A message from the Headmistress:
Hello, and welcome students. My name is Diana Masterson, and I am headmistress at Coin Knight Academy. Throughout your life, you may have noticed you don't fit in with the rest of the world. You are different, more powerful, possessed of unique and wondrous abilities. Some may have shunned you for it, others may have accepted you despite it, but here you need not fear being left out. This school will teach you to control your abilities, refine them into tools that will open an entire world of opportunities you would otherwise lack. This is your first day so relax, get to know each other. Classes start tomorrow at 10.
You've finally made it. It doesn't matter where you come from, or who you are, you know that here, you're around others like you, people who have the strange power of Evocation. You may not understand how it works, but that didn't stop you from summoning your Aspect at the first sign of danger. Now you need training, guidance. The Caldwell School has long watched over those with the power of Evocation, and almost all their students have gone on to become Realm Knights, one of the highest authorities in the world, who's job it is to keep the peace between the nations. Realm Knights answer to nobody outside of their organization, and are a symbol of peace and prosperity across the land.
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- Aspect:
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Terms:
Evocation - A rare ability allowing a person to create or modify objects, creatures or people. Masters of this ability have been said to bend the very laws of reality to their whim.
Aspect - the first item an Evoker creates is permanent, and often is the most powerful item they ever create. This item is called their Aspect, and can be anything from a weapon to a living creature or person. Often an Evoker's Aspect contains hidden abilities even they do not know about.
Specialty - Despite their power, the large amount of an Evoker's power does not lie in their Aspect, but rather in their ability to shape the world around them. Specialties are as follows:
Creation - Using Ether to create a solid object, creature or person. This specialty can further be divided into "Living Creation" and "Nonliving Creation". Besides your Aspect, Creations are temporary and don't last exceptionally long after they are created.
Deconstruction - Breaking down existing objects into Ether. Breaking down intelligent lifeforms is taboo, and is a violation of the Order's tenets.
Manipulation - Changing the state of an existing object without altering it's structure. This includes moving objects at a distance, altering their temperature, and telepathy.
Modification - Changing an existing object's structure in some way. Modifying intelligent lifeforms without their consent is also taboo, and violates the Order's tenets.
Knight of the Realm - Peacekeepers between the lands, every Knight is an Evoker. All Evokers (Excluding those who have broken one of the tenets or have been otherwise ostracized from the Order) are considered Knights, whether or not they choose to preform as one.