Name: Larris Milner Age: 26 Race: Human/Undead Class: Paladin Abilities: As a former warrior Larris is well versed in many weapons including the bow and sword. But with the sword and his fists Larris shines and there are few who are his equal, he used to have holy abilities granted to him by his god Illmater but lately those powers have abandoned him in his current state, as a member of the Companions of the Noble Heart he has gained a bit of skill within a few other things such as tracking. Alignment: Lawful Good Appearance: ![Larris](http://fc06.deviantart.net/fs71/f/2013/018/5/5/paladin_by_mrakobulka-d5rw0sn.jpg "Larris") Height is 6'2 and weight is 195 lbs (in plate) Personality: Larris as of late has become somewhat of a withdrawn man, he doesn't say much and he seems broken as if fighting a internal struggle that no one seems to know about. But he still abides by his code as a paladin and is goes out of his way to help people who are suffering and in danger even if he has to put himself in harms way. In his current state he is in a constant need to feed on the flesh of the living, his soul is still within it's vessel but the more he resists the more it seems to pull away from him. It has gotten to the point where it affects him physically by slowing him down and making him paranoid. Inventory: He keeps a beautiful master crafted longsword with him at all times as it was a gift from his family and it seems to be the only thing holding him together, his armor is well made and very ordnate with with the bound hands of Illamter upon his breastplate just above his heart also wrapped around his gauntlets is red twine, perhaps the most important feature is his full face helmet which he wears during the day and takes off during the night, he is also oddly possessive of an amulet that he keeps with him at all times and never takes off. Brief History: Born to a noble family, Larris grew up to the politics and squabbling of noble families and the court and he hated it. So as soon as he could he left home and set out for a life of adventure, nobody except him knows how he joined the clergy of Illamater but he joined as a paladin and became quite the paladin. Eventually upon his 18th birthday he found a place within the Companions. Within the companions Larris went far and wide hunting down any who brought pain and suffering to the people with a vengeance, eventually as he grew older he slowed down and he decided to settle in a small village and protect the church of Illamater that was to spring up there. But things changed and a necromancer besieged the village and killed everyone within including Larris, but then Larris didn't stay dead for long instead he was brought back as a slave to the necromancer but stubbornly his soul held on to his mortal vessel and he wasn't quite enslaved fully and he escaped the necromancer to wander. Eventually Larris found an enchanter and upon explain his plight to the man he made the fallen paladin a amulet that during the night would disguise him in his normal form, but during the day he shifted into his usual undead form. After his meeting with the enchanter he pointed Larris to a town beset by a devil. Armed with his new amulet and the knowledge of what was going on in that town Larris set out to continue his duty as a paladin and save those in need. Notes: As a card carrying member of the nonliving Larris is: - Affected by turn undead, detect undead, and other spells that can sense or harm the undead - suffers a crippling need to feast upon living things - Animals react like there is a member of the undead nearby, so a paladins charger might get flighty with him while others might bolt - His magic no longer has any use and will not work for him. - During the day one can detect the faint scent of rotting from him but also during the day it is heavily covered - And finally He does not need to sleep, eat, or see. He does not get tired from running and jogging everywhere, he's able to shrug off a variety of wounds moreso than a usual paladian anyways, and he doesn't get sick.