[b]Video Gadgeteer Q1 Winter, 1992 HQs: Medicine Hat, Alberta (CA/US) $109,639,500[/b] (was $130,739,500) --- [b][i]Unfit for Work[/i] released![/b] [b]Video Gadgeteer presents...[/b] [i][b]Unfit for Work[/b][/i] Topic: Sci-Fi, Horror Genre: Simulation/Strategy (Robots) Price: $50 Platforms: PC Audience: Rated T for Teen Languages: English, Spanish, French, Italian, German, Gaelic, Swedish, Japanese Markets: North America, United Kingdom, Oceania, Japan, Europe - State-of-the-Art 16-bit Graphics! - Figure out the purpose behind the sinister going-ons aboard the starship [i]Pivot[/i]! - Find ways of using your limited tools to take out evil cultists and a masked murderer! - Buy secret upgrades on the black market to enhance your control over the ship! - Newspaper headlines at the end of each day! [b]Plot:[/b] A game which takes place in a space-faring robotic society. You're in charge of "cargo" (slash passenger) arrangement on a space "cruise" (luxury freighter), but recently a couple of weird things have happened. One, those shady characters in the dark outfits who recently came on board. Two, that one giant THING covered in a sheet that they aggressively want to stop you from seeing. Nobody knows that you've heard "it" talk at night. Are its cryptic messages the ramblings of a glitcher on their way to be recycled? Or are they prophecies of an apocalypse that someone wishes to see through to its gruesome end? You don't know yet, but in order to find out, it seems you're going to have to break your code of conduct, and use your tools in ways for which they were never designed. But you must be extremely careful. The board of directors is always watching your performance, and if they find you're responsible for any changes in the ship's manifest, you could be deemed... [i]Unfit to Work[/i]. During the day, you'd have to make sure all of the ship's passengers are provided for. At night, you'd have to watch for anyone suspicious, and if you think they're trying to do something heinous, you'd have to destroy them and hide their body in a way which won't show when the total unloaded weight is calculated. And for the record, you'll catch guys in the act of everything from assassination to demonic ritual. I'm thinking on about day three or four there'd be a "poisoning" (somebody applies an EMP to the power charger of a celebrity or diplomat), and you'd have to keep track of where they are WHILE trying to manage other distractions. (-$100,000 for developing and -$1,000,000 for publishing [i]Unfit to Work[/i])