Name: Felgrin Caldwell
Age: Recently turned twenty.
Race: Human
Gender: Male
Religion: Felgrin worships The Wanderer.
Appearance: At first glance, Felgrin appears to be an unsuspecting young man, being on the scrawny side with a thin frame and long legs. His face is long and pointed, causing him to have a long and thin nose with wide nostrils and somewhat gaunt features with high cheekbones and a long chin covered with a small goatee. Wavy hair of a light auburn color hangs down to brush the tops of Felgrin’s shoulders. His eyes are a pale blue color. Felgrin has very few sets of clothing, all of which look almost identical; he was plain linen shirts with long sleeves varying in colors of a faded grey to a dull brown and two sets of trousers a dark brown color with patches sewn on here and there. He also usually wears thick leather gloves and tall boots with strong soles. For protection from attack, Felgrin wears a thick leather vest that hangs down past his waist a good bit and a gorget made of a light metal that covers the tops of his shoulders and part of his chest. To keep himself protected from the weather and to distort his form in the night, Felgrin also wears a cloak dyed slate grey on the outside and a deep crimson on the inside.
Weapon(s): Felgrin carries a dark wooden
crossbow with a
crank for faster reloads and a
dirk with a blade made of blackened steel with various runes carved into it, measuring one and a half feet, and a black handle with a pommel decorated with a single citrine gem.
Skills: Felgrin is a skilled pickpocket, being able to dip his hands into someone’s pocket with a touch as light as a bird landing on a branch or cut someone’s purse and slip back into the crowd unnoticed. He is also able to manipulate most locks to open. Not only does Felgrin have a light touch, but he is also able to step lightly enough to sneak by most people and blend into the shadows without notice. Years of training have honed his abilities with his crossbow and his dirk, enabling him to hit his target skillfully at a distance and hold his own in close ranged combat with his dirk. In close range combat, Felgrin is able to employ his agility and nimbleness to dodge around, parry, and counter enemy blows. Training from his maternal grandfather has also equipped Felgrin with skills in Arcane Magic, focusing mainly on the illusionary abilities of the branch of magic, but since his training was never complete Felgrin has to employ the use of the runes carved into his dirk for most of his magic; he continues to study the art form the journal left to him by his grandfather to increase his abilities. He uses what magical abilities he does have to aid him in combat.