Hidden 10 yrs ago 10 yrs ago Post by Nariata
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Nariata The Silent

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![http://i61.tinypic.com/r8tu0x.jpg](http://i61.tinypic.com/r8tu0x.jpg "enter image title here") > *“I was sitting in a tavern when the messenger burst into the bar. We were foolish that evening, my guardsmen and I. Some of us had just taken out a small group of bandits and we had decided to celebrate the victory with a pint or to. We were well on our way to our drunken stupor when the young lad burst onto the scene. Mud had already caked the bottom of his legs, and a few cuts and bruises. A look of exhaustion pained his face and he braced himself against the door frame; how weak he looked. Somehow, through the crowds of people and loud noises his message was heard by all.* > > *“Our Great King Amar is dead, his army slaughtered. A horde of unknown creatures pours out of the canyon in the far west and marches unopposed here.”* > > *“Silence quickly fell upon the crowds, all stunned what this young boy had just said. We all took a quick look at each other before we rushed out, heading first to the armory then to the walls. We numbered only five hundred hundred men strong, five hundred hundred men left to defend a city of many. I, as this great cities Watch Capitan, quickly issued orders to my men, sending fifty of my youngest and most inexperienced guards to escort the civilians out of the town through the mountain path in the east.* > > *But for me and my men, we stayed behind. We needed this unknown enemies to focus his attention on us, and allow our civilians to escape. We thought our walls were strong enough to hold for a night and a day, two if lucky. We thought we could hold our own against this unknown enemy. But as the forms of the enemy came in view, and their features made known, we learned our situation to be hopeless. Spread out in front of us for as far as the eye could see was a sea of monsters. Many were small, broken at the back and ugly in the face. Their body seemed to be partially bent at their back, forcing them to run and walk with the assistance of their free arm. Their faces were shrivelled like a prune, and their hair more thin and coarse than any old or sick man I have ever seen. Some were larger, and carried a shield and long sword. Their form most resembled our soldiers, yet their faces made them distinct. Massive tusks jut from under their dark helmets, and their corpse like hair made me cringe with fear. Our walls held for an hour before they were breached, and the flood of those unholy creatures flowed into our city. We tried to fight them in the streets only to be washed away; like we were not there to start with.* > > *At day break, only me and four of my men had escaped the bloodshed. Upon the nearby hill we looked down at the monsters below. Burning every house they could get a torch on, and murdering those stragglers who had fallen behind or refused to leave.* > > *Our city, Talamor, was once the crown jewel of the west; a thing we were all proud of. Now all that remains is a bloodied and burnt out corpse of a once great center of wealth. We fought our way out of the area; through scared and scattered bandits and the vanguard of that dark army; only to learn our city was the first of many. Feer la Den fell later that month and her famous guardians, the Knights of the Light, massacred. Then the Elves of Galadhon were driven from their ancestral homeland. Indeed, only the Dwarves and their strongholds deep in the mountains have been spared, but reports indicate that they themselves face a great evil lurking in the depths.* > > *And here we sit, in this dimly lit tavern just down the road from the Great divide and the Sky bridge that crosses it. The enemy approaches this gateway to the east, and we are ready to stand tall against the darkness. We will hold this castle for as long as we can, and allow the great castle across the bridge time to ready it's defenses. But we will not just bide time for them to live, we shall hold and we shall be victorious!"* A speech by Knight – Commander Lord Bali, commander of the garrison at the Castle First Reach, gate way to the bridge and to the east. He and his men lasted one week before being overrun **What is history?** > The land of Dalan has a history shrouded as much so secrecy as blood. Books are filled with stories of great warriors leading massive armies to victory against the forces of darkness in battle. Demons and their kind have always tried to find ways to pry their way into the realm of mortals, be it through the use of a desperate mages desperation through power or through a weakness in the barrier that separates our realms. Often, these hero's arise when an Elder Demon arises; and together with the people of the land thrust a sword deep into their black hearts and end the conflict. > > But the land of Dalan has found itself faced with an even more sinister threat, and no hero nor army to face it. The God of the Dead, Alun, along with a horde of soldiers so massive it is considered numberless has invaded the realm in an apparent bid to grab power. With conventional means of stopping them useless, and the other gods silent, rumours have spread about his plans. All arrows point to one thing; the God of Death plans to create his own kingdom here in Dalan. > > Our story starts with us; soldiers of that ill fated defence at the gateway to the east running from the burning remains of a once great castle. We must not only trek our way across the half long Sky bridge to the relative safety across the way. The greatest castle in all the land beckons you to defend her, Castle Solvano calls for your sword. Will you be the hero we need? Will you help the hero even if it is not you? Or will your choices lead to the death of our land at the hands of the God who preaches it? **Human Races** *Firen* > The most numerous of the humans, the Firen pride themselves on their ability to talk their way out of any conflict while being able to back up any words with action. They are different in most physical traits, yet they all are equal under their devotion to the God's as well as their King. Before the God of the Dead began to walk this plane, they also had the largest army available to any race but have found their core depleted after numerous failed battles. The first lost came when King Amar, followed weeks later by the loss of The Guardians of the Light when Feer la Den fell. Combine this with the many more losses suffered in the coming months has left this faithful population shaken and broken. *Glamhoth* >The humans of the north are called Glamhoth, and they pride themselves on battle and raids. They are a barbaric race of men who fight, eat, drink and make love to pass the time. They value little of outsiders, and their strict religious code allows them to kill those who believe in the new gods. But this is not to say that they are without kindness, or without understanding. Far from it, among their kin they appear to be a friendly and generous race. With each sharing what they have to those in need, and each celebrating the life and death of their friends with drinks and boastful tales of their exploits in battle. Even though they view outsiders with a cautious, and often aggressive eye, they treat every last one of their kin with an air of respect and kindness. *Lavas* >The Lavas folk are the most prosperous of all the human races. They are the master shipbuilders, sailors and traders that claim home to most of the south coast, and many islands that dot the sea off the coast. Their ships are fast, and their soldiers well trained in the art of naval warfare. They are a greedy people, often compared to the likes of Dwarves, valuing coin and the parties to any other need. For with coin they can buy food, and at these parties they can gain favor. Indeed, to an outsider they are one of the most judgmental people in all the lands. They like to play what is called the Grand Game, where people's life and fortune are put on the line in a test of wit and charisma. Grand Cleric Orion said it best when he said “I'd rather deal with an angry Glamhoth than a friendly Iavas noble, for at least the Glamhoth will see reason!” **Elven Races** *Lebethron* >The Elves of the eastern woods are know as the Lebethron, a race of Elves who claim on the woods have stretched back for as long as history has. Many times have both Humans and Dwarves attempted to lay claim to these woods, for the tree's are strong and the land plentiful, but each and any time an army invaded they were driven back by a fury of arrows from the tree top's, from their rear, and front the front. The Lebethron are a very long lived people, with most reaching around several hundred years old with some even reaching a thousand years. As such, they are the keepers of both history and tradition. *Mûl* >The Mûl are the Elves who left their ancestral homeland and tried to find a life elsewhere. By customs, any Lebethron who is exiled or leaves without permission becomes a Mûl. More often then not they become one or two things outside their homeland; either they become a sell sword and fight for others or they are captured and forced into servitude for many of the other races. They are more aggressive than their Lebethron brothers, but also more cunning. They are forced, often from an early age to steal and murder. They make perfect assassins and thief's thanks to their light feet and quick hands. > The Half-elf's often fall into this race. *Andrann* >The Andrann Elves of the forest and the fortress that bears the same name, Galadhon, are some of the most powerful mages in all of Dalan. The Lebethron hold great fear over magic and it's uses, and often mistreat those who present themselves as such. It was only natural, that three hundred years ago, the Great migration occurred. Angry at being abused by their brothers, five hundred mages and their families moved west and found the abandoned stronghold of Galadhon and claimed it as their own. They rebuilt it, and made the walls stronger with magic. The humans of the area have tried to reclaim this great fortress many times but are driven away at each turn. Their foot soldiers boast light armour fused with magic, their swords enchanted with fire and ice, and with more mages than any army, the fire-storms that they can. wipe any doubt of their power. > >Though they have been forced into a long retreat, their army and people still stand strong. They have the most numerous forms of battlemages around, with the most valuable being the Elemental Archer; who brings exploding fire arrows and ice shots that render you frozen. **Dwarven Races** *Anfangrim* >The Anfangrim are a rather large tribe of Dwarves who claim hold over the great Iron Bottom Mountains in the south and the south east and all the fortresses within them. They are a stout and proud people who value gold, and a good story. They spent their days fighting or mining, and spend their nights drinking to tales of Dragon Slayers and other great hero's. Their fortune is only surpassed by those of the Iavas people, and only because their ships carry the Anfagn trade to other parts. They have a close relation to the Iavas, both understand the power of money. Yet both will often mock each other in public, as the Anfagn people value combat while the Iavas loves the game. *Hadhodrim* >The Hadhodrim are the Dwarves of of the Middle Range, stretching from the south, all the way into the north. They are not as wealthy as those of the Anfagn, yet they are much better warriors. They pride themselves on their craftsmanship; often being the top of the line from swords to plate-mail. They often fight the Glamhoth in the north over the limited resources, yet they keep a close relationship with those barbarians. Often fighting in the morning, and if the fight was not resolved retreating to great halls to fight again; this time with alcohol. Indeed as time has gone on, less blood has been shed between these two and more ale drunk. *Surface Dwarves* >Surface Dwarves are the Dwarves who have, for one reason or another, been forced out of the mountains and banished from ever returning. The other clans of Dwarves never accept an outsider, so often they are forced into many different criminal enterprises. From gangs to murder, to thiveving to assassinations, these Dwarves are often forced to do it all. Yet this is not the only thing these Surface Dwarves find themselves apart of. Depending on which clan they hailed from, some will become great warriors, traders or even a bard. Indeed, they may not be as skilled as others in specific traits, yet they are often the most diverse of all the races. **What to know?** > > -Enemies are varied, yet dangerous. One is more than a match for a simple soldiers, and often time they swarm in massive numbers that thwart even the best of skills and strongest of armours. > > -Decisions are very important. Bad things happen when you do bad things, and good deeds are remembered. You can die many ways in this RP, but all of your own design. > > -That means that if you charge head first into a vanguard of 10 enemy soldiers, chances are you will be stabbed, hacked and mangled in very messy and detailed ways. > > -There will be multiple character personality's to play with, each will offer different benefits and disadvantages in terms of positive and negative traits. > > -A Temple Knight will have to come with a requirement to have one positive and two negative traits, while a bard will have 3 positive and one negative trait. Each will be apart of your CS, but what I lay out will not be final. You can create your own class of soldier with the traits mapped out however you like. > > -The CS will still be drawn up like normal, but this will help keep each character down to earth but also unique in your own way. > > -You can choose any trait you want; be it greed, bravery, lazy, honourable and so on. > **Character sheet** You can have as many characters you want. > *Character sheet* > > Name: > > Age: > > Gender: > > Race: (I will allow custom races, but I need a thing or two from you. First you'll need the culture and > religion of the race, provided with a location of where they call home. Next I need a basic history of your race, what wars they fought etc. On my go, this will become an official race that others can join if they see fit..) > > Appearance: (Descriptions are preferred, but if you find a picture I'll take it. Just no anime pictures.) > Personality: > > Character type and traits: (Now you will find a general listing for how many traits you get, both positive and negative, below in a little hide box.) > > History: (Give us the basics, a paragraph or two will be sufficient. I want our characters to find out about each other as we would in real life. Put frankly, I want us to learn about each other as we go and allow us to grow our characters as we learn more about them.) > > Equipment: (Anything that you carry. No detail is needed unless it warrants it. Sword, shield and backpack with supplies? Have them in a simple, bullet point list. A family sword with a special and beautiful design? Best explain how it looks ;) ) > > Other: (Anything else?) > **Character type** > > *Templar Knight* – A Templar Knight is one who withstands the horde of Darkness with not only faith as his shield, but with durable and strong armour and swords as sharp as they come. Before the war with the Dead God, Templars were the trainees of the feared warriors of the Feer la Deen stronghold. They are courageous, but their holy vows gives them an air of self importance. People often feel afraid of their presence, the same vows that give them a chip on their shoulder also give them the right to purge any sort of darkness. > > -One positive trait and three negative. > >Guardian (Created by Tyne)- The shield for the sword. Guardians rely on heavy armor and high stamina, often carrying either oversized weaponry or a huge shield in addition to a more average-sized offensive tool. The strength required for such a style is no meager thing and often takes a lifetime to accumulate, resulting in minds that are honed by discipline just as much as bodies. Guardians tend to have some resistance to magic, both offensive and otherwise, though they are by no means immune and are just as susceptible as anyone to the environmental effects. One blow from a massive weapon is usually enough to down an the average assailant, though it may be hard to get such a strike; the heavy armor takes a toll on speed. They are not usually sociable or talkative people and tend to strike an intimidating visage, making them excellent bodyguards. > >>Two positive and two Negatives > >Hillklag Sellsword - (Kudos to Charter) Originating from a small town by the same name, the Hillklag Sellswords are a mercenary company who hire out their troops as either individuals or in groups, depending on pay and what the employer wishes to use them for. When in a group, these sellswords are a hit-and-run unit who specialize in support & harassment roles, depending on environment and who they're teamed up with. What makes them a valuable choice is that they're trained to navigate most, if not all, natural terrain to either out-flank or out-maneuver the enemy. When hired as an individual, or a small group, they tend to take up a variety of roles; enforcers, body guards, scouts, etc. Due to their choice of light armour, they train to both parry and dodge blows from enemy attacks. This makes them both agile and quick in combat. Unlike most forces, the Hillklag Sellswords don't force their troops to use a specific uniform or choice of weapon, with exception to ranged weaponry and heavy armour. The only thing that can be used to identify a Hillklag Sellsword, if they've survived their 'initiation phase', is a piece of gold armour with the mercenary company's symbol imprinted on it. These mercenaries tend to be arrogant, prideful and sometimes hot-headed. However, when payed, they can be loyal, brave and willing to obey orders from their employer to the letter. > >Two positive and two negative > > >Beserker - (Kudos to BingTheWing) Most common among the Glamhoth but can be taken up by almost anyone who has the strength to, the role of the berserker is a menace on the battlefield. Berserkers most commonly come from tribal backgrounds, but it is not uncommon to see a uniformed berserker of an established army charging into battle (though both will still share about the same tactics). They are capable into going into frenzies of range that last for minutes on end. They usually wield great-axes or any type of heavy two-handed broad-bladed weapon. Most berserkers have a innate connection to nature, which shows in their usually proficient survival skills and numerous tribal tattoos emblazoned on their usually bare skin. They can seem gruff, barbaric and dumb to the initial stranger, but as one spends more time with them they would notice the berserker's intimate relation with and knowledge of the world around them. They are not as unintelligent as they seem. They are also the reason why the Glamhoth have stayed relatively unconquered for centuries. Berserkers gain more speed in their frenzies as they progress throughout their career, so they eschew armor at the beginning. However, the more powerful berserkers can still maintain a steady speed encumbered with armor. A berserker in plate is definitely not something to ignore on the battlefield. > >Two positive and two negative > > *Woodland Ranger*- Skilled with a bow and with tracking, a Woodland Ranger is a valuable addition to any squad. A Ranger has spent most of his life in the forest, hunting down animals for their food and their fur only to venture outside the woods when in need. As they have their own view on life and death, they often come across as cold and calculating by their peers. But more often than not a result of their views, more so because they have not had much social interaction during their life. > > -Two positive and three negative > >Battlement Ranger (Credit to Rultaos)- An expert of ranged combat, similar to the Woodland Ranger. However, instead of boasting a knowledge of survival and the wilds, these Rangers boast a knowledge of warfare and weaponry. They are capable of using a variety of weapons ranging from Bows and Crossbows, to gigantic Ballistas and Trebuchets. Before the Dead God's arrival, these guardians were usually seen on the walls and battlements of fortresses, and contribute to their army by raining death upon all who march against them. If on the attack, they will be seen at the back of their ranks and standing atop elevated terrain, defending their allies with a storm of projectiles. Though different from Woodland Rangers, they share the trait of a calculative mind. But unlike them, the Battlement Rangers have had more sociable lives and can easily work with others, and thus they are masterful tacticians. They take advantage of their elevated positions to see the full picture of an unfolding battle, compare it with their knowledge of both their allies and enemies, and adjust their strategy as the situation changes. However, this means that they only shine when they are behind their allied ranks and working closely with other. Though they are capable of holding their own in close combat using short swords and daggers, they are very out of place on the frontlines. While not necessarily the leader role of a squad, the inclusion of one in a group will often mean that the abilities of each member will be utilized to their maximum potential when on the field. > >Two positives and two negatives > > *Bard*- A bard is a man who has a story to tell, even if you don't want to hear it. He sings and dances and playing music comes as natural to him as drinking is to a dwarf. He'll spin you tales of histories great hero's, bringing strength to weak soldiers and hope when there is none. He'll also tell tales of many hero's from our time, making a normal man appear to be sent by the gods. A Bard also listens to what everyone says, and as a result he knows more secrets than you might suspect. With a drink in hand he'll come in, and he will learn all that you have to tell. But when it comes to combat he is often lacking, but that does not mean they are defenseless. Often sporting a simple short-sword, they have long learned that they can't rely on their tales to save them, and some can defend themselves from a lone highway man or two. But a skilled warrior will break their resolve. > > -Three positive and one negative > > *Mage*- Commander of the elements, bringer of fire and ice and more. A mage is a person gifted with innate magical ability. They can shoot fireballs from their hands or freeze a charging mans feet to the ground. What they lack in armour and weapons they make up for it in their ability to turn a fight with just one spell. The dangers that a mage posses to others is very well known, and as such many mages are often looked down upon by those who are afraid. Templars and most foot soldiers always glance at them with a curious, if mistrustful look. Templars and mages have often quarrelled in the days since the darkness first spread. With both sides blaming each other for the dead gods arrival. But magic takes practice, and mages are often some of the most intelligent forces on the ground. A keen ally, and a powerful foe. > > -One positive and three negative traits. > **Whatever you want!** > > You can make a custom version of the ones I listed. Be it a Dwarf Pike-men, a Battle Mage, or whatever. You just need to PM me something like I provided above, giving detail on what they are and what they do. And as long as I approve it, I will add it to this area. Be creative! Want to be a bandit? A rouge Templar? Any class you want you can create, you can create. Rules! > > 1. No godmoding > > 2. You can die, you must try not to. > > 3. No arguing in thread. > > 4. No over the top romances, if it begin to get a lil' steamy take it to the room known as PM..
Hidden 10 yrs ago Post by Nariata
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Nariata The Silent

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Work with me while i work on the coding, seems i've been awhile quite a long time.
Hidden 10 yrs ago Post by Damiann47
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Damiann47 Local Planetary Body

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Mhm yeah site went through a few very recent changes, I'll be happy to read about your idea you know once I can read it.
Hidden 10 yrs ago Post by Nariata
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Nariata The Silent

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About halfway done, need to figure out how to center and how to hide stuff ;)
Hidden 10 yrs ago 10 yrs ago Post by Nariata
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Nariata The Silent

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Ok. That should be better, just wish i could hide text behind a hider. Will figure out how to do that, but this is a start.
Hidden 10 yrs ago Post by Nariata
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Nariata The Silent

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And now it is looking great compared to where it was!
Hidden 10 yrs ago Post by Rultaos
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Rultaos Literary Spacer

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Question, what exactly qualifies as a "positive" and a "negative" trait? Just so I know what we're supposed to be putting there
Hidden 10 yrs ago Post by Lord Santa
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Lord Santa Body of a man, heart of a Chupacabra

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I'm interested
Hidden 10 yrs ago 10 yrs ago Post by Charter
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Charter Exploring Unknown Territories

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I also am interested. Quick few questions; High, Mid or Low casual (in terms of writing quality or quantity). Also, I've got an idea for a 'Character Type', am I able to suggest one OR can we simply be a generic soldier or mercinary without too much description on that type of unit? And lastly, expected amount of minimum posts? For example; 1 post a week, 4 a week, etc.
Hidden 10 yrs ago 10 yrs ago Post by Anastasia
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Anastasia

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Most definitely interested! Sounds really good. :) Nearly done making a character.
Hidden 10 yrs ago 10 yrs ago Post by Ghirardelli
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Ghirardelli

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Interested I'm gonna make a Lebethron, woodland ranger.
Hidden 10 yrs ago Post by BingTheWing
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BingTheWing menace to society

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Not bad. Tentatively interested. Hope it keeps up.
Hidden 10 yrs ago Post by Blackbeard
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Blackbeard But why is the rum gone?

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Interested
Hidden 10 yrs ago Post by WilsonTurner
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WilsonTurner AKA / OfWindAndRain

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Interested. I'ma go ahead and make a character.
Hidden 10 yrs ago Post by Lord Zee
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Lord Zee I lost the game

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Interested. I'll make a character when I get time.
Hidden 10 yrs ago Post by Against This
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Against This And That

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You have certainly caught my interest.
Hidden 10 yrs ago Post by Nariata
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Nariata The Silent

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> Question, what exactly qualifies as a "positive" and a "negative" trait? Just so I know what we're supposed to be putting there The traits are basically what your characters society makes them. Generally speaking; Bravery, Spiritual and kind are considered positive traits while greed, cowardice and Xenophobia is considered a negative one. Now some societies will consider a general negative as a positive, but that's up to your discretion. > I also am interested. > > Quick few questions; High, Mid or Low casual (in terms of writing quality or quantity). Also, I've got an idea for a 'Character Type', am I able to suggest one OR can we simply be a generic soldier or mercinary without too much description on that type of unit? And lastly, expected amount of minimum posts? For example; 1 post a week, 4 a week, etc. I would like to see this as a High standard, as we will be dealing with many different story-lines in the process of completing this RP i like the thought of haveing detailed posts. Does this mean that a mid level player can't join? No! Far from it, if you're only confortable with a mid level than post at a mid level but challenge yourself to write in a high standard. Yes and no. You can PM me the idea for your character type, like the ones outlined above, and if it is on par than it can be done. Now, i don't want character type to be a simple "Soldier" or "Mercanary" because those are too bland for my liking. Not one soldier is the same; a soldier from the Elven people would be different from a human, let alone the other Elven sub-races. In short, if you want to be a simple soldier explain what that simple soldier is to the location it is from. What their weapons are, what training, etc. Just do it like the ones above and all shall be well! As for posts per week, again i would like one thing but am OK with whatever. I would like to see 2-3 post per player per week, but i understand that RL comes first. So if you have issues (School, work, Etc.) let me know and you can do a 1 post per week thing and we will figure out how to make it work
Hidden 10 yrs ago Post by Ghirardelli
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Ghirardelli

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post CS's here or send them PM?
Hidden 10 yrs ago Post by Nariata
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Nariata The Silent

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Pm first then post in the OOC once i have it up :)
Hidden 10 yrs ago Post by Nariata
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Nariata The Silent

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Ok, site is having some issues for me. I can not post the OOC for some reason, can not post a topic in general.
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