Name: Orman Leomaris
Age: 47
Gender: Male
Race: Merfolk
Role/Skills: Orman's role within the Empire of Mer is a warrior scout, finding trouble well before it becomes a problem and alerting the Mer military of it before its too late. He can also fight alongside his more regular comrades in arms, in this capacity. As for skills, he has a very small set of skills, stemming from a long, traditional history of his family and military service.
Recon: First and foremost, the Leomaris family has long been trackers and hunters of the Mer empire. Each Leomaris of the family, even those who are not destined for military service, are trained in the art of tracking any query that might cross their path, and getting away unseen. From the safe and risky hiding locations, techniques for outswimming and manouvering larger, faster, or otherwise dangerous situations that warrant a fast withdraw. In these capacities, most of the Leomaris family could be levied as scouts in times of emergency, but for those going on to serve the Empire of Mer as warriors, their training is expanded to include the most potent and well guarded of secrets that the Leomaris use as trademarks of their work, making the few Leomaris that make their choice a military one far too few, and far more coveted than one would think.
Martial Prowess: When pressed into a corner, Orman has his dual training from both his family, the Leomaris, and the Mer military to thank for his talent. From the Mer military, he has learned to handle his hunting glaive, a traditional weapon of his family, with far more precision and defensive posturing, prolonging his staying power in a fight. From his family, he learned how to quickly identify and strike vital points on many kinds of foes, and rapidly learn when facing new or unfamiliar foes, how to strike to hurt. He wears almost no armor, and little clothing beyond that, to land each harpoon he has with precision, and how to give it maximum distance through the water to reach as far as it can without losing too much of its punch, each barbed harpoon capable of lodging and hamstringing the movement of many foes.
Magic: N/A
History: The Leomaris family has a long standing, proud tradition of service to the Empire of Mer, with some historians capable of tracing their roots back as one of the early, if not one of the founding, families that first formed the once nascent Empire of Mer. Acting as the premier hunters and trackers of many Mer operations, a Leomaris hunter is well appreciated, as they often bring in the most non organic food in any given settlement, and help provide some of the rarest delicies known to the Empire, having secret knowledge of old hunting grounds and ancient places forgotten, where only the dead, the prey, and the rare Leomaris hunter might dare swim. Even rarer from the Leomaris are their scouts, the hunters who chose to dedicate their lives to the Empire of Mer military, providing a handful of the finest scouts and, when the need arises, hit and run warriors they might call upon.
Orman Leomaris is a direct descendent of the first known member of the Leomaris family, who held that honor alongside the first frontier scout of the Empire of Mer many cycles ago. Like his ancient forebearer so many years ago, Orman did not feel at ease just being a hunter, as he was raised and trained in the art of the Leomaris hunter. He was too keen to just content himself a hunter. Rather, he was always out exploring the old, forgotten paths throughout the world, narrowly avoiding the enemies of the Empire of Mer countless times, even as a youth. It was this and his near perfect recollection of such events that made the family elders decide the lad had only one path available for him. The Mer military, when Orman came of age and inherited his father's glaive, gladly accepted a Leomaris into their ranks, reassigning him as early as possible to their scouting corp.
Orman excelled far beyond what anyone expected, even amongst the Leomaris who were keeping an eye on the young merman. He was like a seaghost, haunting the places no other dared swim, for fear of their lives or worse, all the while Orman made a name for himself as he grew older and wiser, earning battle scars from skirmishes and fending off the odd Dark Dweller raid. He never speaks of what he has seen from these raids, seeming to grow uneasy and uncomfortable with such topics, citing what they left behind was not pretty. But this did not stop him from doing his job well, growing in increasingly senior ranks and roles within the Empire of Mer's scouts, and once he came of age, was given command of a team of fellow scouts. Although Orman rarely was able to be found, often times busy organizing or scouting on his own, the merman no doubt had the best interests of the Empire in his heart and mind whenever he was on the job, and for good or ill, he would see these through until fate stole his life from him.
Appearance:
Other: Orman is rarely, if ever, parted from his hunting glaive, a weapon passed down from father to son for countless generations now, and the weapon has seen more bloodshed than most denizens of the Empire of Mer could ever remember.