[b]Video Gadgeteer Q2 Spring, 1990 HQs: Medicine Hat, Alberta (CA/US) $47,012,500[/b] (was $32,100,000 and then $75,762,500) --- [b]Project Cuckoo?[/b] Rumors in the gaming industry are that Video Gadgeteer may be looking at creating a home console. Information about "Project Cuckoo" is too scarce to confirm the rumor, but it seems likely given the lack of innovation in that area since the 1970s. --- [b][i]Gaming Incorporated[/i] marketed worldwide![/b] Video Gadgeteer's new meta take on their industry has been advertised in Europe, the UK, Japan, Oceania and North America in a massive ad campaign only surpassed by their simultaneous campaign for [i]Neopolis[/i]! Total costs are estimated to be $750,000 per region! (-$3,750,000 for Small ad campaigns in CA/US/JP/EU/UK/AU/NZ) --- [b][i]Neopolis[/i] marketed worldwide![/b] Magazines and newspapers and demos, oh my! Video Gadgeteer's new and decidedly dark take on the city-building genre has been advertised in Europe, the UK, Japan, Oceania and North America in a massive ad campaign only rivaled by their simultaneous campaign for [i]Gaming Incorporated[/i]! Total costs are estimated to be 2.5 million per region! (-$12,500,000 for Medium ad campaigns in CA/US/JP/EU/UK/AU/NZ) --- [b]Game Pocket marketed in remaining markets![/b] Outstanding demand for the Game Pocket portable game console has prompted Video Gadgeteer to begin marketing the console in Europe, the UK and Oceania. The campaign is also running in North America and Japan, in hopes of boosting sales even more. (-$12,500,000 for Medium ad campaigns in CA/US/JP/EU/UK/AU/NZ, the "boost" is in hopes that the upcoming console Nerf will be nullified by the ad.)