[b]Name:[/b] Rainsworth Homunculus Serial Number 10032 [B]Nicknames and Titles:[/B] "Index", "[The] Last Order", "Faker" [b]Age:[/b] 21 [b]Gender:[/b] Male [b]Appearance:[/b] [img]http://i1118.photobucket.com/albums/k602/lightning421253k/8417a3f9-a02f-4549-915a-4faaaddb6d9c_zpsdce41c81.jpg[/img] [b]Personality:[/b] Index is an odd one. His personality is quite the mess of contradictions, most likely resulting from the conflicting ideals and teachings of the two places where he grew up. He's thoroughly goal-oriented, pragmatic and dead set on completing whatever objective is assigned to him. What makes him particularly odd in this case is that he tries to keep the notion that he is nothing but a tool to be used, first and foremost. To this end, he is unwilling to show emotions, as he has chosen to suppress them so strongly and views himself as a 'heartless soldier who can kill his own desires to achieve an ideal'. However, as a direct result of this, he's often bewildered by the steps Fairy Tail mages take to preserve their 'nakama' and often wonders why his fellow members would give their lives for someone like him. Although, even though he thinks he's found his 'purpose', he can't help but feel that something's missing... On the other side of the spectrum, Index isn't as cold or distant as he's often made out to be. While he is thoroughly sardonic, probably gained from his time with Fairy Tail's more rowdy members, and speaks with the same bored indifference to everyone, he's at the same time devoted and protective of his allies... even if those emotions manifest themselves in a way that's counter-intuitive to the intent. He means well and is definitely capable of being nice, but often ends up being sarcastic, especially so when he dispenses cryptic advice. Combat-wise, well-meaning or not, Index does not fight with any sort of honor or pride. He's a firm believer in 'washing away disgrace with results', and takes that belief to its logical conclusion: fighting as dirty as possible, using underhanded tactics and thought out plans, and always keeping a trick up the sleeve. Not really the 'Fairy Tail way', but when you don't have any of the inherent physical power of human mages - leaving you with nothing but subpar physical attributes, extremely analytical aptitude, and good enough magical ability - you'll take what you can get. [b]History:[/b] The Rainsworth family is a lineage of mages that date back a few generations after the establishment of guild system, but rather than having their members join a guild, they were unaffiliated and almost completely anonymous to anybody outside of the locals in the town they lived outside of. It wasn't that they were afraid of adventure or camaraderie, quite the contrary, it was that guild work would detract from their main goal: achieving the One Magic. To help facilitate this, the Rainsworths did two things: 1) research and seek different types of magic, and 2) manufacture artificial mages - 'homunculi' - and train them in the previously mentioned magics. Eventually though, one of the heads of the family thought it a good idea to consult with some dark guilds in order to get extra, and not necessarily legal, resources for use. It was also around this era that they finally developed a magic known as 'Mystic Eyes'. However, naturally, the Magic Council ended up cracking down on them, and the family lost their research, all of their homunculi, and the only known user of the newly birthed magic - the 10032nd Rainsworth homunculus, the final production, the [i]Last Order[/i]. That was around 18 years ago. Cut a few years later, and you'd see a child in a young adult's body being trained to become a weapon for the newly re-founded Magic Council, a Rune Knight. Not necessarily a suitable environment to raise a person with the mental maturity of child, but the Council wasn't necessarily responsible for making a mistake on age. Nothing quite spectacular happened during training, mostly run of the mill stuff one would expect. However, even after going through all the effort training and quite a few missions, he ended up opting out of the position 12 years prior. Thus, with nothing to do the lone homunculus just decided to wander Fiore, pulling odd jobs to get by in life, mostly ones nobody wished to take due to danger or some other sort of threat to livelihood. Coincidentally, one of these odd jobs, one concerning the rescue of a villager from a group of monsters, would end up intersecting with a group from Fairy Tail taking on the same operation. The two forces allied together and quite easily accomplished their goal. He would have just left it at a simple 'goodbye' before departing on his own merry way, but the Fairies would be having none of that. After learning of his state of living, they decided to give him a name, Index, after his nigh-encyclopedic knowledge garnered by a side effect of his magic of choice, and take the liberty of dragging him back to the Guild. AND THUS BEGAN A LIFE OF ADVENTURE! [b]Magic Type:[/b] Caster [b]Magic:[/b] [list][*][u]Mystic Eyes[/u] [url=http://i1118.photobucket.com/albums/k602/lightning421253k/D5509C2F-073D-40A0-9D9D-3AF7D0A0A369_zpsoopa0pki.jpg](Activated)[/url] A one-of-a-kind and rather queer form of Eye Magic that allows the user to analyze the 'structural composition' of a magical object or spell within eyesight, store its 'blueprint' within his mind, and then use it at will. Although, despite the similarities, it differs from different types of mimicry-based magic like Memory Make or Mimic by virtue of its ability to copy even enchantments from Holder-based magic as well as the ability to make alterations to a given spell's 'blueprint'. These alterations can be anything from 'enlarging' to 'adding spikes' to 'reverting to original state' and everything in between. However, despite its power, this magic is not without its downsides and limitations. The first is the power in relation to the original. While many other mimic magics have equal power to the original, this one does not. The exact level of difference is around that of a class down in a Guild, i.e. the power of a spell copied off an S-Class would be roughly equal to that of an A-Class spell, and so on, unless the user is extremely familiar with the original, like having been struck by it or seeing it in action several times. Additionally, the Eyes can only store knowledge of visible 'external' and 'original' spells, meaning that things like other eye and mimic magics, sound-based magic, Celestial Spirits, teleportation, bodily transformation-type magic, telepathy, Requip, etc. are unavailable for plagiarism. Nor can it affect enchantments specific to one object rather than one type of object, like Card Magic or Organic Link. In the case of spells with one technique that can be used in a variety of ways, i.e. Reflector reflecting and an ice enchantment, the user can only bring about the concept that it was witnessed doing, i.e. Reflector reflecting fire and an ice enchantment on an axe. In regards to the limitations on alteration of a spell, the user cannot change the spell to be unrecognizable from the original. An Ice Make Shield can't be turned into a Fire Make Shield, nor can an enchantment recorded to be specific to an axe be transferred to a sword. Essentially, it still needs to retain the same element and purpose/shape. Additionally, alterations must be prepared beforehand as the changing process would take too long to be efficient for combat.[/list] ---- Also I'm gunning for S-Class too