Dark Solar Studios Q2 Spring, 1990 HQs: Hannover, Germany (DE) $1,750,000 (was $4,850,000) ------------------------------------------------- [b][i]Mercenary: Romus Vindictus[/i] Released![/b] Dark Solar Studios presents its latest game... [i]Mercenary: Romus Vindictus[/i] Genre: Adventure, RPG Topic: Fantasy, Strategy Audience: Rated MT for Mature Teens (16+) Price: $35 Regions: US/CA, EU, UK Languages: English, Spanish, French, German, Italian, Dutch, Serbian, Portuguese Platform: PC [b]Features[/b] -Incredible 16-bit graphics -Improved Stereo Sound over previous releases -Animated Water and trees -Multiple stores to shop from -Utilize over one hundred real weapons and armor pieces in your journey -Character customization available: Choose your character's hair and skin color and inclusion of facial hair. -Advanced group combat -Unique 'Imperator' System! -Masterfully composed 16-bit Soundtrack -Unique dialogue depending on story choices -6 hours of the main storyline to follow with 1 hour full of side quests -Explore the world of Rome and adventure freely after finishing the quests. -Easter Eggs and Codes -Multiple endings -Various mini-boss enemies present throughout the game [hider=Plot]Rome, one of the greatest empires to ever exist. Over centuries they took control of the Mediterranean, establishing an unconquerable nation that would leave its legacy through history. We all know how the Roman Empire fell: they overextended themselves, too much space and too few soldiers to control it. But what if it wasn't outsiders that destroyed the Roman Empire? What if, instead, it was normal Romans and slaves that led a revolt that toppled this empire? If you led this uprising, would you be able to succeed. In [i]Merceanry: Romus Vindictus[/i] you play as Quintilius Arros. Born to Greek parents, the first fifteen years of your life were as normal as they could be under the yoke of Roman control. Raised as a student in a prestigious Greek school, you were one day kidnapped by bandits that had been passing through the area, stolen away from your parents. Destined to become a slave, you were put to work conducting menial tasks for meager food and clothing. Treated as scum, you abhorred the bandits for what they had done as well as the acts you watched them commit, including rape and murder. Such was your life for the next five years, working as a slave for these unforgiving masters. During this time you grew strong from the constant work and beatings that you were subjected to. In fact, you were larger and more physically fit than most of the bandits. Planning your escape for months, you gathered needed supplies, all for naught. Sold to a Roman trader, you are now a gladiator at the Colosseum. Trained in fighting, many have come to look to you as a leader. Despising Rome for enslaving you, despite that being only one act, you are begin to hear rumors of unrest in the countryside, normal Romans and other slaves discontent with what the Empire has to offer them. Many fellow gladiators have already asked your opinion on this but none were answered. You already knew what you were going to do. You were going to lead a revolution. Will you rise to become the new emperor of Rome, or will you falter, executed by those you sought to destroy? Or will you be neither, seeking only the destruction of Rome and all that it stands for? The choice is yours.[/hider] Imperator System: Throughout the storyline of Mercenary: Romus Vindictus you will be subjected with branching story paths, each with their own outcome. These outcomes will influence which ending you will encounter as well as how much support from the Roman populace you receive. Actions that normal Romans view as favorable will gain you the support of the people, such as sparing the lives of some characters and financing building projects in various cities. Actions that would garner discontent, such as rampant slaughter, will lead to the normal Romans despising you, making the game harder in some areas and easier in others. This dynamic system will allow you to experience the game a different way every time, increasing replayability. -$0 due to the lottery -------------------------------------------------- [b][i]Project Hannibal Gate[/i] Marketed[/b] Project Hannibal Gate, Dark Solar Studios current almost-released game, has begun marketing today! With magazine/newspaper ads and game demos being offered across most of the world it appears to be Dark Solar's most ambitious game yet. Those that have acquired exclusive access to the demo lauded Dark Solar for the mechanics and story that they were presented, stating that they were one of the most unique concepts they had seen in years. As of yet no more official information has been released and demoers have taken confidentiality agreements. We can only wait for the release. (-$3,000,000 for Small Campaigns in the US, EU, UK, and Oceania) ------------------------------------------------------- [b][i]Rule of Nations[/i] Announced[/b] Announced earlier this month was Dark Solar Studios newest game, [i]Rule of Nations[/i]. Returning to the studios strategic roots, this game will feature even better diplomatic and a different combat system from their first game [i]War of the Ancients[/i]. Not much other information has been provided but it was stated that local multiplay would be available, allowing friends to play the game together. It will reportedly follow a similar free-form structure as [i]War of the Ancients[/i]. -$100k development ------------------------------------------------------ [b]A letter arrives at Draconic Studios[/b] Draconic Studios, Enclosed is a modified version of the sprite for the main character of our newest game, Quintilius Arros. These are the suggested moves: Special- Shield charge Recovery- Roman grappling hook Sincerely, [i]Amand Becker, Co-President of Dark Solar Studios[/i] (A floppy disk containing [url=https://sp.yimg.com/ib/th?id=HN.608006067762692174&pid=15.1&P=0]Quintilius Arros's[/url] character art is enclosed.) ((Lets just pretend that this is a 16-bit image. Couldn't find anything else suitable))