Dear Lugubrious, Would this sound okay for a Weapon + Semblence idea? --- (I will be using X as a placeholder name of a character) Solomon Rule / Apophis Engine Solomon Rule is X's blade. It boasts a large, single-edged blade, and can be extended to drag targets towards X or push away targets from X. When X presses a trigger on the blade, a blast of Dust can be fired from the edge of the blade itself. When used against terrain, the Dust will bounce off of the surface and allow X to deal damage at extended ranges based on how hard he strikes the terrain (ie. the average range is 5 meters). Solomon Rule has the strange feature of being able to lift X high into the air whenever he jumps. The Apophis Engine passively allows X to retain stamina for longer periods of time, and whenever X dips a hand into the blood of Grimm (and other non-[b]human[/b] species), X can utilize blood instead of Dust as long as he has enough of it. The more X hits a certain target, the harder his attacks become against the specific target due to the Engine's ability to recognize whatever X hits. If X hits or is hit by a target enough times, or completely overcharges his prosthetic hand with blood, he will be able to activate the Apophis Engine. For under a minute of its activation, Apophis Engine allows X to move much faster than his usual movements. His sword attacks still deals the same amount of damage, and X is coated under a layer of dark Dust that partially resembles the shape of a Grimm. While the Apophis Engine is activated, X has less control over what he does, but slowly gains control as he continue to train himself. X lacks far range and fast speed, but he has a good balance of power, defense, and strategy. His issue of speed is temporarily resolved when the Apophis Engine is activated, but his range always remains to be his biggest problem. The Apophis Engine also doesn't modify anything else other than his speed and durability, making him less than ideal for being a glass cannon. Whatever bullets or projectiles X manages to block are all related to his natural reflex of prediction, and it is not guaranteed that he will be able to defeat a target unless he gives himself enough time to analyze a target first.