If we can drum up a few more persons worth of interest, I'll throw an OOC up. I can post a preliminary Character Sheet nowish, though, if you guys want to work on those.
If we can drum up a few more persons worth of interest, I'll throw an OOC up. I can post a preliminary Character Sheet nowish, though, if you guys want to work on those.Gimmie GIMMIE XD please
Running OC planeswalkers, eh? I'm down, mono white soldier from Innistrad, here I come.Sounds similar to Vronos.
You have my tentative attention. My first thought was a planeswalker from a homebrew plane (I've been working on a similar idea for a while), but then I realised that I wouldn't quite be able to translate that into spells that have already been seen as far as we know. So now I'm thinking - haven't decided if I'm properly interested - along the lines of a Zendikar-born 'walker who has strong connections to the Expeditionary Houses. First thoughts are white, green, and either red or blue.What did you have in mind regarding your homebrew? I'm sure we can work something out if need be. Anywho, here's a preliminary CS for those interested.
What did you have in mind regarding your homebrew? I'm sure we can work something out if need be.Motara, a cityscape plane home to the Colleges of Riggery and the Everstone Oracles. It focuses on artifacts of all colours, shapes and sizes, and manipulation of fate through prophecy. My character would be blue and red, specialising in Riggers and the "assemble a Contraption" mechanic. Motaran Riggers expend resources (mostly mana), time and effort to assemble Contraption artifacts; each Rigger assembles a different, specifically named, Contraption.
Ah, the greatest Red Herring in Magic history. Even if such cards don't exist, we can easily give you enough "signature spells" regarding artifacts (and Scry, I'm thinking?) as makes no difference. The flavor of the card is inconsequential, just the spell really matters. I like the character idea though, it's neato burrito. Blue and Red are both artifact colors, as they are Scry colors. Neat stuff.What did you have in mind regarding your homebrew? I'm sure we can work something out if need be.Motara, a cityscape plane home to the Colleges of Riggery and the Everstone Oracles. It focuses on artifacts of all colours, shapes and sizes, and manipulation of fate through prophecy. My character would be blue and red, specialising in Riggers and the "assemble a Contraption" mechanic. Motaran Riggers expend resources (mostly mana), time and effort to assemble Contraption artifacts; each Rigger assembles a different, specifically named, Contraption.
Ah, the greatest Red Herring in Magic history. Even if such cards don't exist, we can easily give you enough "signature spells" regarding artifacts (and Scry, I'm thinking?) as makes no difference. The flavor of the card is inconsequential, just the spell really matters.Which is why I changed plans to Allies instead. Much easier to recognise and use in a collaborative setting. Also probably easier to write. Besides, it wouldn't make sense for a Motaran 'walker to avoid using the skills and abilities taught and mastered in their home plane. Also, yeah, Scry is one of the other Motaran mechanics.
Which is why I changed plans to Allies instead. Much easier to recognise and use in a collaborative setting. Also probably easier to write. Also, yeah, Scry is one of the other Motaran mechanics.Fair enough. I take it such a character would be summon-heavy? Well, regardless, I suppose I'll know when I see it. I'm considering breaking the spells down by rarity rather than CMC, but I'll keep thinking about this. Any and all suggestions are welcome.
Fair enough. I take it such a character would be summon-heavy?Most definitely. Alternatively, perhaps only a small band of followers could be needed at a time, rather than calling a whole pile of summoned fighters to your side. Saves on characters who lead larger forces; perhaps mine only needs a small strike team?
Most definitely. Alternatively, perhaps only a small band of followers could be needed at a time, rather than calling a whole pile of summoned fighters to your side. Saves on characters who lead larger forces; perhaps mine only needs a small strike team?However you choose to play it, I leave it to you.
However you choose to play it, I leave it to you.Fair enough. I'll decide based on how the other characters run their own tactics. No sense in doing the exact same as others in the same colours.
Not to throw a wrench in anything so soon, Drake, but if I recall correctly, I don't believe there are elves on Theros.Hmm, good point. I'll figure this out.