[quote=@Primal Conundrum] So... as high school age students, I'm guessing they'd be mostly limited to trying to drive out most demons, and only killing the really weak ones? I mean, unless you have some other idea of how demons work, I think most demons would have been learning their skills for much longer than most of these characters would have been alive. [/quote] Varying level's and it won't just be Demons of course there will be mythological creatures and such as well. We will kinda gloss over classes but during the afternoons they can use the free time to take on tasks, basically when reports come in jobs that are not a priority or they doubt the report get placed on a board and students who take on these jobs can earn extra credit in class. So yes mostly low level Demons and beasts. [quote=@jordanrod09] Just finished reading the Shining, and I can't help but to be curious about the Divination Key. A few questions, tho. While I realize they are obviously geared towards healing and buffing the other characters, would it be possible to include some forms of exorcism into the class, allowing them to handle themselves in combat against demons to some extent? Also, since I am not the GM, I think it would be difficult to accurately apply premonition during the RP. Have you thought of how this would be executed in game? Also, I'd like to delve into demons having private, telepathic conversations with my character at some point, and an internal struggle of fighting off the voices in his head. Perhaps, even, demons getting into the other player's minds, and my mage noticing and helping them mentally ward off the demons as well. Just some ideas :) [/quote] Actually yes, I planned for them to use there healing powers as a sort of light that wards and damages undead and ethereal beings, so basically the healing spell would be a damage spell in the case of cursed skeletons or poltergeists. Demons generally don't target a individual unless you accept a deal and give up part of your humanity thus giving them a gave to tempt you in to giving up more. As for premonition, I set up a private chat and gives you warnings before events occur, your choice in how your character see's them, reacts, and tells others. Also it does not always guarantee the future, only a possible future.