Name: Farseer Gorrendil of Craftworld Ulthwe Age: 1,549 Gender: Male Appearance: [img]http://vignette2.wikia.nocookie.net/warhammer40k/images/2/29/Eldar_Raider.jpg/revision/latest?cb=20111129060300[/img] Canon, AU, or OC?: OC, AU Universe of Origin: Warhammer 50,000 Personality: Gorendil is unlike other eldar. He has not grown arrogant. He is appreciative of the other races, not tolerant. He has travelled over the years, seeing the sights. He is wise, for he is not as prideful as the rest of his race. He approaches with caution. He is amused by many things and is more carefree than the rest of the Eldar. He regards himself as lowly as the common man. Many Eldar say he is a "heretic" and "unnatural". Gorrendil just flips them the bird and walks away. He loves his powers and matches himself to Eldrad Ulthran, an older friend of his when he was young. Abilities/Weapons: [list] [*]Battle Fate - Examining the strands of time, the Farseer choose the course of action that will best ensure success for a friendly unit. [*]Crystal Seer - Calling upon the assistance of those Seers within the Infinity Circuit, the Farseer is able to enhance his abilities many-fold. [*]Doom - The Farseer finds the thread of destiny that leads to the enemies' destruction and guides events toward that end. [*]Eldritch Storm - This power manifests as a vast psychic storm above the target area, firing bolts of psychic energy at the ground in devastating bursts which can even destroy tanks. [*]Force of Asuryan - The Farseer increasing the fighting abilities of friendly Allies. [*]Fortune - The Farseer looks into immediate future for an instant, allowing Eldar warriors a chance to dodge incoming fire which would have killed them. [*]Guide - This power allows the Farseer to reach into the future, determine where the enemy will be, and use this information to guide friendly Eldars' fire to the maximum effect. [*]Mind War - The Farseer battles the enemy's mind directly, typically resulting in the foe's brain exploding. It can also render them slow and dumb, or nullify any psychic powers they may have attempted. [*]Phoenix Spirit - Influencing the Wraithbone within a fallen Eldar's Spirit Stone, the Farseer briefly reanimates them. [*]Spirit Seer - The Farseer influences the Wraithbone cores of all friendly Wraithguard, invigorating them to heroic actions. [*]Temporal Weave - This power allows the Farseer to target the enemy and remove them from time itself, essentially freezing them in place. [*]Augment - The Farseer acts as a conduit to extend the range of others' psychic powers. [*]Conceal - The air around the Farseer forms into a type of fog or darkness, making it difficult to see and accurately differentiate between the enemy and the terrain. [*]Destructor - A huge blast of raw psychic power is unleashed by the Farseer to engulf his enemy. [*]Embolden - The Farseer projects images of mighty Eldar victories and heroes into her companions' minds, inspiring them to greater feats of heroism. [*]Enhance - This power has the effect of increasing the already impressive speed and agility of the targeted Eldar warriors. [*]Executioner - The Farseer creates a monstrous, glowing psychic projection of herself, which engages the enemy in hand-to-hand combat. [*]Runecraft - At the heart of the Seer's abilities are runes, Wraithbone constructs which act as both a source and safeguard for their powers. The Seer draws energy from the Warp through these runes and uses them to focus that energy towards a given task. If too much energy is drawn in, or the Seer attempts a task beyond their capabilities, the rune will glow red-hot and, if the Seer continues, be destroyed. It is through these runes that Eldar Seers are able to avoid many of the Perils of the Warp that afflict lesser minds. Different runes represent different states of mind, as well as unlock different abilities. When they are ready, a new Seer will receive a personalized rune as their first, which acts as an anchor for their powers and allows the exploration of new abilities. As they grow in strength and experience, Seers acquire new runes and the ability to use them simultaneously, allowing for more powerful effects. These runes are kept close at hand, often in a special bag or case on the Seer's person. Runes are also connected to the Infinity Circuit on the Seer's Craftworld. It is through this connection that living Seers are able to seek the guidance of those who have passed on. [/list] Equipment: [list] [*]Armour of the Last Runes - The runic scripts upon Gorrendil's breastplate of Eldar Armour are incredibly powerful wards against harm. One schooled in deciphering Eldar Lexicon runes would see they speak of enduring until the final dying of the light. [*]Staff of Ulthamar - This ancient Force Staff is always carried by the former chief Farseer of Ulthwé, and forms a hyperspatial link with the Infinity Circuit of that Craftworld. Drawing on its power, Gorrendil is able to access the wellspring of power and wisdom that flows through the Craftworld, enhancing his psychic powers. [*]Shuriken Pistol [*]Witchblade - A Witchblade is the standard weapon of Eldar Warlocks and Farseers, and is essentially a potent Force Weapon. When wielded by a psyker in melee combat, they are utterly devastating. Used to enhance and unleash the latent psychic power of the wielder, Witchblades are effective against all targets; humanoid, xenos, beast, daemon or vehicle. A Witch Blade contains a helix-shaped, crystalline psychic matrix embedded with runes to channel and focus a Seer's psychic energies. [*]Ghosthelm - The Ghosthelm is a helmet worn by Eldar Farseers. It incorporates intricate crystalline psychic circuitry which helps to mask the wearer's soul or spirit in the Warp, protecting them from the depredations of daemons and other Warp entities. Though Gorrendil rarely wears it. [/list] Backstory: Gorrendil was many things when he was an Eldar of Ulthwe. He began in the Path of the Outcast, travelling the galaxy in his ship and generally loving his job. He went on wild adventures, on the chaos infected worlds of Ulmur V and Tharken II to the constant battle of Armaggedon and on the hellish, Chaos infected home world of the Mon'Keigh, Terra. From the forgotten landscape of Krieg, to the sprawling hive cities of Mars. He befriended many people, gaining many allies. From a Necron Overlord, the last Tau in the galaxy, a cleric of the dead Imperial Fate and an Enginseer from the lost times. He came back to his Craftworld and decided to do something better with his life. Hence how he chose to take the path of the Farseer. Rising through the ranks of the Ulthwe, he finally became the head Farseer of the Craftworld. He used his power to create a small empire, allying with other Craftworlds to protect their newfound land. Nothing is known about how Gorrendil came to the con joining of the universes. He popped out of nowhere scorched and beaten, he never talked to anyone about the strife he went into to get those injuries. Ever since, he has joined Shadow Eternity. Gorrendil knew this is when the true beginning of his life will start. Everything shall start from here. He was bored. He wanted to mess shit up Faction: Shadow Eternity