In the world of Va’siel a few chosen few can wield certain elements. These gifted individuals are knows as element wielders. These wielders are gladiators, soldiers, police officers, and mercenaries. You are that gifted person, one if the few in our world. All of you come from a variety of backgrounds, you maybe experienced wielder warriors, or criminals, either way you will be accepted. This is Rohad Academy. A school that trains wielders. to become the best wielder mercenary in all of Va’siel. Welcome, Va’siel's future Rohad Mercenaries. This is a school roleplay for the first part of the role-play. This will take place in Ladria, one of the largest Wielder bases cites in Va’siel. Ladria is home of the very prestigious Rohad Academy. Here, you are trained to become a Wielder Mercenary that can be hired by the government of the people. But with a sister City-State preparing to attack, you may be forced to graduate early. [hider=Va’siel] Va’siel is ruled by 9 fairly large city-states. Each empire is strongly entrenched in the world of wielding. There are Wielding Games, beautiful displays of elemental knowledge representing there pride in there homeland. The 9 City- States are: Ladria- this is the largest of Va’siel's City-States. It is adorned with beautiful what marble buildings, large gated mansions. It's markets beautiful, it's stands are clean and we'll kept. Royal Wielders are stationed at every corner for "protection, although they can be bribed. Then there are the slums, the Ladria slums are much cleans than slums in other city-states. They are sanitary and livable, but mother fancy or mediocre. It is represented by Wind. Missea- This City-State is the second largest in all of Va'siel. It is represented by earth and is Ladria's rival in every way. It is mostly comprised of Gothic, dark architecture. Orguis- This is the desert City-State, represented, unusually, by water. It is mostly compromised of tropical, architecture despite being surrounded by dirt and sand. Banos- Is almost miniature copy of Ladria, since Ladirain citizens created it. Unfortunately, it's slums not as clean as its larger counterpart. Represented by Void. Atticus- This City-State is mostly a agricultural city, outside bits large walls are hundreds of acres of farm land, this city is Va'siel's main grain distributer. Represented by Mind Honinhym- This City is the sister nation of Orguis, with similar tropical architecture, fortunately. It is actually near water. It is not represented, unusually. Galio- This is the smallest city is Va'siel, but very beautiful, it is a coastal city,and the center of the fishing trade. Hundreds of boats stop at its large port, and hundreds of ingredients are sent from Galio, inland. Surcoth Empire- Not to much is know about the City. Not many outsides have ever been inside, and come out to tell the tale. All that is know is that the queen is a dark wielder, and the only Chaos wielder in a thousand years lives inside. Represented by black Fire. Arguilla- This is the poorest city in all of Va'siel, and because of the this, the Surcoth had easily taken over its government. It is know used to train Wielders and soldiers for is impending attack. Apart from these large City-States are large villages, all out aide the jurisdiction of the state's, each rulled by a council. Unfortunately, this has enticed the Surcoth Empire to become greedy. They wish for more land, to take over all of the state's, and with the help of the only known Chaos Wielder in 10,000 years, they are a force to reckon with. Rohad Academy is the place were the best of the best Wielders are trained, they are the hope of all the people of Va’siel. [/hider] [hider=Wieldable Elements and Element Emblem] In the world of Element Wielder a few chosen few can wield certain elements. These gifted individuals are knows as element wielders. There are six basic elements and six advanced elements. In order for a wielder to wield a particular element, they must be born with an affinity for that element, but I'm is possible for a person to wield two elements. This is called Duel Wielding. However, the wielder must also carry an emblem of their particular element on their element glove/gauntlet. A glove is required to wield, without it, wielding I not only dangerous to the person, but to everyone else. Gloves [img]http://th01.deviantart.net/fs71/PRE/i/2012/218/3/a/lok__lightning_gauntlet_by_xkingdotmm-d5a06sf.png[/img] Emblem(must be on glove/help wielders wield) [img]http://static.wixstatic.com/media/263dec_d1f64960efdd450696a9c03b56e52bea.jpg_srz_p_280_222_75_22_0.50_1.20_0.00_jpg_srz[/img] [img]http://static.wixstatic.com/media/263dec_a78767980c1043b88006b2c3d6e05b67.jpg_srz_p_280_225_75_22_0.50_1.20_0.00_jpg_srz[/img] ------------------ The Six Basic Elements Water: Water wielders control the element of water. Some advanced water wielders have been known to solidify water into ice.   Fire: Wielders who harness the very power of flames. The second stage of fire is blue fire. The third stage, which very few wielders have reached, is black fire. Black fire has the ability to rot anything it hits, it is a dangerous and powerful ability.   Like water wielders, fire wielders are highly sought out for long missions. Their ability to create campfires in almost any environment has proven invaluable.   Void:  Void wielders can wield all six basic elements; however, this power comes with limitations. Void wielders can only wield weak attacks. No void wielder can wield blue or black fire, as those are advanced levels of fire.   Mind: Mind wielders can mold the minds of others. The extent of the control they have over people depends on the power of the mind wielder & the victim. Some have been known to drive their enemies mad with false images of pain and suffering.  Mind wielders can also use their abilities to re-awaken thoughts that have been long forgotten. Most mind wielders are highly intellectual individuals.   Wind: Wind wielders can harness the power of wind, using that power in both defensive & offensive attacks. Even though wind is a basic element, not many wind wielders can be found in Va’siel. The reason for this is unknown.   EARTH: These warriors are numerous in Va’siel. Their attacks are sturdy and strong. Their defensive abilities are some of the strongest a wielder can ever hope to create. But their abilities go beyond the battlefield. Some Earth wielders are able to mold and enrich soil with nutrients to create rich farmlands. The crops grown from capable earth wielders are some of the most delicious found in Va’siel. The legendary warrior, Golden Wielder, was himself an earth wielder.       The Six  Advanced Elements   Space: Power of the cosmos is a mere plaything to space wielders. Not only can they summon the force of space to use against their enemies, but they can call forth universal anomalies like meteors, comets, and black holes. Since there are so many mysteries in the great unknown that is the universe, the true extent to which gifted wielders can push their powers remains an enigma. They can create small black holes, freeze there enemies with the power of a comet, smash there enemies with small asteroids, and manipulate gravity.   Poison: Poison wielders tend to be sick beings, both physically and mentally. They possess the ability to create many attacks using venom and a variety of toxins. In past times, Poison wielders have proven useful during sieges, where they poison entire cities water or food supplies.   Darkness: Only the most cold-hearted and wicked beings can properly wield the powers of darkness. Wherever they the go, pain and misery follows. Dark wielders can control many of the forbidden wielding abilities that were banned long ago for their inhumane and unnatural power. They have the ability to manipulate the shadows, travel through them, and summon beast of darkness.   Chaos: Along with holy, chaos is the rarest of all the elements. In fact, in the past 10,000 years, Shal-Volcseck is the only known chaos wielder. What exactly can a chaos wielder do? No one who has seen their power has been left alive to tell the tale.   Lightning: These wielders can summon the power of lightning. Most who practice this kind of wielding tend to be driven by offense. During battle, they rarely use their power for defense. There are stories of exceptional wielders who have wielded red and green lightning, though, most believe this to be just tales of legend.   Holy: Only the most pure and humble of beings can hope to control this power. As such, holy wielders are extremely rare. With each passing year, Va’siel has become more sinister and wicked, full of murder, deceit, and lies. It is for this reason that many believe that the power of holy will never return to such a cruel world. However, there are stories that indeed a holy wielder has been born in the small farming village of Asturia. They wield the light of our world, they can hear grievous wounds, and destroy the dark beasts of darkness with ease. [/hider] Rules! 1. First of all Character limit is 3. 2.Romance is allowed but as usual if things get to intense find a room for yourself. 3. Please no Metagaming or OP characters. 4. No arguing in the OOC thread. 5.My word is the law(in this RP) and please listen to Co.GMs. ----------- CS Appearance Name(Self Explanatory) Age(12-55) Gender(...) Birth Place Weight Height Personality (Paragraph) Bio(2 to 3 paragraphs) Wielder or Duel Wielder(Choose) Element(s)(Choose) Weapon(If any)