[quote=@Innue] I agree heavily though with Skall about the tier system. I feel like when they try to get constructed they end up getting too specific for certain instances while not providing the actual break in power they were designed to. I am used to a more simple system like Skall is (maybe a bit more specific), but there were effectively only a few levels of play and you could construct rules for the fight within those if needed for more specificity. --- I used to have a character that used standard playing cards/illusion magic. It's a fun concept to play with. ^.^ [/quote] I'm inclined to agree with this, the tier system usually used by the guild seems very specific with its ten power categories, but honestly it doesn't make any sense in regards to the jumps in power. You would be better off with three very distinct but more general categories with a high-low-medium style. Because at the moment a battle between a T2 and T4 is like the difference between a medieval knight and a fighter jet. T1 and T2 might as well be in their own scrub category, because they can only fight eachother. Then when you chuck in guns and other weapons it gets even more confusing. At that point you need T1-2 Low tech and T1-2 high tech, it just gets more and more difficult to categorize anything. This isn't a huge issue when you're having one on one battles with consent on both sides, but tournament play with a varied amount of diverse characters its a nightmare. It seems like your only real choice is between limiting the diversity of characters which can enter a continual universe or having swordsmen shot to death by gunmen because they were unlucky enough to end up in a field. I don't have the answers though, unfortunately.