This is a rough version of what [@Howler] linked to, if anybody needs it. Note: I added a few fields that are common enough to the game in case they prove useful. Name: Player: Chronicle: Nature: Demeanor: Clan: Generation: Haven: Concept: Embrace: (Year) Apparent Age: Sire: _-_-_-_-_-_- Attributes -_-_-_-_-_-_ _~_~ Physical ~_~_ Strength: * Dexterity: * Stamina: * _~_~ Social ~_~_ Charisma: * Manipulation: * Appearance: * _~_~ Mental ~_~_ Perception: * Intelligence: * Wits: * _-_-_-_-_-_- Abilities -_-_-_-_-_-_ _~_~ Talents ~_~_ Alertness: Athletics: Brawl: Dodge: Empathy: Expression: Intimidation: Larceny: Leadership: Subterfuge: _~_~ Skills ~_~_ Animal Ken: Archery: Commerce: Crafts: Etiquette: Herbalism: Melee: Performance: Ride: Stealth: Survival: _~_~ Knowledges ~_~_ Academics: Hearth Wisdom: Investigation: Law: Linguistics: Medicine: Occult: Politics: Seneschal: Theology: _-_-_-_-_-_- Advantages -_-_-_-_-_-_ _~_~ Disciplines ~_~_ _~_~ Backgrounds ~_~_ _~_~ Virtues ~_~_ Conscience/Conviction: * Self-Control/Instinct: * Courage: * _-_-_-_-_-_-_-_-_-_-_-_-_ _~_~ Via... (Road of...) ~_~_ * 0 _~_~ Willpower ~_~_ * 0 _~_~ Blood Pool ~_~_ 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 _-_-_-_-_-_- Merits & Flaws -_-_-_-_-_-_ _~_~ Merits ~_~_ _~_~ Flaws ~_~_