[quote=@Altered Tundra] I honestly wouldn't mind some more options for the ratings system. Maybe some fun ones like "cookies" or "props". Even a dislike-esque one would be fun. Though, I can understand if the last one would cause some problems for some members. If it isn't a viable option, maybe a "wow"-esque one that is given when a post is so great that the like rating isn't good enough. [/quote] An idea for a "negative" rating is [url=http://www.roleplayerguild.com/topics/76914-mahz-added-a-like-button-a-laugh-button-and-a-gold-star-button/ooc#post-2419923]"You need a hug"[/url]. I don't really like "Dislike"/"Disagree", but I kinda like funner negative ones. I agree that too many ratings or too many similar ratings just becomes cumbersome, though. [quote=@Ellri] but but... that one's too joyful, [@Captain Jordan]... That has far too much of a useful purpose! [@Mahz]: Is it by design that the @Mention buttons remove any non-character space between the position the code appears and any characters, including new lines? [/quote] It's not by design, I just haven't touched it since I hacked it together. I probably just need to remove an unnecessary [code]string.trim()[/code] to fix this behavior in the interim. It's still on my list to make the @mention inject wherever your cursor was. Also, I noticed poor user-experience when you have the editor in preview-mode and then try to click @mention/quote buttons. #willfix Finally, when trying to debug a search issue last week, I noticed that 100% of all posts with a length between 90k and 150k characters (the upper limit) were pure spam. And I don't mean spam-forum spam, but rather people in random OOC topics, off-topics, test forum topics, etc. just copy and pasting garbage until they hit the upper limit. Usually in a hider tag so when someone clicked it, they'd be greeted by a bunch of ":magnum". Maybe I can fix that by adding a reminder above the editor to not inject garbage into the database for the lulz. :lol