Name: Absalon Eld
Gender: Male
Age: Unknown
Species: Hulderkarl
Powers:
Super-strength – The Hulderfolk are known for their super-strength, but usually have a lean appearance
Seduction powers- The Hulderfolk are able to seduce people with a single touch, and make them do anything they want to.
Personality: Principal Eld is a hot-headed man who believes strictly in hard-work, a testament to that fact is his daughter who is one of the best in her class. He often takes his anger out on nearby objects, throwing them when he is angry at a student.
The important things to note are that Azax's eyes have been blinded by a sword blow. Only one of his eyes functions even remotely. But his eyes were once a stirring shade of green.
Azax has, despite the words from the elders, dyed his hair blue and purple. It's his way of saying 'Fuck you.' to the people that caused him all of his pain. His original hair color is silver as he was of higher birth, a seer. He has since lost his powers to see into the future, however.
And he's about 6'3, tall mofo.
Name: Azax "The Mute Eyes" Rose
Gender: Male (though he seems very feminine)
Age: 80 (Appears 23, acts 26)
Species: Elf (Hides his ears to appear human)
Powers:
- Echolocation: Using the vibrations felt by his feet, Azax can create a picture of the world around him and walk with relative ease. This makes it very difficult for people to attack him. The way to sneak up on him would be with extreme stealth. Though he cannot be snuck up on, it does not mean that he has the reflexes to do anything about it.
- Psychic Weapons: Azax can create weapons out of what he calls, "Mind Energy." They are invisible to the naked eye and do not do physical damage. They damage the mental capacities of the person hit. They can leave them paralyzed for a time, give them a particular emotion and he can also use them to mentally buff his allies.
- Telepathy: Provided the participant is willing, Azax can tap into their mind and communicate with them telepathically. He prefers this means of communication but respects the privacy of others as it does leak some of their memories to him and can leave a small link between them where both can feel the thoughts of the other. Azax has also steeled his mind so that all memories he does not want them to see are sealed away from them.
Personality: Azax is very friendly and will talk to anyone, making pains to get to know everyone. Though he will sometimes zone out and become rather zombie in nature as his memories tend to make him fade to somewhere else and it is hard to bring him back. Azax will protect his friends to the teeth and is very loyal.
Likes:
- Small Animals, Children
- Sweet foods
- Apples
- Boys and Gals -wiggles eyebrows-
Dislikes:
- Elves
- Dishonesty
- Overly depressing individuals (He will surround himself with happy people.)
- Spicy foods
Hobbies:
- Writing (Diary)
- Study (He enjoys studying subjects and will do so in his free time.)
- Playing a his small harp, a gift from his mother.
History:
Azax will not, and does not speak about his past freely. The only things he is willing to tell is that his eyes were lost in a war and since he has left, deciding to be on his own and pursue his studies. The rest shall be revealed in IC when Azax is pressured for this information. (Aka, I'm going to bullshit my way through this. :D )
Name: David Thompson
Gender: Male
Age: 20
Species: Psychic
Powers:
Technomancy: Can control technology, and even create weapons out of technology. Basically, can control or use anything related to technology.
Quick healing: Can heal from wounds quickly, from seconds with a paper cut, to a week with 3rd degree burns and Broken limbs.
Personality: A quiet genius. Isaac typically likes sitting in his room, playing video games or doing homework. He is described as "handsome" by the girls in his class, and has been hit on a few times, but is kind of oblivious. He is OCD, and a touch of impulsivity, he likes things in order, and you'd see that if you saw everything he owned. He always wears a duster coat that is always unbuttoned.
Likes: Computers, Being alone, Math, Science, History, Video games, Cake
Dislikes: Blood, Hypodermic needles, Those who called him a witch, People who push him around, Blades
Hobbies: Messing with computers, reading, playing video games, Sleeping, Studying science
History: Born to a Majorly Catholic and American Family, Aaron was taught to fear God, and to work his hardest. At age 10, he was messing with a computer he found in a junkyard, when he turned it on and it wasn't plugged in. Three years later, He discovered he could heal really fast when he broke his arm, and after a week it was fully healed. After that, he was called a freak and a witch at regular schools. He discovered he could control technology. He wreaked havoc whenever he went into an electronics store where one of those who hated him was, which was almost everywhere. He was taken to court a few times, and was sent to the school in Japan for his own good. Aaron has since become a brilliant and reserved student. He is still a practicing Catholic, and goes to Church every chance he can get.
Name: Ronja Azulo
Gender: Female
Age: 90 (Mentally and physically 19 years old, as Djinn's age much slower then Humans)
Species:
AKA Genies, Dust Devils, Jinns, or Wishmasters
Djinn are like human beings, they are both free-willed and can also be good, evil, or neutral.
Djinn's occupy a small parallel realm to that of mankind. A place they call 'Borkas'.
They are extremely magical beings able to grant wishes.
Guardian Djinn's are like priestess/priest, and they are guardians of the fountain of youth, the well of wonders, and magic mirrors. (Messing with guardian Djinn is a very bad idea, they will curse you to become a Sealed Djinn)
They typically take things very literally.
Iron is like kryptonite to a Djinn.
There are only 6 unbreakable djinn laws/rules. Braking these rules causes a Djinn to become Sealed.
1. You Cannot kill another Djinn
2. You cannot grant more then three official wishes a person.
3. You Cannot make people fall in love, or take away their free will.
4. You cannot grant a wish of raising the dead.
5. You cannot use your wish granting magic for yourself (this one has quite a bit of loop holes)
6. You cannot grant a wish to make someone die.
Djinn's should never ever drink Alcohol. It causes their magic to go wacky. They become rather wild, as their personally becomes unmanageable, and chaotic. There emotions are intensified a 100% and self control flies out the window. Crazy, until the alcohol wears off. A manic Djinn is not something you want to witness. Pompeii was caused by a drunk Djinn, and so was the Helike Tsunami and Earthquake.
There are more male Djinn's then female.
Djinn's can bare children with any humanoid species/creature. You can only be born a Djinn if your mother is one. So if a Djinn woman and a Tengu man have a child, that child would be a Djinn, the same species as the mother. If a Djinn man and a Fairy woman have a child, the child would be a fairy. Typically Djinn stay with in there own species, but it is not taboo if they don't.
Djinn's are extremely knowledgeable about all the different magics in the different worlds and realms.
They are made of smoke, but typically like to stay in their solid human looking form.
Djinn's age slower them humans. Five years in a human lifespan is equal to one Djinn year. Djinns are mortal. There first five years of life are accelerated as the grow up just as fast as a human, but once they reach five years old there aging slows. So an eleven year old Djinn is the equivalent of a seven year old human. A thirty-five year old Djinn is a equivalent to a twelve year old human.
POWERS - They can fly/float, turn invisible, grant wishes, teleport, change their size, control smoke, great memory, shape shift, and can speak/read/write all languages.
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Bound, Unbound, Free, Cursed, and Sealed
Bound - Djinn's become bound to a receptacle (usually a genie lamp/bottle), when a Dijinn's powers fully manifest, between the ages of 20-35 years old. The receptacle becomes a personal portal between 'Borkas' and all other realms. Though the receptacle cannot reside in 'Borkas', so they are hidden/kept in a different realm.
Free - A free Djinn is one that has yet to become bound and gain their full power. These are the young Djinn.
Sealed - Guardian Djinn's can curse any humanoid species to become a sealed Djinn. For regular Bound Djinn If their receptacle is found and rubbed by a human, the receptacle becomes a prison of sorts to the Djinn, which they cannot leave without the certain events happening (rubbing the lamp, command from their master, etc). They are sealed, the portal ability does not work any longer, and the Dijinn becomes a servant/slave to the person who obtains the receptacle. The Dijinn stops ageing, and gains semi-immortality when sealed. They grant there master three wishes and they are stuck in the receptacle until another new master comes along, and this goes on and on for centuries. If a Djinn brakes one of the Djinn laws, they automatically become sealed. There are only three ways out of being sealed.
1 - The master wishes you free - Doing this turns the Djinn back to bound.
2 - The Master wishes to be a Genie - The master takes the place of the Djinn. The Djinn becomes Unbound. The Master becomes a sealed Djinn.
3 - The receptacle is destroyed. - To destroy a receptacle is almost impossible. The Djinn becomes Unbound.
Cursed - Are not originally of the Djinn species. They have been cursed by Guardian Djinn. Turning them into a Sealed Djinn. If one of the three ways out of being sealed happens they return to whatever they once were (Human, Demon, Fay, Goblin, etc.) and are transported back to what ever world they came from.
Unbound - Djinn's that have become unbound from their receptacle loose a great amount of their power, and become mortal again.
Powers: Djinn Powers
Personality: Ronja is a clever, intelligent and quick-witted girl, with a curious nature, a sharp tongue and a direct way of approaching things. An observer. Her mother described her as being wallflower, and a daydreamer. She is not at all gullible, and she has extremely good Judge of character. Smart, creative and quiet, many think she is shy, but that is not true. She is secretly very judgmental of other people and also vain. She has wise eyes, and is what her father calls an old soul. She finds beauty and love in ordinary things. Ronja is someone who does not forgive easily, and crossing her is really not a good idea, but making her mad is a hard thing to do. She is loyal to people she loves almost to a fault.
Likes: Food, Secrets, Travel, Tricks, Naps, Cats, Art, Flowers, Music, Candles, Nighttime, Magic, Incense, Ornate, Books, Tea, Rain, Chocolate, and Desserts.
Dislikes: Dogs, Greed, Filth, TV, Computers, Microwaves, Beer, Rum, Most alcohol, Bright flashing lights, Heavy metal, Horror movies, Spiders, Scorpions videogames, and guns.
Hobbies: Reading, Painting, Eating, Sleeping, and Collecting bottles, music boxes, sea glass, sea shells, pressed flowers, gems, stones, and such.
History: Her mother Antonija is a serial adulterer. She had an affair with a dhampir named Ronan, which resulted in the birth of Ronja. For the first time in her life Antonija was in love, and she was planing on leaving her husband Levi Quinza to be with Ronan, but Levi came from a very influential Djinn family, and she already had four children with him. In the end she was unable to leave her husband to be with her love, and then Ronja was born only a month later. Antonija left Ronja in the care of her grandmother Denna, as Levi would not tolerate raising any of his wife's bastard children.
Growing up she only saw her mother every few weeks. Luckily Ronja went to school with four of her half siblings, so she got to know them well enough. Her older brother Blane was raised in the Wonderland realm with his biological father Vetis Panzer (Blane is another product of one of Antonija affairs).
When Ronja was eleven she went to live with her father in the human world, as Grandmother Denna had begun to wither with old age as Djinns do. Her father worked as a guard for one of the royal vampire clans in Ireland. Living in the hidden castle, she became friends with many of the vampire children. Three years later the Castle was attacked by a rouge vamp clan, and her father was killed in the battle. Her mother wanted Ronja to live with her but her husband Levi still would not allow it. So Antonija sent her to live in the temple with the guardian Djinns.
Ronja became bound when she turned twenty-two, gaining her full power. Living in the temples with the scholars, the professors, the guardians, and the servants all acting as a sort of collective family. Ronja lived a generally undisciplined life in the temples. Being clever and curious, but extremely independent; as a result, her education was patchy because she applied herself only to subjects that caught her interest. She spent much of her time adventuring in and around the temples with her friend Mustafa Coos.
When she was sixty her stepfather Levi became sealed, and so Ronja was finally able to live with her mother for the first time. It was a adventure living with her mom, her sibling all adults now had moved on, and started there own lives. Her mother a free spirit, and hopeless romantic was happy to have Ronja with her, as the traveled around through worlds/lands/realms. On these travels Ronja met her older brother Blane for the first time. He was nothing like any Djinn she knew, as he had grown up outside of Borkas, and he new nothing of the traditions or culture. Blane became Ronja's protector of sorts as he joined his mother and her on their travels.
Sadly her brother Nero became sealed after braking one of the Djinn laws. This caused her mother to go into a depression, and so Blane and Ronja left to go to Agartha Academy, where they have been for the last six years.
Other:
Mother - Antonija Azulo - Age 250. Djinn
Father - Ronan Laurie - Deceased Age 44. Dhampir
Half Bro - Birk Quinza - Age 150. Djinn
Half Bro - Nero Quinza - Age 141. Sealed Djinn
Half Sis - Alea Quinza - Age 119. Djinn
Half Bro - Wren Quinza - Age 115. Djinn
Half Bro - Blane Panzer - Age 126. Djinn
Step Father - Levi Quinza - Age 259. Sealed Djinn
Blane's Father - Vetis Panzer - Age 294. Nightmare Demon
Name: Ragna Eld
Gender: Female
Age: 70 (Mentally and physically is 16)
Species: Huldra
Powers:
Super-strength – The Hulderfolk are known for their super-strength, but usually have a lean appearance
Seduction powers- The Hulderfolk are able to seduce people with a single touch, and make them do anything they want to.
Personality: Ragna is a quiet, studious girl who doesn’t say much because there isn’t much for her to say. When asked, she will give you the truth, no matter how much it hurts, and finds liars particularly disgusting people. She has a hard time expressing and understanding her feelings and this usually results in her frustration. She has the quick anger of her father and getting her enraged is even quicker. She sometimes doesn’t know her strength which results in, to her ire, unforeseen circumstances that usually ends up with her paying extra. She is fiercely independent and refuses to allow anyone to belittle her; she was raised with a strong belief in female power and Ragna hates misogynistic men. She is known for jumping to conclusions and making ridiculous assumptions about people based on what she knows of them.
Likes: Movies, cake, music, dancing (though she is not good at it), swimming, sweets, frozen pizza, coke zero,
Dislikes: Liars, misogyny, bitter food, anything too spicy, peppers, alcohol, carrots
Hobbies: Dancing (though she is extremely bad at it), tree-climbing, magic,
History:
Ragna was born in a matriarchal species called the Huldrefolk. The females are called Huldra and the males are Huldrekarl; however, females are far more common and they are said to run the house. For the most part, the genders are equal except for when it comes to decisions regarding the children which mothers completely have control over.
Ragna herself was born to Dagny and Absalon Eld in the forests of Germany. Her mother, Dagny, was a teacher at Agartha Academy while Absalon was the principal, and has been the principal for years and years. They lived happily enough, cramped inside of a house with Ragna’s aunt, grandma, and great-grandma all living with them – what happened to her uncle, grandpa, and great-grandpa is not to be discussed though Ragna suspects they killed them (Dagny says her assumption is ridiculous but Ragna is not so sure).
When Ragna was thirteen, her mother had a miscarriage which had put a strain on her marriage. Absalon and Dagny had grown distant, and as a consequence, Ragna had grown unsettled and temperamental. It came to no surprise when he caught Dagny cheating on him with a human man and they both decided that a divorce was best. Dagny left with her human lover and married him, losing her tail with which contains all of the Huldra power. Five months later, Dagny revealed to Ragna that she was pregnant. Ragna, who wanted her parents to be together again, kept this from her father and pushed him to reconcile with his wife. He had agreed to do so many months later, but when he arrived, Dagny had already given birth to a beautiful baby boy. She had died.
Now, Ragna and Absalon take care of the Ragna’s half-brother, named Dagfinn – or Dag as they call him – who is named after his late mother. He is presently only a year old and lives with Absalon and Ragna at Agartha Academy.
Appearance:
Name: Eltari Isemen
Gender: Male
Age: 17
Species: The Eldar.
The Eldar are renowned for their ability to manipulate matter, the children gifted with the powers are taught there ways and slowly learn that using their powers for selfish needs is no god for the world around them. They are taught that if they use their powers often that the world around them will fall apart, as the use the matter around them like oxygen and water. They have often been blamed for the environmental crisis of the ozone layer being destroyed.
Powers:
He can summon portals to warp through. (Must have a line of sight.)
Ability to create objects out of nearby matter (Mainly small items like a pencil, could create a car but would probably pass out.) The further down the periodic table the harder it is to manipulate (It his age he can’t manipulate anything past Krypton)
Can create 2 summons:
Aeka: is a glowing ball of energy who communicates via telepathically with Eltari. Aeka can only be used as a defence. Aeka can freeze an opponent for a small amount of time and give Eltari more strength.
Lui: is also a ball of energy like Aeka, but unlike Aeka lui is offensive and will attack on Eltari's command
Personality: Eltari is wise and diplomatic when speaking towards others. He is not known to go out his way to talk to others, but will discuss anything if intercepted by someone. Eltari doesn’t like making attachments between people, due to his history he is kind and loving as he believes that if he is not kind to people, who will?
Likes:
Reading
Classical music
Creating
People in general
Dislikes:
People making threats.
Insults
Destruction in any form
Hobbies:
Drawing
Listening to music
Composing.
Talking
History:
Eltari grew up in a small town with his family, he was an only child, but he made the most of it. When he was 6 he lost his parents in a car accident. At the funeral he was approached by a man posing as an uncle, the uncle brought Eltari in to his home and allowed him to live with him for many years. The uncle was very rich and lived in seclusion; Eltari had always wondered why this was until a knock on the door, at the door stood a man in a white robe. He explained himself to be the judicators of the Eldar. The judicator explained that the man was not his uncle but was in fact a man wanting to use Eltari for his powers, The judicator took Eltari from the uncles care and brought him under his wing.
In his time as under his wing he was taught the how to use his powers, and the way of the Eldar, the way of peace, and creation. When he was of age the Judicator could no longer look after Eltari and so moved him to the academy. At his first year he learnt his first summons, He had always thought he had been going insane when he heard two voices in his head. The two beings looked after Eltari like family and stay with him even when not summoned.