[b][u]Name:[/u][/b] Corina Chun [B][u]Appearance:[/u][/b] A powerfully built muscular woman at 5’10. She has pale white skin and dark black, military cut hair. Corina has hard, jagged facial features, and is often confused to be scowling when she isn’t. Overall, a quite intimidating appearance. Rarely found wearing anything other than military wear. [B][u]Age:[/u][/b] 28 [B][u]Race:[/u][/b] Wildtype [B][u]Citizenship:[/u][/b] Horizon [B][u]Personality:[/u][/b] A strong willed career soldier that rarely lets her emotions get the best of her. Corina has a great respect for authority and power, and is obedient to a fault. When given a command by a superior, her only thoughts are of the strategic and tactical ramifications of the order. Orders in a morally grey area tend to haunt her, though Corina will carry them out anyways. Over the years she’s developed a reputation as one of the best soldiers around. Away from the battlefield, Corina is not much different. She is often viewed as cold and mechanical. Many find her difficult to talk to, as she rarely lets personal sentiments get in the way of her role as a soldier. However, those that have been by her side in battle typically find that she is somewhat friendlier towards them, and will occasionally go out of her way to help them if they need help. [B][u]History:[/u][/b] Corina’s grandfather and great-grandfather fought in the Race Wars for the Federation, starting large military family that has served both the Federation and Horizon. Her mother, a soldier following in Corina’s grandfather’s footsteps, and her father, once a small-time politician within the Federation, defected to Horizon once the Quantums ended their period of slavery, along with other members of her family. Corina’s nuclear family was raised entirely in Horizon. The youngest of four, Corina was the only sibling to follow the family military tradition. The military life suited her, and Corina quickly became an excellent foot soldier. During her time on the ground, Corina was often stationed in unstable areas within Horizon and tasked with containing those rare racially-charged violent conflicts in the nation. [B][u]Theme Song:[/u][/b] [url=https://www.youtube.com/watch?v=qR2QIJdtgiU]This.[/url] [B][u]Cog:[/u][/b] Farfalla [B][u]Physical Description:[/u][/b] [img]http://fc08.deviantart.net/fs70/f/2014/043/9/e/nautilius_by_snatti89-d7671yz.png[/img] More or less what you see here, except painted in a black and grey digital camo pattern and minus the “wings” on the back. Maybe they could be thrown on later? [B][u]Tactical role:[/u][/b] All-around Support [B][u]Evaluation:[/u][/b] [List] [*]Cog Score: 7 [*]Pilot Skill: 8 [*]Mental Fortitude: 9 [*]Obedience: 10 [/list][B][u]Weapon/Equipment/Special Systems List:[/u][/b] [List] [*]Arm-Mounted Multi-Purpose Weapon System, or the AMMP for short. The AMMP has two parts: the left arm, which deals in Mass Weaponry, and the right arm, which utilizes beam technology. [*]AMMP-L: The left arm has three firing modes. The first is a high caliber, medium ranged heavy rifle that deals a high damage output. A single round could destroy a moderately armored target, but the drawback of the rifle firing mode is that it has an incredibly slow rate of fire, at just 10 rounds per minute. The second firing mode is a small caliber, extremely high rate of fire machine gun, limited by its short range, relatively weak stopping power, and tendency to overheat if fired continuously. The machine gun fires at almost 2500 rounds per minute, achieved by utilizing four separate barrels firing in tandem. The final firing mode is a grenade launcher that operates at medium range. The travel time of the grenade launcher is very long, so enemy movement must be predictable in order to be used effectively. The grenade launcher can fire standard high explosive grenades, smoke grenades, or incendiary grenades. [*]AMMP-R: The right arm has only two fire modes, similar to the first two of AMMP-L. The first fire mode is a high caliber cannon, similar to the rifle on AMMP-L, except it fires at 15 rounds per minute. The second is a machine gun similar to that on the AMMP-L as well, firing at 1500 rounds per minute and utilizing three different barrels. [*]Anti-beam Multi-Mech Field: An anti-beam field that can effectively shield up to two mechs in addition to Farfalla, but they must remain at close range. At full power it has negative effects on Farfalla’s firepower and movement speed, but not much. [*]Missile defense sytem: Launches high intensity flares in an attempt to redirect missiles. [*]Heavily armored in order to sustain large amounts of damage. Makes Farfalla somewhat slow moving, but used in tandem with the thrusters allows Farfalla to take hits for allies. [*]High intensity thrusters that can be used in very short bursts. [/list] [B] [u]Wishlist:[/u][/b] [List] [*]AMMP shield attachment: AMMP-L would be able to lay down a front-facing wall of armor, while AMMP-L would be able to deploy a front-facing anti-beam shield that can be used for additional cover. [*]Farfalla’s wings: While not strictly “wings,” they would be vertical thrusters that allow Farfalla to take to the air and hover for a period of time. [*]A reaaaally long list of various upgrades made to AMMP and the thrusters and such. [/list]