Hidden 11 yrs ago Post by Cake
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Cake

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THIS LOOOKS EPICCCCC!!!!!!!!!
Hidden 11 yrs ago Post by Taka
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Taka The Last Son of Vegeta

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This looks rather amazing.
Hidden 11 yrs ago Post by Tatsua Aiisen
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Tatsua Aiisen The Lewd Maid

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I'm here.
Hidden 11 yrs ago Post by squints
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squints Herald to Lord Ruin

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I'm interested if i'm not too late
Hidden 11 yrs ago Post by Anderiel
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Anderiel

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Tatsua!
Hidden 11 yrs ago Post by The Irish Tree
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The Irish Tree Hot-Blooded Loser

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Oh mang, so many questions...
LIGHTNING ROUND GO!


1.How primitive are the robotics and vehicles? I'd assume they aren't fully intelligent, because that steps into future stuffs. But would they at least have rudimentary AI? And Imma just assume they don't follow the 3 laws...

2. How exactly are spells cast? Do they require incantation or preparation, or is it just willing it to happen through focusing?

3. Vampires. Does the Hemoplague spread through contact, bodily fluid transmission, or the typical vampire neckin'? And if a vampire and a human have a bebeh will it be vampire, human, or some sorta half-breed?

4. On average, how common would people with ARCs?

5. Why do pineapples taste so good?

6. WHY AREN'T MY FINGERS IN SOMEONE'S EYESOCKETS RIGHT NOW?
Hidden 11 yrs ago Post by Anderiel
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Anderiel

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1. Primitive as to there's no floating cars and sentinels. AI is probably there, but it's probably rather new and exclusive.

2. It'll differ, and it's really just up to you. I'd assume larger-scale spells will require incantation and more focus than smaller-scale ones, and others will require mediums and such. I'll leave that up to the player, as long as it's reasonable.

3. It can be spread through neckin' but it's not something they really want to do. As to the whole half-breed thing, I'm still deciding upon if their breeding capabilities should be stunted or if they shouldn't be able to at all.

4. They spensive.

5. Unanswerable questions are unanswerable.

6. Unanswerable questions are unanswerable.
Hidden 11 yrs ago Post by Tatsua Aiisen
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Tatsua Aiisen The Lewd Maid

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Hi, partner. Sorry for being away so much o3o
Hidden 11 yrs ago Post by Anderiel
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Anderiel

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S'okay compadre.
Hidden 11 yrs ago Post by The Irish Tree
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The Irish Tree Hot-Blooded Loser

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Dammit, in my rage over pineapples and eyesockets I forgot the thing I wanted to ask most:
How exactly are people conscripted to go fight the monsters? Are they drafted in or do they do it willingly?
Hidden 11 yrs ago Post by Anderiel
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Anderiel

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Don - It'd be intelligent people who volunteer or are recommended by military officials, if not soldiers themselves.

Kaien - High class citizens that are chosen by the church would probably be their first choice, and then volunteers after that.

Thao - There'd probably be some tournament of sorts, in which the survivors are seen as strong enough to go do it themselves. *totally not really what happened, but something unorganized and equally violent*
Hidden 11 yrs ago Post by Zombehs
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Zombehs One clown circus

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So yeah, it's up at last. If the post example you were looking for was more along the lines of character interaction, well than I'll get to something of that nature later then.


His equipment.
Name: Tzu Che, or alternatively Chatsu.

Theme: One Way Out

Age: 27
Gender: Male

Nation of Origin: Thaos, though he’s now a mercenary at best and traitor at worst.

Persona: Core to Chatsu would be his solemn nature. He takes life seriously, perhaps a bit too seriously according to some, but that’s just the sort of person he is.Thankfully his attitude is largely directed at himself, so while he may not be the most fun companion to have, he’s rarely overbearing towards others. He’s also rather flexible in his interactions with others, willing to bend or compromise up to a reasonable degree.

Despite of his large stature, just over two meters, and intimidating appearance, he doesn’t have the sort of presence otherwise that would make him influential to others; he’s rather quiet despite the steel behind his words, he doesn’t have the charisma to draw others in, nor inspire them. All in all, he’s a rather solitary and independent individual if given the choice.

It’s rare to see Chatsu outside of his armor, but during the odd times where he’s free to slip out of the equipment his disposition does ease up somewhat. Yet, he does become more easily irritable when he’s out of armor, not willing to put up with as much as he might normally.

Equipment: Greatsword - At about four and a half feet in length with a ratio three to one for blade to handle, the weapon is quite a sight to behold. While there is enough room to handle it with both hands, Chatsu generally wields it with one hand despite its absurd weight. The force behind each swing is substantial and devastating due to its mass, but in his hands it handles like a short sword, quick and fluid.
Shield - Solid and heavy, this piece is about four and a half feet long and two and a half feet across. The metal is thick, thicker than wooden shields in some places in fact, making it impossible for any normal person to wield it effectively. It does make for an excellent piece for Chatsu though, whose enormous strength allows him to maneuver it effectively and even utilize it offensively.
Heavy Plate - A suit of layered armor, the metal plates often cover one another, resulting in a two-fold thickness at minimum in most places. Although the various pieces are built to withstand blows, it is not a full suit and thus allows for a range of motion even at the cost of some defensive capabilities.The blackened metal, with its dulled engravings, and large size only add to Chatsu's intimidating presence.

Ability/Magic:
Titan’s Heritage - Blood Inheritance: For one reason or another, Chatsu was born with what could be called a Natural Body, an occurrence that allowed for the almost flawless circulation of his internal energy from birth. The result is a body of a monster in the form of a man, far surpassing what the average person is capable of by simple virtue of being. The amount of energy required to constantly circulate within and infuse the body hints at a capacity that is incredibly massive.

Yet such a form is not without its drawbacks. The constant circulation of internal energy has made the body dependant, and the loss or disruption of the flow will cause the owner to weaken considerably. The body’s ability to naturally recover internal energy is also diminished, and the recovery rate only grows weaker as the internal store of energy is depleted. It can reach such a level that eventually the body can no longer produce internal energy by itself and external assistance is required, lest the body erodes away in an attempt to maintain itself.

Natural Arts: Like most individuals trained within Thao, Chatsu is quite capable of manipulating his internal energy for a variety of different effects. From reinforcing his own, already considerable, physical capabilities to lashing out with an extension to his weapon, there’s many ways the Natural Arts can be used.
Notable Techniques
  • Deity Amongst Men: A technique that involves infusing internal energy in a foot and releasing it with a brutal stomp. It can cause the ground, even solid rock, to crater as a shockwave is unleashed and blasts outwards. It’s still mostly an utility technique though, used to disrupt the footing and balance of his enemies. At close ranges, opponents can literally be thrown off their feet as the ground rolls underneath them before cracking and shattering.
  • Immortal’s Song: A roar infused with internal energy, there are two ways the technique can be used. One is a long drawn out cry that disorients enemies around him, and can even render weaker opponents unconscious. The other is a quick shout that generates a massive burst of sound capable of throwing enemies back while ensuring their eardrums are almost certainly ruptured.
  • Titan Blade (Hybrid): A technique that combines aspects of summoning magic along with natural arts. There are already techniques that allow for Natural Art users to throw bolts and blasts of energy as projectiles; Chatsu simply sought something a bit more suited for his fighting style. By using summoning as a method to control the formation of his projected internal energy, he’s able to manifest a massive form of his weapon over the original. Nearly a dozen meters long, the creation boasts unparalleled sharpness, while retaining its ease of use. The creation is also capable of unleashing waves of energy for ranged attacks, but at the cost of decreasing in size and stability. Half a dozen projectiles would be enough to end the technique, and that is if it doesn’t destabilize first.
Summoning: He has some rudimentary knowledge on how to perform Summoning techniques, but it is highly limited. Using it to stabilize and mold energy, rather than calling and creating other creatures is about as much as he can do.

Additional Info: Escaped from Thao at the age of 21, been a vagrant taking mercenary work ever since then.
Has done work for all three nations though mostly for Doniaeth, followed up by Thaos, and lastly Thao.

Hidden 11 yrs ago Post by ERode
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ERode A Spiny Ant

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Nice to see this RP kick off, Anderiel.

Now I'll claim my rightful, honorable position as co-GM and Theme Music Master, and make a Sword Saint. Maybe.
Hidden 11 yrs ago Post by Anderiel
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Anderiel

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^ That guy who says he's unsure if he wants to join. Then spontaneously claims he is Co-GM. Still welcome aboard First Mate.
Hidden 11 yrs ago Post by Tatsua Aiisen
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Tatsua Aiisen The Lewd Maid

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I accidentally the Hemoplague


Name:
Miraline Fortuna Alloe

Theme:
Main Theme
Battle Theme


Age:
18

Gender:
Female

Nation of Origin:
Doniaeth
-Vampire-


Persona:
Why does she fight? Fortuna was raised in the caring, bloodthirsty bosom of a Vampire, so it's hard to believe she would be anything like an ordinary human, and she does little to prove this wrong. Quirky, fun-loving and rash, Fortuna betrays an aura of childishness and innocence even while she's packing heat or saying something crude to your face. She is older than she looks, and while she may be childish one second, she is just as often strangely mature for her age. Still, something about her is notably...inhuman, an occasionally unnerving trait for those who allow themselves to forget her heritage. She doesn't care for the rules, much like other Vampires, although she isn't one to go against them needlessly.

Equipment:
Shortsword - "Surprisingly effective toothpick."
A curved shortsword given to Miraline by her father, who was once in the military. It's a simple, primitive weapon that would go unnoticed by the gun-crazy Donian military, especially being as concealed as it's been. This blade isn't to be underestimated, however, while it lacks length or weight it has been specially forged and refined to perfection. Its well-maintained edge is more than capable of cleaving straight through human flesh and bone, and with its unique curved design it can even function as a deadly thrown weapon in a pinch.


Ability/Magic/Technology:
Dash Boots - "Use the boost to get through!"
Special "Booster" boots that allow rapid acceleration or even rocket-propelled jumps. They can be used many times in quick succession, but excessive use can deplete their charge and make them useless if their power isn't managed properly. These civilian model boosters aren't quite as powerful as they could be, but they function well enough to greatly improve their wearer's mobility, and when used along with basic magic skills can be triggered without any sort of controller. Can be used to stand on steep or even vertical surfaces, although only for short periods of time.
Mobility Glove - "Zippity zoo, I comin' fo' you."
A special module that used to be quite popular in the military, but saw decreased usage in recent years due to the increasing popularity of ranged battle. By forcefully ejecting a powerful claw attached to a line of cable stored in the glove's compartment, the claw attaches to a solid surface and grasps it tightly, allowing the user to pull themselves towards it with great speed and accuracy. Skillful use of this tool can offer astounding mobility, if the user has the strength and agility to make use of it.

Blade Drive - "Not quite homing."
A basic magical technique for manipulating an object's trajectory and returning it to one's hands all from a moderate distance. In this case, the object is Miraline's shortsword, which she can subtly redirect even when thrown at tremendous speeds and return right back to her even after lodged deeply into an enemy. Before her father left her and her mother, he entrusted his daughter with some of his fighting skills, this is one of the subjects covered in that short time.
Barrier - "Divert all reactor power to shields."
A basic magical barrier produced from the caster's hand(s), offering unimpressive defence against all sorts of attacks or impacts. While it's simple, it can be erected quickly and without much concentration, providing enough defence to justify casting whenever practical. Can be used on the move, making it a handy alternative to a physical shield.

Developing Hemomancy

Post Example:
onc upon a time there wuz vamper and then bitten. but wo!? sudden big power, vamper gotta escape? run fast vamper, is danger alert five
Hidden 11 yrs ago Post by Anderiel
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Anderiel

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Esther Umholtz

Theme: Oh this song..

Age: Twenty years old.

Gender: Female

Nation of Origin: Kaien

Persona: Esther gives off the same protected, strong, noble aura that all fellow paladins do. She walks with her chin held high, she regards faith as most important in life, and is a fine example of the military infrastructure within Kaien as all paladins are. Though behind this facade is a hard-headed, shipwreck of a woman who enjoys battle and confrontation more than a drunk Thao after a breakup. Though on bad days she will most definitely get on your nerves, she does have her pros. Esther is a top tier paladin who knows her way around most types of magic, and enjoys spreading the knowledge like hot gossip, additionally she is very sweet when not angered or nagged. While most paladins of the holy church seem to be somber, humble, and serene, once you get to know this woman your image of what should be, and what is will be reinvented.

Equipment:

Marzanna
- A large black spear with lots of history and stuff~
- Marzanna is an enchanted weapon holding a spell able to be activated.
- Esther talks to Marzanna like it's a person.

Shining Raiment
The Umholtz bloodline has defended the Kaien people since the founding of the great holy empire. It is said that the first patriarch once saved a blacksmith's daughter from a great monster of the wilds while she collected herbs outside the city grounds. The smith offered his daughter's life to the paladin, as a servant or apprentice, whatever he deemed she be. But the patriarch refused, instead asking that the man repair his armor which had been damaged in the fight with the beast. Thankful of the man's humble request, the blacksmith prayed to his god asking for a single request, that the man's armor, and the armor of his descendants never blemish or ruin. And without a doubt the prayer was answered, the notorious Shining Raiments of Esther's family are said to be the strongest armor in Daear. While the armor is not indestructible, it's metal holds a regenerative ability that repairs itself upon being damaged.

Notable Magic:

Marzanna's Enchantment : Effigy of War
- Alongside Esther's skill in handling a spear in combat, Marzanna's enchantment allows her to alter the conditions of the battlefield [a small area 9 feet in diamater]. The conditions of the battlefield that she is able to alter are the following; Temperate, Self Positioning, and Terrain. The control she has over these three aspects make Esther a master duelist, however the enchantment is not able to be used on more than two targets including herself.

Magic : Law of Neutrality
- A spell taught to paladins of the holy church in their last years of military training, in which a small rune is written upon the ground and upon activation creates a large magic-nullification field that disrupts low to mid class spells from being used within it's area. The field lasts several minutes long or until the rune is destroyed, it also does not effect Natural Arts and most Technology, however tech-magic hybrid and natural arts-magic hybrid abilities will be effected.

Magic : Divine Fervor
- As servants of god, the church imbues it's soldiers with a blessing that empowers their natural physical ability. Though not entirely substantial, a little boost in stamina and strength allows Esther to fight her battles a little longer than average- and a little harder than average.

Additional Information: As a soldier of Kaien, Esther has knowledge of most rudimentary magic, though she'd rather just poke things with her spear than waste times shooting fireballs at her enemies. In the past Esther met a boy from Thao who had been orphaned after a small scale invasion outside of her city walls. His influence of Thao mindset and culture rubbed off on her greatly in her youth, causing her to sometimes stray from the levelheaded mindset that most paladins have.

Post Example:
"Fall back! There's too many!"

Esther screamed to the nearby soldiers, three had just ignored her and begun sprinting towards a hijacked golem thinking it would protect them. She grimaced as it carelessly grabbed two of them, before they could even react having their bodies crushed by stone hands and tossed aside. The lone soldier who witnessed this charged back towards Esther, screaming nonsense that was intangible, what was he saying?

"I said fall back, you damn morons. Go find the medic, the defense mage should be holding up a barrier nearby!"

~Crash!~

An explosion nearby sent a fellow paladin flying towards a barricade rendering him unconscious. It came from a Donian who was firing some sort of missile launcher towards their direction, luckily a Thao brute quickly saw him as a threat impaling him with a large sword and tossing the corpse towards the grunts behind him who seemed to rabidly gawk at the lifeless body.

"Esther, head back to the city something's up!"

It was a messenger from the church, what was he doing on the battlefield. Though before I could ask him 'What for?' a strange spike fired from the distance knocking the bystander several feet away. Ally soldiers seemed to frantically run from enemies they had the advantage over, and some of our enemies did the same? What was going on? A voice screamed as three nations of soldiers systematically evacuated the area.

"Monster! Run, head to the barricade!"
Hidden 11 yrs ago Post by EpicNukeGuy
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Anderiel, wold you mind if I played the Thao boy (obviously grown up)? I was making a Thao character anyway, so, might as well, right?
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Name: Ren Young Ming

"I like your style, so I'll let you go... for now"

Theme: Main Theme
Calm Theme
Battle Theme


Age: 27

Gender: Male

Nation of Origin: "I'm Thao, but I left Thaos' main city, due to their "new" ways. I still honor the ways and weapons of my ancestors, so I keep my sword, but the country is very slowly falling apart. But wait, there's more. You should have guessed that the corrupt child who is the ruler of the nation would be part of it. I admire her right hand, Zhong Xin Dao, as I believe he is a worthy challenge, and someday, maybe we will fight. There is but one fear I have for this area, since I am near the Doniaeth and Kaien border: hemoplague. I saw a young man desperately trying to cover up his face, while passing by the road to escape from Doniaeth. He was twitching a lot too. Either way, I believe that I made the right choice getting out of that corrupt mess."

"Damned vampires. Their lust for blood taints the glory waiting within them."

Persona: Ren is usually a quiet one, but when he feels like something is awry, he lets his mind roam free, along with his mouth. He also doesn't seem to care about any type of politics, for the gabble in court is annoying and useless to Ren. He also doesn't follow Thao orders anymore, nor come to visit the city once in a while. His old home is where he holes up, and usually doesn't come out, unless he needs to get goods. Otherwise, he spends his time sharpening his sword, training, reading proverbs, or cleaning his small hut.

Equipment:
-Kamannen, a katana-like sword sharpened to its finest, forged to rip flesh. Ren had it since he started fighting. He enhanced it with basic Thao natural art, so it has the element of fire connected to it. The price paid to have this enchantment is heavy, though. When the sword breaks in any way, destroying the original shape of the blade, the blade itself will literally burn to ashes.

-Nightstalker Boots, boots that Ren bought from the market. The merchant explained that the boots had mufflers on them, making movement, if not totally, silent. Also, in rocky terrain, the boots are comfortable, with cushions all around the foot. This makes silent movement easy.


Ability/Magic/Technology:
-Hellstrike, a Thao natural art move/jutsu. The user must drop his/her blood onto their weapon, then strike it into the ground. This creates a fissure in the surface around the sword, and then another fiery one around the foe which the sword is directed at. Combined with a fire spell or enchantment, this ability is powerful.

-Bound Weapon, a spell which creates an energy-based weapon out of thin air. Obviously, the bigger the weapon, the more the caster must learn the spell. The weapons that can be made are: Daggers, swords, axes, bows, and war hammers.

-Focused State. Ren isn't fond of magic or even natural art that much, so he practices Thao martial arts/swordsmanship. He has trained himself mentally and physically, and has learned how to focus his mind's state to, not just forget pain, but also attack faster and stronger. This takes lots of energy and practice, and wounds still exist, and hurt even more after focusing.

-Finishing Blow. Ren's last resort is using the bound sword with Hellstrike, and focusing. This combines all 3 of his main abilities, making an immensely powerful attack. Fusing pure energy with fire, he can create power, and focusing lets him "become one" with his weapon(s). Usually he faints after usage, but he can use this ability if needed.

-Draconic Spikes (my favorite ability :3), is a special ability known ONLY by Ren's clan. Their "mascot" in Thao is the dragon, and they picked this for a reason. They can call on the "power" of the dragon, giving them spikes, protruding from their back, wrists, and the back of their neck. A painful process, but it can really help with improving defense.


(I can cut down on anything)

Additional Info: Ren's parents were killed in an invasion, but he was too young to really know what was going on at the time. His sole caretaker, an old woman who lived in a different Thao village, taught Ren the cultural assets and ways of the Thao civilization, and also the way the military and imperial officials thought. It was only the basics, but enough for Ren to know enough about his culture. This was at the age of about 11. One day, Ren was out buying food and firewood from the nearest city, which was in Kaien. Ren was 19, but was still treated like a foreigner, and tried to make his trip quick. That failed, when a little girl came up to him, knowing he was Thao, (because of appearance) and asking what it was like in Thaos. Since Ren didn't know a lot about his homeland, he simply told the girl "I don't know". But he told her what the old woman told him. A few weeks after, Ren left the cottage for Thaos on foot, but when he got there, he didn't like what he saw. A lazy little girl as the ruler of the empire. He stayed for about a year, then left abruptly back for the small home where he used to live. Sadly, the old woman was already dead, and the house was run down. A few weeks of repair was enough, but Ren was fine with it. He's been living there since, still in Thao territory, but away from the government.

Post Example:

Hidden 11 yrs ago Post by Anderiel
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Anderiel

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Message me Nuke, sheet looks fine except for a few things.
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Click This Part-time Kaiserin

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Pardon the intrusion, although I may end up joining later...

Dharc, your name is very, very familiar.
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