[quote=@Archmage MC] My character... Draining Field is a fun ability in DB Xenoverse, and thats basically what Void Shield is, just with a name change. Void Siphon is a way for her to beat regenerating world busters like Cell / buu / ext since she can't just hit them with a giant energy blast and vaporize them. With no numbers, its hard to say what the rate of her abilities / her drains would be. if she was a Majin, she probably wouldn't change much, besides losing the metal weakness and gaining the rubbery body and candy beam, making her more powerful. the idea behind that weakness was to make her a threat to the big bads, but a Mr. Satan would beat her pretty soundly or somehting. [/quote] Yes Drain Field is a good ability in DB Xenoverse, it also only creates a barrier in front of the person, not around them like your Void Shield, meaning that it is possible to shoot around the Field Drain barrier if you're smart enough. So what you are saying here is that as a Majin she would retain pretty much all the same abilities and then some, which is not what I had in mind and I would be even less likely to approve in that event. Now I can see what you were trying for here and certainly you wouldn't be able to single-handedly take on a lot of the tougher villains that will appear; however, think of it like this, your character, as she stands, has a rather large advantage over most of the other player characters which easily creates an imbalance during the roleplay. The character does not seem fun to fight in a normal battle, nor fun to take advantage of because of her weakness to silver and iron. Also that whole 'fade from existence' part is just plain ridiculous for a player character to have. So I have to stand my ground here as the GM and still say not approved. I don't like not approving characters with obviously some good thought put into them but a GM has gotta do what a GM has gotta do. Let me end on a lighter note by saying I thought the Adaptive Regenerative Essence was a cool idea, being able to temporarily boost one's defenses against a particularly annoying skill to help in a quick rematch. A nice idea that added a bit of strategy to the character since it was only temporary and not a permanent defensive boost.