Hidden 10 yrs ago 10 yrs ago Post by Sini
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Roll reqesting. If you please.
Khan <3 Also, @Terminal and @ethanjory are ok with me assigning some additonal global traits (2 weaknesses & 2 strengths). Alternatively, you can always suggest your own, or I roll for 1 weakness and 1 strength, and you think up the rest. Personally I think the latter might prove more interesting. Thoughts? It would be a combination of the current system and Kad's heritage, for those familiar with it. Are there any objections?
Hidden 10 yrs ago Post by Sini
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I'd quite like a roll.
I quite like these results. Small but deadly, like a scorpion, which ties in with the geography! ESSENTIALS Population Density (Population - 2,800,000) - Sparsely populated, regionally dense; A good amount of manpower for the military and economic purposes, with social infrastructure strained more at a regional basis. Civic projects range from affordable to expensive. The nation requires a stronger agriculture to sustain itself. Economy - Slow Growth - The economy is performing well, though there is room for improvement. There are certain limitations on the economy that are bottlenecking real growth, such as a restriction in supplies or insufficient demand, however. There is some unemployment and economic unhappiness among people in the lower income brackets. You heavily are dependent on trade. Urbanisation - Semi-urbanised: There are several towns and a few cities present, ranging from a few hundred to a few thousand inhabitants. Technology - Modernizing: The industrial infrastructure is in the process of improvement, and this is a teething process. But the economy is seeing increased activity because of this investment. New technologies are becoming domestically available. However, there is a degree of dependence on imports, including in terms of the expertise to modernize the economy. Metallurgy is high-tech, even steel lies within your capabilities. Domestic Political Stability - Relatively stable GEOGRAPHY Largely consists of plains, desert, with tropical areas RESOURCES Mineral Deposits - Extensive deposits of metals and minerals. Valuable Mineral Deposits - Trace deposits of rare earth metals, predominately marble and variant quarries. Unique Materials - glassware, jewellery Agriculture - small livestock based, food shortage are seasonally common MILITARY Military Focus - Decent army and excellent navy, good infantry and cavalry ratio (5:1) Military Recruitment - Volunteer Force Military, additional levies in wartime Reliability - Levies are of decent quality, generals are fiercely loyal to the ruler Military Size - small core of elite units, relative to total population: requires some upkeep, easy to equip/supply quickly, seasonal levies Military Technology - Rapid Modernization, your nation does not lag behind the rest of the world, and even sets the standard on some levels. Military Training and Morale - Highly Trained; High Morale, levies are of good quality with high morale Military Leadership - Competent; Rose to their positions through experience and battlefield exploits; loyal Military Reputation - Popular domestically; considered small but dangerous by foreigners Siege Equipment - State of the art, seasoned corps of engineers and sappers; Loyal and capable
Hidden 10 yrs ago Post by ethanjory
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@Terminal and @ethanjory are ok with me assigning some additonal global traits (2 weaknesses & 2 strengths). Alternatively, you can always suggest your own, or I roll for 1 weakness and 1 strength, and you think up the rest. Personally I think the latter might prove more interesting. Thoughts? It would be a combination of the current system and Kad's heritage, for those familiar with it. Are there any objections?
Rolling one strength/weakness is fine by me.
Hidden 10 yrs ago Post by Chapatrap
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Roll me up, bud.
Hidden 10 yrs ago Post by Goldeagle1221
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Khan! Yay!
Hidden 10 yrs ago Post by The Captain
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Gimme dem strengths and weaknesses, I'm down.
Hidden 10 yrs ago Post by Sini
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Alright, more rolls to come tomorrow. I'll also start to gather/create/compile a list of strength and weaknesses I'll roll for you fellows. I'll roll one of each so you can think the rest up for yourselves that ties in with your nation concept.
Hidden 10 yrs ago Post by UltikanaRe
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I apologize for my absence. I do not think I will be able to see this through. If anything changes, you will be the first to know!
Hidden 10 yrs ago Post by Goldeagle1221
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I'll begin working on my sheet.
Hidden 10 yrs ago Post by ethanjory
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Military Recruitment - Volunteer Force Military, large component of mercenaries (3:1 ratio)
While I'm waiting. . . just wanted to clarify that the above means that I have a ratio of 3 mercs for every actual soldier in my army. If so then I can have a lot of fun with this.
Hidden 10 yrs ago Post by Color_Weaver
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Roll me too. I'm curious on what i'd get
Hidden 10 yrs ago Post by The Captain
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@ethanjory The way that the cavalry ratio is counted leads me to believe it's the other way around.
Hidden 10 yrs ago Post by Sini
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You have 3 'domestic' soldiers for every 1 mercenary. Though, if everyone else is fine with that, you can up that ratio, either now or ingame. Having so many mercenaries is a ticking time-bomb and a strain on your economy and food production, not to mention the peace of your citizens.
Hidden 10 yrs ago Post by Sini
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Roll Please!
I'd say these rolls are for a militarised society. Would that work for you? ESSENTIALS Sparse Population (Population - 1,700,000) - Less manpower for economic and military purposes, but it also means that the social infrastructure isn't under much strain. Educational costs and civic projects tend to be cheap. Economy - Stagnation - The economy is performing adequately, though there is much room for improvement. There are certain limitations on the economy that are bottlenecking real growth, such as a lack of manpower or funds, tech limits. There is some unemployment and economic unhappiness among people, and there is a degree of criticism in what can go wrong, even if it hasn't gone wrong yet. Urbanisation - low: Small communities make up your nation, with regionally developed towns and one or two cities. Technology - Obsolete: The industrial level and domestic technology level of the nation lags behind, though that does not necessarily mean that the stuff it produces is bad, it's just old-style tech; milled and forging as opposed to high-heat ovens, more wood, leather than metal, etc, etc. Your artisans are skilled, but not educated. High technology production requires foreign training and foreign experts. Domestic Political Stability - Growing unrest GEOGRAPHY Largely consists of hills and mountains RESOURCES Mineral Deposits - Minimal deposits of metals and minerals. Valuable Mineral Deposits - Trace deposits of rare earth metals, predominately silver. Unique Materials - furs, pelts, precious stones Agriculture - cattle based, slight food surplus that is decreasing over time MILITARY Military Focus - Decent army, decent infantry and cavalry ratio (6:1) Military Recruitment - Forced Recruitment Reliability - Levies are of excellent quality, generals play politics Military Size - Large, relative to population: requires considerable upkeep, harder to equip/supply quickly. Military Technology - Obsolete, your nation lags behind, you are dependent on what you can buy, pillage or otherwise take from others Military Training and Morale - Badly Trained; High Morale, levies have medium morale but are bad at following orders Military Leadership - Incompetent; Corrupt Military Reputation - Unpopular domestically; considered huge but wild Siege Equipment - Outdated but effective, seasoned corps of sappers; Loyal and capable
Hidden 10 yrs ago Post by The Captain
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Is there any particular world history you might want to mention before I get rolling on the history of my state? I've got a vague idea of what I want to do, but if I can mesh with some sort of overarching story that'd be even better. EDIT: And, on that note, if anyone wants to collaborate in some regard or have a pre-existing relationship then all the better.
Hidden 10 yrs ago Post by Sini
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Is there any particular world history you might want to mention before I get rolling on the history of my state? I've got a vague idea of what I want to do, but if I can mesh with some sort of overarching story that'd be even better. EDIT: And, on that note, if anyone wants to collaborate in some regard or have a pre-existing relationship then all the better.
I added a paragraph to the IC information section. Basically Tanis was once inhabited by another race/civilisation but they died out, and has since been colonised by dwarves, orcs, elves and men in turn.
Hidden 10 yrs ago Post by DancingEagle
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Is there any particular world history you might want to mention before I get rolling on the history of my state? I've got a vague idea of what I want to do, but if I can mesh with some sort of overarching story that'd be even better. EDIT: And, on that note, if anyone wants to collaborate in some regard or have a pre-existing relationship then all the better.
I'd love to have an ally. My plan is to have a totalitarian atheist regime, so having an ally to start with is nice.
Hidden 10 yrs ago Post by Sini
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Looks interesting. If there's still space, I'd like a roll. Also, Flag Maker 1.7 is great for designing flags.
ESSENTIALS Population Density (Population - 3,600,000) - Sparsely populated, regionally dense; A good amount of manpower for the military and economic purposes, with social infrastructure strained more at a regional basis. Civic projects range from affordable to expensive. The nation requires a stronger agriculture to sustain itself. Economy - Slow Growth - The economy is performing well, though there is room for improvement. There are certain limitations on the economy that are bottlenecking real growth, such as a restriction in supplies or insufficient demand, however. There is some unemployment and economic unhappiness among people in the lower income brackets. You heavily are dependent on trade. Urbanisation - Semi-urbanised: There are several towns and a few cities present, ranging from a few hundred to a few thousand inhabitants. Technology - Rapidly Modernizing: The industrial infrastructure is in the process of improvement, and this is a teething process. But the economy is seeing increased activity because of this investment. New technologies are becoming domestically available. However, there is a degree of dependence on imports, including in terms of resources and supplies. Metallurgy is high-tech, even steel lies within your capabilities. Domestic Political Stability - Relatively stable, religious unrest GEOGRAPHY Largely consists of plains, forest, with tropical areas RESOURCES Mineral Deposits - minimal deposits of metals and minerals. Valuable Mineral Deposits - Trace deposits of rare earth metals, predominately gold. Unique Materials - pearls, dyes Agriculture - crop and small livestock based, food shortages are seasonally common MILITARY Military Focus - inferior army but excellent navy, superior ranged units, bad infantry and cavalry ratio (12:1) Military Recruitment - Volunteer Force Military, additional levies in wartime Reliability - Levies are of decent quality, generals are fiercely loyal to the ruler Military Size - medium core of elite units, relative to total population: requires some upkeep, relatively easy to equip/supply quickly, seasonal levies Military Technology - Rapid Modernization, your nation does not lag behind the rest of the world, and even sets the standard on some levels. Military Training and Morale - Highly Trained; High Morale, levies are of poor quality with poor morale Military Leadership - Competent; Rose to their positions through training; decadent Military Reputation - Popular domestically; considered small by foreigners Siege Equipment - State of the art, seasoned corps of engineers and sappers; Loyal and efficient
Hidden 10 yrs ago Post by Sini
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Roll reqesting. If you please.
ESSENTIALS Population Density (Population - 8,200,000) - Highly populated, regionally dense; A large amount of manpower for the military and economic purposes, with social infrastructure strained more at a regional basis. Civic projects range from affordable to expensive. The nation requires a stronger agriculture to sustain itself. Economy - Slow Growth - The economy is performing well, though there is room for improvement. There are certain limitations on the economy that are bottlenecking real growth, such as a restriction in supplies or insufficient demand, however. There is some unemployment and economic unhappiness among people in the lower income brackets. You are heavily dependent on trade. Urbanisation - Heavily: Many towns and cities are present in your nation. Technology - Modernizing: The industrial infrastructure is in the process of improvement, and this is a teething process. But the economy is seeing increased activity because of this investment. New technologies are becoming domestically available. However, there is a degree of dependence on imports, including in terms of the expertise to modernize the economy. Metallurgy is on par, iron lies within your capabilities. Domestic Political Stability - Urban unrest, growing disgruntlement in countryside GEOGRAPHY Largely consists of plains, desert, with tropical areas RESOURCES Mineral Deposits - Extensive deposits of metals and minerals. Valuable Mineral Deposits - Trace deposits of rare earth metals, predominately silver. Unique Materials - Wine (as in, exquisite wine) Agriculture - crops and small livestock based, food surplus slowly shrinking MILITARY Military Focus - Decent army and navy, good infantry and cavalry ratio (6:1) Military Recruitment - Volunteer Force Military, additional levies in wartime Reliability - Levies are of decent quality, generals are competitive and play at politics Military Size - Large, relative to population: requires considerable upkeep, harder to equip/supply quickly, they put a strain on your food production and economy; seasonal levies Military Technology - Rapid Modernization, your nation does not lag behind the rest of the world, and even sets the standard on some levels. Military Training and Morale - Decently Trained; High Morale, levies are of good quality with poor morale Military Leadership - Incompetent; Rose to their positions through inheritance and election; loyal to themselves Military Reputation - Popular domestically; considered large and dangerous by foreigners Siege Equipment - Obsolete, you prefer to besiege enemies and starve them into submission
Hidden 10 yrs ago Post by Sini
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Roll me up, bud.
Like a joint. ESSENTIALS Population Density (Population - 3,600,000) - Regionally Dense; A good amount of manpower for the military and economic purposes, with social infrastructure strained more at a regional basis. Civic projects range from affordable to expensive. The nation requires a stronger economy to sustain itself. Economy - Stagnation - The economy is performing adequately, though there is room for improvement. There are certain limitations on the economy that are bottlenecking real growth, such as a restriction in investment capital or insufficient demand, however. There is some unemployment and economic unhappiness among people in the lower income brackets, and there is a degree of criticism in what can go wrong, even if it hasn't gone wrong yet. Urbanisation - Semi-urbanised: There are several towns and a few cities present, ranging from a few hundred to a few thousand inhabitants. Technology - Slowly Modernizing: The industrial infrastructure is in the process of improvement, and this is a teething process. But the economy is seeing increased activity because of this investment. New technologies are becoming domestically available. However, there is a degree of dependence on imports, including in terms of the expertise to modernize the economy. Metallurgy is limited to bronze and some iron products. Domestic Political Stability - Quite stable GEOGRAPHY Largely consists of jungles, mountains and hills RESOURCES Mineral Deposits - Rich deposits of metals and minerals such as copper, lead, coal, usable stone. Valuable Mineral Deposits - Trace deposits of rare earth metals. Unique Materials - spices (nutmeg, cloves, pepper), silks, whales Agriculture - crop based, food surplus that is increasing over time MILITARY Military Focus - inferior army but excellent navy, ranged focus, bad infantry and cavalry ratio (15:1) Military Recruitment - Rotation system Reliability - Levies are of decent quality, generals play politics, loyal to the state Military Size - medium core of professional units: requires decent upkeep, somewhat difficult to equip/supply quickly, seasonal levies Military Technology - Slowly modernizing, your nation somewhat lags behind the rest of the world, instead has some levels of expertise. Military Training and Morale - Highly Trained; Low Morale, levies are of poor quality but excellent morale Military Leadership - Competent; Rose to their positions through training and experience; decadent Military Reputation - Popular domestically; considered weak by foreigners Siege Equipment - Developed, seasoned corps of engineers and sappers; Loyal and capable
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