligence that the differences between NPCs and humans seem almost non-existent. Each have their own stories to tell, their own hopes and dreams, making them an oddity unique to this game- and a very accepted and liked oddity at that.
Link to Class Archetype descriptions and List of Weapons.
Accepted, Nerfed as Hell Characters
Rultaos – Apollo Motherfucking Winterz, ZenbuZenbuZenbu Specialist
Bikko – Kanami, formerly Leader of the Tea Party
Anderiel – Amai, loli Engineer turned State Alchemist
ERode – Liliz, Stronkext Warrior 5evar
Dusk – Elizea Roria, #healzonwheelz
Reialgo – Bishop, before he aged and became a puzzle-making psycho
Spartan – Serina, two letters away from Serara
Keia Vewyx – Ohka, tsun tsun dere tsun dere tsun tsun~
Ryry – Sarecyn Furlance, closet furry
Overpowered ERode NPCs